Ace Attorney headcannon |
- headcannon
- Everyone hates phoenix wright
- I wonder who killed Mia
- Pearls
- I Found Some Seasonal Short Stories Written by Shu Takumi that were Translated into English
- franziska because yes
- I just needed to draw this
- I just realized i haven't drawn beanix without the hoodie- so here it is- HAHAHA
- Phoenix Wright: Ace Attorney POWERPOINT EDITION (Concept)
- Finished the Ace Attorney Trilogy and decided to do a Case and Character Tier List
- This is the real reason why The Judge lets witnesses change their testimonies
- In all honesty, did Ace Attorney introduce you first to Anime & Manga?
- An In-Depth Top 10 Ranking of Every Ace Attorney Game (Except Prof. Layton Crossover) Part 1: The Flawed Entries (#'s 10-8)
- Recently finished the trilogy, so here is my tier list.
- How much is Edgeworth seen post Trilogy?
- Which one of those prosecutors we've never seen prosecuting case would you like to see the most at the opossite bench?
- Edgeworth when Phoenix is the defense
- Why do people seem to gang up on Percieve sometimes?
- Why do most people I've seen hate Apollo Justice?
- AskPsychologistDuo: "Drop the mask"
- Whaddaya think o' dis?
- In what game did Manfred blame miles?
- anyone need midi rips
- daily headcannon
Posted: 11 Mar 2021 04:12 PM PST
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Posted: 11 Mar 2021 04:14 AM PST
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I Found Some Seasonal Short Stories Written by Shu Takumi that were Translated into English Posted: 11 Mar 2021 04:01 PM PST I found on Tumblr these nice seasonal short stories that were written by Shu Takumi in I think 2019-2020. They were translated by the Tumblr user wendy-youngbag. There are 5 separate ones. I will link them all here for anyone who wants to read them. This user has several other things translated on their blog as well if anyone is interested. Wright & Co. Law Offices' Summer Vacation! Wright & Co. Law Offices' Halloween! Wright & Co. Law Offices' Christmas! [link] [comments] | ||
Posted: 11 Mar 2021 06:38 PM PST
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Posted: 11 Mar 2021 08:05 PM PST
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I just realized i haven't drawn beanix without the hoodie- so here it is- HAHAHA Posted: 11 Mar 2021 05:38 AM PST
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Phoenix Wright: Ace Attorney POWERPOINT EDITION (Concept) Posted: 11 Mar 2021 07:43 AM PST
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Finished the Ace Attorney Trilogy and decided to do a Case and Character Tier List Posted: 11 Mar 2021 03:32 PM PST
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This is the real reason why The Judge lets witnesses change their testimonies Posted: 11 Mar 2021 05:46 AM PST | ||
In all honesty, did Ace Attorney introduce you first to Anime & Manga? Posted: 11 Mar 2021 06:11 PM PST Ever since I got into the series like back in 2011, did anyone get into Anime & Manga because of Ace Attorney? [link] [comments] | ||
Posted: 11 Mar 2021 04:49 PM PST One of the most fascinating things about the Ace Attorney series, as a whole, is that every game has its own strengths and weaknesses, and, as a result, different people will prefer different games over others. I've decided to rank every Ace Attorney game that has been released (except for the crossover) from worst to best. Before I begin, I don't actually hate any of these games, as each game has at least one case that I really like, but the quality of the mysteries, over-arching plots, characters, and the overall feel of each game varies a lot across each entry, which naturally leads me to prefer some games over others. For this ranking, I'm gonna rank all 10 of the Ace Attorney games that I've watched through, and give a brief explanation for why I prefer some over others (DGS games and Investigations 2 will be spoiler-tagged) I'm interested on seeing your rankings in the comments below! ____________________________________________________________________________________________________________
Coming in last is the first Ace Attorney Investigations game. While I don't hate the game, it is definitely the most flawed entry in the series. First, let's get the positives out of the way. The new gameplay mechanics introduced in this game (the ability to move freely around the crime scene, piecing logic together, and Little Thief) are all great additions, and are all used to great affect to give the game a distinct feel from the mainline games, and fit Edgeworth as a protagonist quite well. Secondly, some of the characters introduced in this game are great, like Kay, Detective Badd, and Ambassador Palaeno, although they could've used some more screen time. Lastly, Turnabout Reminiscence is a fantastic case, and the way it expands on Franziska, Gumshoe, and Kay's characters along with introducing the main villain of the game, Calisto Yew, make it the best case in the game, and unfortunately, its only noteworthy one. One last thing I wanna mention is that I don't mind the characterization of Edgeworth in this game, as this was Yamazaki's first game, so of course he's gonna have a different feel for the character than Takumi, although he does feel kind of out of character in Turnabout Reminiscence, but that's a minor complaint overall. Getting into the game's flaws, it's apparent that its story structure, and the pace at which it introduces its new characters and uses its cameos, are its biggest issues. The most egregious examples of this are in its 3 new main characters, being Kay, Detective Badd, and Shi-Long Lang. Kay, the main assistant of the game, isn't introduced until the THIRD case in the game, making this the latest case that a new assistant was introduced in (with the exception of the DGS games), and she's only really plot relevant in the last two cases of the game. As a result, she doesn't get as much screen time as the other assistants in the series, and what little backstory we do get from her doesn't feel like it has as much weight to it, as we don't really get to know her long enough to care about her father's death. While Little Thief is a cool gameplay idea and extension to her backstory with the Yatagarasu, we only got to use it in two cases, and considering she has alot of personality similarities to Maya, it's no wonder she gets called out as a Maya clone. Speaking of the Yatagarasu, Detective Badd is probably my favourite character in the game, but he also suffers from a lack of screen time, as he's only present in the last two cases in the game. I feel like it would've been interesting if Detective Badd was the security guard in case 1 instead of Maggey, as that way you could give an excuse to introduce him earlier while also foreshadowing that he also broke into Edgeworth's office. Aside from a lack of screen time, I really have no issues with Detective Badd. Shi-Long Lang, however, is the second worst rival character in the series (the worst one should be obvious) as he doesn't really clash with Edgeworth very well, he suffers from a lack of screen time like Kay, but to an even worse extent since he's really only present in cases 3 and 5, with a short cameo in case 4, and the reason why he's the Interpol agent with the highest arrest rate is so stupid, that I just can't bring myself to like him, although he got some much needed character development in Investigations 2. I feel that, while Kay probably wouldn't fit in very well in case 2, you could easily replace Franziska with Lang in case 2 and push her first appearance back to case 4 without really losing much, and this could've actually fleshed out his character well, as we would've seen how he reacted to a fellow Interpol agent being killed and it would make more sense to arrest the first suspect he can think of, as there are going to be less suspects on a flying plane than there would be in an open amusement park. Lang isn't the only character that suffers from poor characterization, though. Along with having the second worst rival in the series, the game also has the worst selection of defendants, and arguably the worst killers as well, with Rhoda Teneiro, Lauren Paups, and Kay being the ONLY new "defendants" in the game, every other person you defend is either a horribly flanderized version of trilogy characters (Maggey, Meekins, and Larry) or Gumshoe, who's fine as a defendant. The culprits are even worse, as Jacques Portsman, Cammy Meele, and Lance Amano are all only loosely connected to the overarching plot through the smuggling ring, and Quercus Alba might be the most boring and frustrating final boss of any Ace Attorney game, as he has no personal connection to the protagonist and his confrontation goes on forever. Calisto Yew is decent, and her connection with Detective Badd and Kay's father is neat, but she's still one of the weaker "final" villains in the series. One last thing I feel the need to mention is that having Ema only show up for a five minute cameo was a crime, and they should've just waited until Investigations 2 to bring her back, as her only purpose is to fake the player out so that they can shoe-in an Oldbag cameo, which is only worsened by the fact that she shares this case with Meekins and shows up AGAIN in case 5 alongside LARRY! While there are some good elements to this game, its issues far outweigh the positives. Thankfully, Yamazaki improved his writing style for the other three games that he directed, and it's understandable why his first game wasn't as great as the others, but it's still my least favourite game in the series.
Justice For All is an interesting case, as it's in a similar situation to The Legend of Zelda: Majora's Mask, in that the developers had a time constraint to make a sequel with the same assets as their predecessors. It turns out, though, that when you have a much smaller team and an even shorter timeframe to write a murder mystery visual novel game, the quality of the writing won't turn out as good as the original. Even though it's my least favourite Takumi game, there's still a lot to love about Justice For All. For one, Pearl, Morgan, and Franziska are all enjoyable new additions to the main cast, if a little underdeveloped. Morgan's inclusion expands on the lore of the Fey clan in an interesting way, and would later become the catalyst in the final case of the original trilogy. Pearl, despite being related to Maya, doesn't feel like a Maya clone, as she's more sheltered than Maya, but also a wise soul, having more spiritual capabilities than Maya at this point in the story, and they actually provide scenarios that warrant having a separate spirit medium, making her a fun new addition (although her channeling Mia will never not be weird.) I used to not be the biggest fan of Franziska, but I've warmed up to her in recent years, as she provides a good challenge in 2-2 and seeing her core beliefs being challenged at the end of 2-4 was great, especially knowing that she'd actually go on to develop further in Trials and Tribulations and the Investigations games. I also like the introduction of the Magatama, as it allows for the investigations to be more interesting and actively improves the flow of the story, something that some of the later gameplay gimmicks missed the point of. The other thing I really enjoy about Justice For All are its themes that, while people might have tragic reasons for committing their crimes, they shouldn't be exempt from the law, which is masterfully subverted in 2-4, one of the best cases in the entire series. Reunion, and Turnabout in particular has one of the best morally "Grey" culprits in Mimi Miney, who was pushed to her limits by the victim in the case, and the fact that her motive was to prevent a spirit channeling from occurring while colluding with Morgan Fey makes it one of the most creative motives in the series, to date. Farewell, My Turnabout might have one of the best moral dilemmas in the series, with the prospect of either pursuing the truth in exchange for Maya's life or Maya's life in exchange for ruining Adrian Andrews' is incredibly gripping stuff, although it is slightly mitigated by the fact that you ultimately don't get to pick a decision, as Franziska comes in to save the day at the last minute. Now on to the negatives. First off, the quality of each case is really inconsistent throughout the game, with 2-4 being incredible, 2-2 being pretty good, 2-1 being the worst introductory case in the series, and 2-3 being the worst case in the series, period. 2-1 uses the clichéd amnesia trope as an excuse to provide a tutorial for the player, but then doesn't do anything interesting with it. The first time I watched a playthrough of this game, I thought Phoenix would have amnesia for the whole game, and I also thought that we'd be playing as Mia for the whole game when I first saw Trials and Tribulations. The difference between these two scenarios, and the reason why Trials and Tribulations has the better tutorial case, is that its tutorial case expanded on the backstory of Phoenix and Mia while also providing a realistic scenario for a tutorial and setting up the plot for the rest of the game, whereas Justice for All's only justification for giving Phoenix amnesia is to tie into the overarching theme of Phoenix having to reconsider what it means to be a lawyer, and he conveniently recovers his memory at the end of the case, making this the second most pointless case in the series aside from 6-4 (at least this case introduced Maggey Byrde.) But despite all of this, they still managed to make an even worse case in Turnabout Big Top. Where did they go wrong with this one? A murder case in a circus setting sounds like such a good idea on paper, but the execution is just horrible. Every character in this case is either a colossal moron, a p*dophile, a massive jerk, and then there's Moe and Regina Berry, who are both alright. Let's start off with the premise for the case. Acro's little brother, Bat (who's 22 years old and trying to woo a 16 year old, who would technically be his adoptive sister, by the way) was sent into a coma because he wore a scarf full of pepper underneath a lion's jaw because he made a bet with Regina, presumably on his behalf, that if he could successfully stick his head into Leon the lion's mouth, that she'd go out with him. Regina didn't expect him to actually do it, and had sprayed pepper on his scarf earlier that day, and he somehow didn't notice it before sticking his head into said lion's mouth. Acro, who was present and also didn't notice the pepper on his scarf, tried to fight with the lion to save his brother, but ended up becoming paralyzed as a result of the incident. Because Russell Berry had sheltered Regina (but he decided not to shelter Acro and Bat at all for some reason, despite being adopted when they were young), she didn't fully understand the repercussions of death, and Russell himself told her that Bat became a star in the sky, and that he was no longer hurting. Russell later killed off Leon in secret, not telling Regina what had happened to one of her animals. Six months later, Acro decides that Regina hasn't been handling Bat's condition in the way that he wants her to, and vows to kill her through the most convoluted method that would've put immediate suspicion on himself and had virtually no chance of working, but because everyone was carrying the idiot ball that night, his murder plot somehow managed to somewhat work. If Russell Berry had just talked to Acro at literally any other point before following the letter to the appointed place at the appointed time, this murder wouldn't have happened. If Max, Moe, or even Ben had just seen the note on the bulletin board before Russell, the murder could've been prevented. The logic of the cape snagging on the bust has already been talked about to death, but the fact that it happened by pure chance makes this scenario even worst. I can see what they were trying to do with Acro, but his motive isn't that sympathetic, as he was willing to kill the daughter of a man that he greatly respected, and his plan was so needlessly convoluted that it's a wonder that it even worked. We haven't even touched on Max yet, who's mildly entertaining but is overall kind of a jerk and the fact that he's a 21 year old trying to court a minor is very creepy, and makes the few attempts to make him seem sympathetic fall flat, and the less said about Benjamin Woodman, the better. Moe is an okay side character, but I would've preferred if they focused more on his pseudo father figure status for the circus and toned down his comedic side just a bit. Ironically, the only character I actually find interesting in this case is Regina, as the nature of her sheltered backstory, combined with the circumstances that she's in, make her kind of a tragic character, in my eyes, but unfortunately, the other characters in this case all either took advantage of her or blamed her for things that were either beyond her control or were purposefully kept from her because of her father hiding them from her. I genuinely feel that this case would be ten times better if Regina was the defendant, and over the course of the case, she would gradually begin to understand the gravity of her actions in the incident from the past, which would paint her in a more sympathetic light than the current case ever did. Also, you could, y'know, can Benjamin Woodman entirely and replace his role in the trial with Max and change Max's role into the red herring so that it's more shocking when Acro is revealed to be the killer, and obviously the love triangle would have to be replaced with something else to make the case more enjoyable. Sorry for the long rant, I just really hate this case, and it had such great potential that was unfortunately squandered because of the short development cycle for the game. Speaking of the development cycle, the other major issue with Justice For All is the lack of an overarching main plot that every other game in the franchise, even Investigations 1, had. You could argue that Edgeworth's fake-out death and subsequent reappearance, as well as Franziska learning that perfection isn't the only factor in being a prosecutor are the two main plots of the game, but these fall short when compared to the other games in the series, especially since Edgeworth appearing in the final case of the game has become a tradition in almost every Ace Attorney game at this point, and Franziska's character was expanded in more interesting ways in the other games that she appeared in. I've seen some people say that the next main series game should include only self contained cases like Justice for All, but I feel like, after all this time of having every game have an overarching plot after Justice For All, that the game would end up feeling lackluster and boring when compared to the newer games, and if the quality of cases was also wildly inconsistent like in Justice For All, then we'd end up getting a game with only a few good cases, at best, and without the intrigue that an overarching plot brings, would end up ultimately being disappointing, much like this game. While it's understandable why the quality of Justice for All is so inconsistent due to its short development time, that doesn't excuse the poorly thought out aspects of its design, and it ultimately ends up being a game with some great moments, but the bad parts actively bring down the experience to the point that I can only call Justice for All okay.
Apollo Justice is a game that I have a lot of respect for, as it helped to shape the later Ace Attorney games and had a lot of great ideas, but like Justice for All, complications in its development cycle coupled with some mediocre case ideas prevent it from being great overall, despite its numerous ambitious concepts. First off, I actually think that the time skip was a genius idea, as it helped to differentiate the game from the trilogy, and gave some characters some drastically different developments that actively made their characters more interesting at the time. I actually really like what they did with Phoenix Wright, and seeing the lengths that he's willing to go through to expose Kristoph Gavin are really fun to see play out. I like how he got more jaded over the years, but still didn't lose his sense of justice and desire to find the truth. It didn't feel like a regression of his character to me, and I don't mind that the game put more of a focus on this version of Phoenix over Apollo, although that aspect does have its issues, which I'll touch on later. I also like how the game has a different feel compared to the original trilogy, and this especially comes through with the game's fantastic soundtrack. I really liked seeing this "dystopian" legal system, for lack of a better word, as it allowed for the game to explore the idea that the legal system has its flaws, something that wasn't really touched upon that much in the original trilogy, outside of 1-4 and 1-5. It's also a really cool idea to give Phoenix an adoptive daughter in Trucy, and their interactions, though brief, were rather sweet, and I wish they were expanded upon more in later games. The best thing that ever came out of this time skip, though, is without a doubt detective Ema Skye, who went from being a fun assistant in 1-5 who felt a little like "Science Maya" at times to a compelling character who's in my top 10 characters in the series, and easily the best detective in the series (sorry, Gumshoe fans). The concept of having a character who, as a teenager, had a dream of becoming a forensics investigator because she looked up to her older sister, Edgeworth, and Phoenix, and even studied abroad under a close friend of her sister's to achieve that task, only to fail her exam and return home to find that Phoenix Wright, a man she had come to respect, was falsely accused of forgery and on top of that failed to get her dream job and wound up working as a detective in the Homicide division who's held back by local police regulations is tragically brilliant. I love her new cynical, snarky self, as it feels like a natural progression for her character, given what she's gone through, and her interactions with Apollo, Trucy, and Klavier are always a treat to watch. It's all the more satisfying to see her finally gets her dream job in Spirit of Justice after all that she's gone through, and despite the fact that she got her dream job, I can still see enough room for development in her character to justify having her as the main detective for one more game, but I'll get to that when I talk about Spirit of Justice. Overall, Ema might be the most fleshed out character in the series (aside from Edgeworth), and her development might be the best thing that came out of Apollo Justice. While 3 out of 4 of the cases in Apollo Justice are full of small issues that snowball into huge problems in the latter half of the game, the one case that's an actual masterpiece, and easily the tutorial case in the series, is Turnabout Trump. This case does everything right. The twist that a defamed Phoenix Wright is the first defendant of the game is brilliant, and seeing the lengths that he was willing to go through to get Kristoph declared guilty was a fantastic moment to see unfold, and the idea of your mentor being the first villain of the game is one of the best twists across the whole series. The way that the Perceive mechanic is introduced, as well as Trucy's character as a whole was very interesting, and the reveal that she was actually Phoenix's daughter is great. Olga Orly is a great red herring, and the final confrontation against Kristoph (at least in this case) felt very climactic, and provided a great hook for the game. Unfortunately, the rest of the game doesn't live up to its fantastic opening, as every other case in the game is plagued with major issues. First off is Turnabout Corner. While it is a nice change of pace to have the filler case be right after the first case that really only exists to introduce the new prosecutor and detective of the game, the execution of the case is kind of mediocre. The idea of three seemingly random events actually being connected is a good idea on paper, but the way in which they're connected feels kind of contrived. Wesley Stickler being the first witness on the first day of the trial kind of tanks the pacing, as he doesn't have any connection to the other characters in the case, and you essentially have to spend an hour proving that he stole Trucy's panties "for science", when that could've easily been cut down a bit in favour of adding in another witness that either had a relation to the Kitakis (Plum or Big Wins) or Eldoon to expand more on Pal Meraktis's past. The entire first trial day essentially feels like filler, and it could've been used better to develop the characters in the case. The biggest problem that this case has, however, is Alita Tiala, since her character feels like a mixture of a discount Mimi Miney and Dahlia Hawthorne that didn't understand what made either of those characters great. Her motive is incredibly similar to Mimi's in that she killed a doctor to hide a secret of hers, but her motives for doing so are entirely selfish and kind of shallow in comparison, and she lacks the sheer presence and evilness of Dahlia Hawthorne to pull off the "evil girlfriend" killer archetype, leaving us with a pretty uninteresting case with a shallow killer. Turnabout Serenade isn't much better. It does give us some insight into Klavier's life as a musician and gives us some more of Ema's signature snark, which is great, but aside from that, the case is plagued with massive issues. I get that the whole point of the case is that the legal system is inherently corrupt, but it still doesn't excuse the poor reasoning behind accusing Machi, and everyone in this case acts too selfishly, like Lamiroir hiding the fact that she went through the vent UNDER OATH because her manager told her to hide it, and the twist that Klavier was hiding that Machi wasn't blind and can speak some English felt kind of pointless, especially since he's supposed to be the honest prosecutor. Daryan Crescend is a good idea for a villain, and I like the way that you have to take him down, but I feel like Klavier could've been more aggressive in defending his fellow bandmate of murder, considering that he doesn't really get much of a character arc as-is in the game. Speaking of Klavier not really getting a character arc, I feel like the biggest problem with Apollo Justice is its overarching story. While it definitely has more of a cohesive plot than both Justice for All and Investigations 1, and it does make an attempt to expand on its themes and characters throughout the game, I feel that, aside from Phoenix and Ema, none of the other main characters in the game really get the development that they deserve, and this couldn't be more apparent with any character than it is with Apollo Justice himself, who I feel is the weakest out of the main playable lawyers in the main series. While they did try to give him a backstory with the Gramarye Troupe, the fact that he never learns of this during the game itself is a huge missed opportunity, as he desperately needed something to differentiate himself from Phoenix. The Gramarye Troupe plotline as a whole kind of feels like a retread of the Fey family plotline, with a tragic event in the past that caused them to disband and eventually led to some family feuds over who held the rights to the inheritance. Unlike the Fey plotline, however, everyone aside from Trucy is a massive jerk, as Zak abandoned her as a child, Magnifi blackmailed Valant and Zak over Lamiroir's accident, Valant decided to pin the blame on Zak instead of explaining that Magnifi was responsible for his own death, and Lamiroir herself made some questionable decisions to hide information during case 3 even before she got her memory back and decided not to tell Trucy and Apollo that they're siblings (though this one is on Phoenix, too.) Trucy herself is a fun character, but she does feel a little derivative of Maya, and I'm just gonna come out and say it: the perceive ability is my least favourite gameplay mechanic in the series. For every other gameplay mechanic in the series, be it the Magatama, Mood Matrix, or even the Divination Séance, you always have to directly point out contradictions that affect the flow of the story, but with the perceive mechanic, the trial grinds to a halt and you have to scour every inch of the witness's body just to point out that "oh, you flipped a paper at this exact point in your testimony, that must mean that you're lying." While it is a cool idea to have the ability to examine body language to prove a witness is lying, it literally makes no sense why they cave in after you point it out. I get that one of the main ideas of Apollo Justice is that criminals can't always be caught with evidence alone, and that adding the human component to the trial could help to fix some of the flaws within the legal system, but literally every witness could've used the same excuse as Kristoph in 4-4 and gotten away with it. It's for these reasons that I'm happy that they kept the perceive mechanic in the investigation sections in Dual Destinies and Spirit of Justice. We can't talk about the human component of trials without mentioning the Jurist and Mason Systems, and these aspects of case 4-4 are what really makes Apollo Justice go from a game with some great ideas that aren't fleshed out very well into a colossal mess that left the main series in a state of limbo for six whole years. The pacing in Turnabout Succession is awful. The first part of the case involving Vera being arrested and talking to Spark Brushell was alright, as it raised some questions, like why Drew was drawing all of Apollo's cases as well as how the victim was poisoned, provided enough intrigue to get me invested, and seeing Vera get poisoned on the witness stand, while a little derivative of case 3-4, was still a great hook. Unfortunately, the game then immediately cuts to Phoenix's trial, where he is acting extremely out of character and wants to take down Klavier Gavin for some reason. It is nice to see Gumshoe again, and I like to think that Investigations 2 retroactively gave him a reason to be acting so confident towards Phoenix, but it still feels odd for him to be acting like that towards him, since this case takes place less than two months after the events of Bridge to the Turnabout. Zak is extremely unlikeable as a defendant, and it doesn't make sense that not even one person was present at the hospital on that night to hear the gunshot going off, much less why Magnifi was even allowed to keep a pistol on his person in the first place while bedridden at a hospital. This would've been a good opportunity to expand on Valant's character, but again, the game instead paints him as kind of a jerk, and even when he's later confronted by Phoenix in the Mason System section seven years later, he decides to be cryptic about it and says that it easily could've been him that killed Magnifi, and that Phoenix would never really know the truth, which really doesn't do much to redeem his character, and he doesn't really have enough presence to be considered a good anti hero or villain character, which just makes him kind of a forgettable character, in my opinion. The mason system itself is a mess, as Phoenix is clearly biased in wanting to find Kristoph guilty, and it doesn't really make sense that the jury would be swayed by the information presented through it, and it especially feels rigged since Lamiroir is one of the jurors, and she was hand picked by Phoenix himself. This also leads into a laughably easy confrontation with Kristoph, which lessens both the stakes of the case and the emotional impact of Kristoph as a villain, as Klavier, who doesn't show any emotion towards his brother being accused of murder, just says that Phoenix Wright was the one who invented the Jurist System, and he goes mad. I feel like the Jurist System was a great idea on paper, but it was much better executed in the DGS games, as the jurors were chosen at random in those games, and were physically present in the trials to provide insight into the case rather than just an afterthought at the end of the case. I feel like Apollo Justice would've benefited greatly from splitting the past segments of case 4 into a separate, flashback case, so that you could really expand on the turmoil behind Phoenix Wright losing his badge, and then expand on case 5 to include a more lengthy showdown with Kristoph, and expand on his relationships with Klavier and Apollo. Overall, Apollo Justice is a game with a lot of good ideas, but because of its poor execution, it left the main series in a difficult position that was made even more difficult when Takumi left his position as the head writer for the series and passed it on to Yamazaki, who would have to make a new game that would determine the fate of the franchise's future. ____________________________________________________________________________________________________________ So I intended on having this be a two parter post where I do the bottom five in the first one and the top five in the second, but this post ended up being so long that I had to split #'s seven and six into the next part, so this might end up being as long as four parts in order to get all of my thoughts about all the games across. It shouldn't take me too long to write up game #5, so expect to see part 2 within the next few days, but I don't know when I'll be finishing this ranking. In the meantime, I'm interested in hearing your thoughts and rankings down in the comments below! [link] [comments] | ||
Recently finished the trilogy, so here is my tier list. Posted: 11 Mar 2021 08:05 PM PST
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How much is Edgeworth seen post Trilogy? Posted: 11 Mar 2021 09:52 PM PST Hey! So. I'm new to Ace Attorney. I'm halfway through Farewell, My Turnabout (2-4). I've found myself really attached to the von Karma siblings, but especially Edgeworth. And I've seen someone whining about missing him while they played later games. Which makes me wonder... How much is he seen in games post Trilogy? I see the recommended order has one of his games next after the Trilogy, right? If he isn't in the up coming main line games very much... Is it worth it to save that Edgeworth goodness for when I've gotten through the rest...? Would that mess up the story if I did so...? How much do the Investigations tie into the rest? The games seem to build upon each other. Like. Seeing Will Powers and Wendy Oldbag again in the second game... I like to play things chronologically but. At the same time. If my favorite character isn't in the upcoming games much. Maybe saving his games for the end would be a nice treat? [link] [comments] | ||
Posted: 11 Mar 2021 02:02 PM PST | ||
Edgeworth when Phoenix is the defense Posted: 11 Mar 2021 12:53 PM PST
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Why do people seem to gang up on Percieve sometimes? Posted: 11 Mar 2021 11:40 AM PST Like,I saw people describing perceiving as "badgering witnesses" and "accusing them without evidence". I mean...Guys,when did Apollo do that? At last how I remember it,Justice was mostly like:"Sir,you twitched. Maybe this is related to this evidence?". Like,he mostly uses witness' reaction just to make some evidence relevant. [link] [comments] | ||
Why do most people I've seen hate Apollo Justice? Posted: 11 Mar 2021 02:01 PM PST I just got done playing it after the trilogy and honestly it's my favorite game so far I genuinely don't know why people hate it please give me some insight I'd like to know like I even liked Turnabout serenade I think it's called. [link] [comments] | ||
AskPsychologistDuo: "Drop the mask" Posted: 11 Mar 2021 01:12 PM PST
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Posted: 11 Mar 2021 12:10 AM PST
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In what game did Manfred blame miles? Posted: 11 Mar 2021 10:15 PM PST | ||
Posted: 11 Mar 2021 11:19 AM PST | ||
Posted: 11 Mar 2021 04:40 AM PST |
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