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    Monday, September 7, 2020

    Ace Attorney I drew Athena

    Ace Attorney I drew Athena


    I drew Athena

    Posted: 06 Sep 2020 07:01 PM PDT

    My (Animal Crossing) takes on Wright & Co. and Room 1202 from the trilogy!

    Posted: 06 Sep 2020 04:29 PM PDT

    Maya in jail again? better call saul!

    Posted: 06 Sep 2020 11:10 AM PDT

    I don't know if this has been posted before, but I was watching The Batman animated series and found a character not only wearing apollo's outfit but striking his pose

    Posted: 06 Sep 2020 03:30 PM PDT

    horse dog causes problems

    Posted: 06 Sep 2020 05:09 PM PDT

    Ace Attorney's "no spoilers for past games" policy

    Posted: 06 Sep 2020 12:25 PM PDT

    This is something I've been interested to hear opinions on for a little while. It can be easily observed playing through the Ace Attorney series that the games tend to go out of their way not to mention or directly allude to major story spoilers from previous games.

    Manfred von Karma is a rare example of a villain who goes on to be frequently mentioned in later games, but it's pretty much only ever as "Edgeworth's former mentor" and "a really unpleasant prosecutor Phoenix once faced". Any mention of his role as the true culprit in the DL-6 Incident is carefully avoided, even when one of the games is giving the player yet another recap of that traumatic part of Edgeworth's past.

    Now, the reason for this is publicly-known. The games' development teams have always maintained this policy of avoiding major spoilers for previous games in newer releases, because it's always possible that a newcomer to the series might pick up a game other than the first one as their entry point to the series. Dual Destinies was even specifically written to be enough of a soft-reboot that players could use it to jump into the series without feeling totally lost. I argue that this is the root cause of quite a few of the problems people often have with Dual Destinies, however, as it's more guilty than any other game in the series to date of shoving past plot threads and character arcs off a cliff and trying to pretend they never happened, seemingly just to avoid having anyone be confused.

    Here's the thing -- the only way I can respond to this is as follows: if you're picking up the fifth game in a linear, story-driven series you've otherwise never played before as your first entry in it, you deserve to be confused. There's no reason Ace Attorney ought to be treated any differently from a long-running novel series. If you decided to start reading a book series, but began with the eighth book out of eleven, you'd have no one to blame but yourself for not knowing what the hell is going on, who the characters are, or how you should feel about them.

    If you ask me, while it was a bit less of an issue in the past, by the modern day, Ace Attorney is developing more and more of a growing problem with its extensive cast of characters being mishandled and treated as unimportant largely because of this "no past spoilers" policy. The Investigations games utterly refuse to show Phoenix on-screen as anything more than a non-speaking cameo, and his name is never mentioned, leaving the tremendous importance he holds to Edgeworth's character as something you'll just have to know already from having played past games. The 3DS main games in particular are both extremely guilty of outright ignoring unresolved past story developments in favour of inventing entirely new and disconnected stories to drop the characters into, resulting in sequels that shelve absolutely everything important that their predecessors laid down beyond the basic presence of characters in the cast.

    I think this policy needs to be thrown out, especially now that we're in a time when the games are more accessible than ever, because continuing to adhere to it out of tradition is only damaging what can be done with the stories and characters in the games.

    Anyway, I don't want this post to run too long, so your thoughts on all of this?

    submitted by /u/JC-DisregardMe
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    Ace Attorney: Apollo Justice Trilogy (4-6) for console.

    Posted: 06 Sep 2020 11:59 PM PDT

    Hey everyone.

    The Tokyo game show will start at the end of this month. Do you guys have any information about a new ace attorney game - or better - an Apollo Justice trilogy? I really want it on my switch.

    Were the sales from Phoenix wright trilogy (1-3) considered as "bad"/ "ok" / or "awsome" ?

    I love the ace attorny games and my girlfriend played the phoenix wright trilogy for the first time 1 year ago. She wants the new next trilogy so bad because we want to play it together on tv.

    How likely is it, that a Apollo Justice trilogy will come soon (Maybe Tokyo Game show?) or do you guys know/think it will never come to console (hopefully the most on switch)?

    submitted by /u/MrFlynn1988
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    Question About Rise from the Ashes

    Posted: 06 Sep 2020 09:58 PM PDT

    I have the DS version of Phoenix Wright and normally after I beat an episode, an art display takes the place of the courtroom photo. This hasn't happened with Ace Attorney 1-5, is this normal?

    submitted by /u/86manatee
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    A Cast in Review - Dual Destinies

    Posted: 06 Sep 2020 01:56 AM PDT

    Well, we're into the 3DS era now. Playing this game again immediately after AJ:AA made for one hell of a stark contrast in mood. As we all know, Dual Destinies was made during a time when Ace Attorney and the concept of subtlety were going through a messy divorce. I've got a healthy collection of criticisms for it in quite a few different areas, and I'd put it solidly in the lower half of my rankings for the games, but I've never been shaken from my opinion that no bad Ace Attorney games exist. Dual Destinies is good, even if that's the most generous I'm willing to be toward it.

    Last thing before we start -- here are my previous cast review posts, if you haven't seen them yet:

    So, with that, and my quick opening comments made, let's get into the cast!

    ATHENA CYKES

    So I love Athena. I was highly apprehensive about her back in 2012 or so, when she was first revealed. "What, another new rookie lawyer? What do we need with that? We already have Apollo, and we've barely scratched the surface with him!"

    To my pleasant surprise and relief, she grew on me. A lot. Athena is a passionate, sunny young woman in spite of the horrific adversities she's faced. She loves her friends, and is committed completely to her chosen career path and her self-appointed goal of saving a certain prosecutor friend of hers, even when her self-esteem is taking a dive and she's doubting her own abilities.

    All of this would make her a fine successor to our past assistant characters, but Athena also manages to be more than that. She's a playable attorney, if one with much too little playable screentime. She's learned from Phoenix, and looks up to him completely without the shaky start that Apollo had in his debut and early relationship with the "legendary" defence lawyer. Athena sticks out pretty noticeably in the attorney role for a couple of reasons, though, and they're not because she's super-amazing or anything.

    She's not very good at being a lawyer. It's not even just the lack of experience that Phoenix or Apollo had at the start of their careers. Athena is far too impulsive for her own good, and despite her finely-tuned understanding of the emotions of others, she's terrible at keeping a level head, and so very often lets her own emotions get the better of her. She almost constantly needs someone beside her to keep her on track, showing a level of immaturity in that sense that makes her very different from the other playable attorneys we've had. She can't keep a lid on her snarky personality, and gets herself into trouble pretty often by doing so. This makes her a great partner to Apollo, in my opinion. Where Apollo tries to be serious and professional, Athena exists in a near-constant state of "fucking fight me", and the two play off of each other wonderfully regardless of who is in the leading role at any given time. Apollo is trying his best to be a good role model for his junior partner, but they're also friendly enough with one another that either can tease the other without any risk of hurting their ability to cooperate.

    Rather like Maya, Athena tries to hide the emotional strife in her past from view. She very carefully chooses what not to open up to her friends and co-workers about, and this proves to create problems for her, down the line. More than once she finds herself caught up in a mistake, having to hastily explain away a remark or reaction that suggests she knows more than she's letting on, and it catches up with her in the end. Still, no matter what, Phoenix doesn't let her think for a second that he's going to abandon her, and it's more than clear that his support means a whole lot to Athena.

    There are some very meaningful hints in Athena's behaviour to catch on a replay. I'm sure plenty of us know of the small handful of times that she flashes her big grin to the viewer, only for Widget to betray the fact that she's faking it, and is deeply sad at the time. This is even alluded to by Sol, when he mentions seeing her as she's being brought to the detention centre, giving him a big smile despite having obviously been crying just beforehand. A while before that, Sol also thinks that he recognizes Athena, before she quickly shuts him down, making sure not to let Phoenix know about her past with the Space Centre.

    Additionally, when she first sees the HAT-1 crew photo, containing both Aura Blackquill and Athena's own mother, Metis Cykes, she has a very brief freak-out, only just hiding it from Phoenix.

    APOLLO JUSTICE

    Well, Apollo -- at least they let you keep most of your personality. It's a real shame that basically everything else about your first game was hurled out of the airlock. I don't want every main character's section in here to go on forever, so I'll just try and outline the basics of my thoughts on Apollo here.

    Taking the later cases into account, Apollo's behaviour in Case 1 is bizarre, and doesn't make any sense. Obviously the game didn't want to open up with him acting totally different from what longtime players would expect of him, but it's just weird when you reflect on it in retrospect.

    In Case 2, he's quite good. As much as you'll see me criticize The Monstrous Turnabout in this thread, I think Apollo is one of its better parts. With only a few little exceptions, his screentime in Case 2 feels like he's the same character as in AJ:AA. Same goes for Case 3, as well. He can be hilariously sarcastic there, particularly when Klavier's around.

    Case 4/5 Apollo is good, but I wish more had been done to build on him here. Far too much happens off-screen, and is left to exposition about Apollo's almost entirely unseen friendship with Clay Terran. My favourite moment with him in the game is his cross-examination in Case 5, when he's outright begging Phoenix to prove him wrong and show him that Athena really is innocent, like he so desperately wants to believe. I think that's a perfect display of the person AJ:AA established him to be, in that he can't just blindly place his faith in someone when the evidence is against them, even if he wants it more than anything in the world. That's a much better scene than a lot of his other screentime with Phoenix, when he's basically reverted to the Phoenix Wright fanboy we first saw at the start of 4-1.

    Something else I'll bring up here -- a couple of months ago, I wrote up a post containing some excerpts I'd edited together from my copy of the Dual Destinies artbook. Give it a look, if you want. It contains a lot of ideas that were considered for Apollo during this game's development, which sadly indicate that he really was always being treated as very much a secondary concern, with this game always intended to focus much more on Phoenix's return to the courtroom, and Athena's introduction.

    JUNIPER WOODS

    Good-hearted, earnest, and cute. She'll make a great judge, one day. I like her hair-down look much more than her braids-and-hat look.

    It's kinda funny to note that Juniper is effectively this game's equivalent to Larry, of all people. Childhood friend to the story's focal defence attorney character, and one who contributes a big chunk of the game's exposition on that defence attorney's past -- similar story role, totally different character types.

    Sadly, the only time that Junie gets all that much focus is in Turnabout Academy, and even then, it's mainly there to build up her relationships with her other school friends who are totally irrelevant to the game's main story. Still, she's a supportive, honest young lady who develops and absolutely adorable crush on Apollo, but also shows quite a bit of concern for Athena, who's her oldest friend. She can tell that Athena is in a rough place for much of this game's story, and she takes the initiative to provide Phoenix with any helpful information she can. There's a particular moment in Case 3 that I want to mention, as well; when Juniper is talking about how torn-up she feels over suspecting Hugh, when she wants to believe in him as her friend, it sounds a whole lot like what Apollo will be going through in a couple of cases' time.

    I hope Junie returns in any Athena-centric future game.

    THE JUDGE

    Much like in the previous game, the Judge is pretty fun here. He's prone to the odd misconception usually based on mishearing things, and like always, his behind-the-times just keeps be coming sillier the longer the series' timeline runs on for, but he's capable enough in his job here, and more than able to hand out some fine displays of wit when giving a penalty.

    PHOENIX WRIGHT

    You can probably guess, right? I don't love Phoenix's characterization in this game. I think he's at his best whenever we aren't playing as him, and whenever we are, he's a messy blend of the maturity he displayed in his playable sections of 4-4 and this game's blatant attempts to course-correct with him to appeal to Phoenix Wright Trilogy nostalgia.

    When Phoenix is playing the mentor, he's good. He shows intelligence and foresight, but he doesn't ever come across like some genius capable of solving a case before the trial is even started. When we step back into his perspective, though, things crumble.

    Now, let me clarify, because I think this will be a point of some debate: the playable version of Hobo Nick in AJ:AA's Case 4 showed more than enough that Phoenix really was still the same guy we remembered, but a more beaten-down and cynical version of him. It's obviously true that Phoenix will generally come across as more capable and level-headed when we aren't seeing his often-clueless or panicked inner monologue. I don't, however, think Dual Destinies faithfully recreates this. If anything, this game's playable Phoenix acts like even more of a clueless rookie at times than he did throughout the original trilogy, which is especially jarring when you look at how much easier this game is, on average.

    Just giving Case 1 Phoenix some card-related analogies in his monologues doesn't make him still feel like Hobo Nick, and when he stops feeling anything like Hobo Nick, it feels like a regression of his character. It can just get downright strange at times -- Phoenix barely interacts with Trucy, his daughter, at any point in this game. He acts like more of a dad to Athena, which would be fine if not for what a contrast it creates with Trucy. We get well-done moments like his conversation with Athena in the detention centre in Case 5, when Phoenix plainly outlines for her that he's not just defending her out of some kind of obligation, but rather because she's his friend, and he believes in her. But then, with Trucy, it's a "ha ha, nice magic trick, Trucy" and we're off again.

    Phoenix is less confident in this game's trial scenes than in most of his screentime in the original game, going into open-mouthed, all-caps shock at practically every other remotely competent theory the prosecution presents, and it just feels like a complete disservice to his character whenever it happens.

    CANDICE ARME

    Dead detective. Sure is convenient for a certain notable bad guy that Tonate happened to kill her for totally unrelated reasons when he did. With her testimony, the Clay Terran murder case would've gone very differently.

    TED TONATE

    A good showing of the artstyle's evolution, if nothing else. Tonate is a pretty flat villain punching above his weight. Murdering a police detective and nearly killing Apollo are the kinds of actions you'd expect of a much more important character, but Tonate is just your typical Case 1 baddie, aside from one late-game reappearance to shed a bit more light on that segment's mystery. Strange that he confesses to bombing the courthouse, when he didn't actually do it.

    I guess I have to give him some credit for genuinely trying to evacuate the courthouse when he realized that the bomb had been reactivated. He undercuts himself immediately by committing the above crimes right afterward, of course.

    GASPEN PAYNE

    What a colossal dick. Gaspen doesn't deserve the name Payne. There's not much to say about him -- he's a crude, arrogant asshole, and his dickish personality proves to be enough to cause Athena to nearly slip into a PTSD attack before Phoenix appears to back her up. Good thing Edgeworth is Gaspen's boss, and boots him out of the Prosecutor's Office in the ending.

    TRUCY WRIGHT

    Oh, Trucy -- what have they done to you? What a gigantic step down from the secondary main character role Phoenix's daughter had in her debut. Just about every ounce of depth she had has been expertly tossed away, turning Trucy into a one-note gag character for most of her extremely-limited screentime, and depriving her of pretty much every chance she might have otherwise had at showing meaningful relationships with the rest of the cast around her.

    "She and Pearl are like sisters!" ... They only appear on-screen together once, never exchanging a word therein, and a while before that, have this one single scene as the closest thing the game offers to an actual interaction between them. "She's Mr. Wright's daughter!" ... Nick basically treats her like a piece of furniture that sits in his office for nearly the entire game, with a few tiny scraps of dialogue in Case 5 as the only exceptions.

    But speaking of Case 5, it does include Trucy's only good scene in the entire game, as short as that scene might be. Trucy is given the chance to speak with her dad for a moment after she and eleven other people are taken hostage, and she proves to be calm enough under pressure to immediate relay as much information to Phoenix and the police as she can before Aura wrestles the phone away from her. We also hear from her later that she kept the other hostages' spirits up by performing magic tricks for them, so that's nice as well.

    I believe I counted a total of three scenes in this game to give Trucy at least one full line but not include a reference to the Magic Panties. That single joke seems to have been the main thing the writers knew about her.

    JINXIE TENMA

    Kinda cute? Jinxie's sort of like a much less annoying version of Regina Berry. It's nice to see that Trucy does have school friends. I've read too many sad fanfics that depict her as an unpopular loner with only Apollo to talk to, short of her dad.

    (I spent two thirds of Jinxie's section talking about Trucy instead. The Monstrous Turnabout is a boring case.)

    DAMIAN TENMA

    Not a bad guy. The bar for parenting in this series is extremely low, but nonetheless, Damian takes a flying leap over it, just for good measure. He cares about his daughter significantly more than his own safety or reputation, and his primary motivation in helping to prevent his own conviction is to ensure that Jinxie won't have to suffer any more.

    I'll admit that I can easily imagine his "Tenma Taro" act getting to be pretty grating, especially given how clear it always is that it's an act. The Amazing Nine-Tails is much more entertaining.

    PHINEAS FILCH

    Reasonably friendly guy, for a pickpocket and liar. Sadly, Filch can't rescue 5-2 from its status as a boring, forgettable case.

    BOBBY FULBRIGHT

    Fulbright is a fun, wacky goof.

    The Phantom is something else entirely. Seeing flashes of all of his past character interactions, now viewed through a very different lens, altered by the fact that he's just become the most likely suspect as the spy and terrorist who was behind both of the Space Centre attacks, is a shocking and genuinely unsettling moment. We see the manipulations he's been behind, and how all of it has played the main characters against one another.

    And then he sort of deflates. The Phantom's entire schtick is the presented idea that he's more like a malicious force of nature than an individual. Even he has forgotten his original identity and personality, all of it buried beneath layer after layer of masks.

    ... But that's it. Beneath that mystique, he's nothing. Despite his potential as one of Ace Attorney's darkest-ever villains, he just doesn't make the grade. He comes up practically out of nowhere, and while I do think that the moment of his actual reveal is great, with a seemingly innocuous comment of Aura's (which didn't need repeated flashbacks to hammer it in, mind) suddenly taking on a vastly different meaning, the end result is just a disappointment.

    REX KYUBI

    Dead, decent fellow. Wrestler, yes, but not that one. Neat taste in décor.

    FLORENT L'BELLE

    What do I say about L'Belle? I could criticize this case for showing that he's the culprit in the intro (and I will), but it's not just that. He would've been incredibly obvious as the culprit from the moment he first appeared even if the intro hadn't shown him killing Kyubi, given that he's such a ridiculous, one-dimensional joke, of course, but the case also loses pretty much all of its potential for mystique since we the audience are immediately shown the exact circumstances of the murder, too. L'Belle did it, and he wasn't in a costume at the time.

    The Monstrous Turnabout just does a terrible job overall of utilizing its unique setting and flavour. We've got the hilarious contrast of three clashing themes, between masked wrestlers, mythical Japanese monsters, and a municipal merger, and yet all we get in the end is a few mildly eccentric characters in a reasonably interesting locked-room mystery. Not much else.

    At any rate, L'Belle himself only has his obnoxious gimmick as his chance at being entertaining, and it doesn't stick for me, personally. As a character, he's got some of the dumbest motivations in series history, and his plans don't even really make any sense in action.

    SIMON BLACKQUILL

    My favourite prosecutor. Like Klavier, he's a decent person who cares about the truth above anything else, but unlike Klavier, he projects a menacing, intimidating air that he very deliberately intends to use to make others view him as a monster. Nothing scares Simon Blackquill more than the idea of Athena getting too close to the UR-1 case and ending up in danger all over again, and at the game's beginning, he fights to push back against her. Athena's responses to him lead the player to believe that she views him as a murderer, and that's what he wants, but on a replay, it's more than clear that Athena is, despite some shock at seeing the kind, caring young man she once knew having undergone such a shift in personality, fighting to break past his barriers and save him no matter what it costs her.

    Simon does seem to genuinely believe in the guilt of most of the game's defendants, which shows in his fierce competence as a prosecutor. He's genuinely caught off-guard when he learns that a witness of his has been lying for their own benefit, and he won't tolerate bullshit from them for a second. They will, without question, face his wrath just as strongly as the defendant if they try to deceive him.

    At the same time as all of this, though, Simon also has a rather childish, dorky, and exceedingly dark sense of humour. He'll make stupid jokes and then crack up laughing at them, or mess with the Judge's head for his own amusement. And when it comes time at last for him to face down the monster he's been pursuing for seven whole years, he's ready and able to match Athena's skills in psychology and put their combined abilities to use in discrediting the Phantom's lies.

    Simon's immense level of concern for Athena and his unflinching devotion to his dead mentor are both incredibly admirable, as well. Nothing matters to him more than protecting his mentor's daughter, and Athena returns the feeling. Either one would more more than willing to sacrifice their own life to save the other. This all leads up to the portrayal of their continued relationship in Spirit of Justice, as well, which I'm really looking forward to discussing, next thread.

    JACK SHIPLEY (Yes, we're doing the DLC case here, instead of at the end)

    Corpse of a decent fellow, again. Shipley's postmortem characterization pretty effectively highlights how very similar he was to Russell Berry, without the ringmaster's problem of ridiculously coddling parenting that originally created that case's conflict.

    Overall, Shipley seemed to be a good person who cared about his staff and the aquarium's inhabitants.

    ORLA

    ... You want me to say something here? She's a fucking orca.

    Only woman to kiss Phoenix on-screen in series history.

    RIFLE

    Penguin. Mean to Athena.

    SNIPER

    Hair penguin.

    ... That sounds dirty. I'm sorry.

    SASHA BUCKLER

    Fun, I guess. Sympathetic, too. She strikes up some good banter with Athena, playing off of her excitable nature pretty well. It's obvious that, like most characters affiliated with the aquarium, Sasha cares immensely about the people and animals she works around.

    ... She totally looks like she's not wearing any pants when she's at the witness stand.

    PEARL FEY

    I give this game shit for giving Pearl basically nothing to do, but I think her characterization is alright. Sadly, there isn't much to it, though. Little has changed about Pearl in the eight years since we last saw her. She's eased off on the Phoenix/Maya shipping, which I'll argue is one of the things to represent a growth in maturity for her. She also shows quite a commendable level of that same maturity when she accompanies Phoenix in his Case 5 investigation, visiting Athena at the detention centre. Her words to Athena there are reminiscent of the way Maya was spoken of in Bridge to the Turnabout.

    As much as her design update disappoints me for being so unambitious and similar to her original looks, I do like her new poses and animations. She's borrowed some from Maya, updated her own, and her serious-face in particular is a great merging of her own old animation and the similar look that Iris used in 3-5. Whether or not they've ever been in contact since then, Pearl is showing some similarities to her half-sister.

    The scene where she "recharges" the Magatama is kind of silly. It didn't need to be there at all. The only purpose behind it is to catch newcomers up on how the magic lie-detector rock works, and yet if you played the DLC after the main game, you would've already used the thing anyway.

    MARLON RIMES

    The less shitty version of Acro to this less-shitty version of Turnabout Big Top. Marlon is charming enough, even if his actions occasionally seem a touch incongruous in relation to his motives. He wants to see the orca proven guilty and to protect Sasha, but there's the odd time here or there that he does things that won't help to achieve either of those two things.

    His transformation is a bit dumb. It seems like the idea was just to give him a wildly-different look for the purpose of using his rapping-testimony joke in a new way, but it doesn't feel natural at all, to him or to the series in general. The guy downs a bucket of stale fish, and instantly 'roids out into a muscle hulk three times his original size. This series has had major story developments built around a character's body type before, and yet we're just going to throw in a gag like this that completely flies in the face of all of that? Dunno, it just seems like a strange call to me, indicative of poor priorities.

    AZURA SUMMERS

    Seemed like a lovely young woman. Incredible coincidence that her successor would have the exact same heart condition that killed her.

    NORMA DEPLUME

    A rare example of a Dual Destinies witness who feels like they'd fit the mold of the original trilogy perfectly. Ms. DePlume has some quirks, for sure, but she's not nearly as wacky as most of this game's eccentric cast, and she feels pretty believable.

    I suppose she's got some similarities to Lotta Hart, having her drive to uncover a story override her better sensibilities at times. She's quicker to see where she's wrong than Lotta, though, and is generally better at helping out afterward. Pretty damn rude toward Athena, which kinda sucks.

    ... Clearly Phoenix is not into the plus-sized ladies.

    HERMAN CRAB

    I suppose I like Dr. Crab. I don't have as much to say on him as some people, I'll admit. He's a little abrasive, but a good guy, willing to bend the rules for the benefit of the animals he cares for even if it'll risk his own wellbeing.

    CONSTANCE COURTE

    Dead, but a good teacher, I suppose. She was something of a mentor to Klavier, apparently. That's kind of neat. Doesn't do much for him, mind, since he's so irrelevant in this game.

    HUGH O'CONNER

    So, I'll be honest -- I kinda like Turnabout Academy's affectionate parody of high school anime tropes. It's not an amazing case by any means, but I think it gets the job done reasonably well.

    Hugh himself, though -- I think he's pretty harmless. We've seen plenty of arrogant characters before, so he's nothing new there, but I find his transparent ego kind of oddly endearing. The fact that it conceals such a genuine friendship with Robin and Juniper helps him.

    ROBIN NEWMAN

    So, I'll open by saying that I like Robin. I will, however, make the concession that her girl-forced-to-pretend-she's-a-boy side is a bit more uncomfortable from a Western point of view than I'd imagine the writers ever intended. It's a relatively common trope in Japanese media, but that really doesn't hold true in the West at all, least of all in the modern day. I guess it just makes Athena's behaviour in the lead-up to uncovering the secret a bit awkward to watch, for a few reasons at once.

    In any case, though, I find Robin charming, with plenty of fun, over-the-top animations for either of her two personas.

    MYRIAM SCUTTLEBUTT

    There are clearly some big Metal Gear fans on the Ace Attorney teams. We had Godot quoting Gray Fox, and now we have a high-schooler sneaking around under a box and hissing like a snake.

    I guess Myriam is at least a little sympathetic. Her personality hasn't earned her any real friends, and she badly wants to be part of Juniper's social circle, but she's just not particularly good at the whole "friendship with no ulterior motives" thing.

    KLAVIER GAVIN

    At least he doesn't get things as bad as Trucy. Klavier's personality makes it through intact, but he loses the biggest piece of character-development potential he had, that being his conflicted feelings over seeing his older brother and one of his personal friends both convicted as murderers in the space of just a few months.

    He helpfully offers to provide a voiceprint analysis to aid in Juniper's case, and it turns out to magically be effective enough to turn the case right around, so I'll give a bit of credit for the game keeping his honest, truth-seeking nature intact.

    His face doesn't look so great. A rough jump to 3D, for sure, like most of the pre-existing characters to get that update.

    ARISTOTLE MEANS

    Means is just weird on his own, and in a greater context, he's probably the game's best demonstration of how little it seems interested in exhibiting any level of subtlety.

    Did the writers think that people were somehow unfamiliar with the concept of "the end justifies the means"? It's not a hard thing to grasp, and yet this case uses that phrase verbatim no fewer than twenty-eight times, with the game's full count being somewhere around thirty. Hearing Means bash the phrase into your head over and over and over again doesn't do anything to help set a mood, which is one part of this game's overall issue with trying and failing to sell "The Dark Age of the Law" (a phrase that itself is used somewhere around twenty-eight times game-wide, with thirteen in this case alone). Apollo Justice: Ace Attorney had an atmosphere of decay and corruption hanging over its portrayal of Ace Attorney's familiar world. Dual Destinies desperately tries to do the same, but doesn't understand how to do so for a second, and just ends up feeling like the same exact world we know from the older games, but with much more hamfisted exposition about what's wrong with the legal system.

    Means is just too over-the-top and cartoonish for his own good, in the end. He can't be taken seriously when he's so upfront about his terrible teaching methods in his regular persona, and such a bizarre joke in his transformation. The latter's opening "roll call" scene is pretty hilarious, at least. He's the second character to give Athena a near-breakdown, but it seems a bit silly when you consider that he basically accomplishes it by writing "you suck, lol" on a chalkboard and screaming a bunch.

    SOLOMON STARBUCK

    I get why people might find Sol's overlong sighing gag annoying. I'll admit that it wore on me more upon replay than originally.

    Sadly, I don't have much of note to say about Sol. I think he's a bit of a victim of how little character Clay has, and how little detail we really get on Apollo's history with the Space Centre. He's much more the mentor to the dead Clay, and just a friendly acquaintance to Apollo. Still, a good guy, and one it's nice to see shake off his fears and succeed in the end.

    CLAY TERRAN

    Total non-character. Clay's only speaking lines, which can be counted on one hand, come from a flashback to his kid self, at around fourteen or so. His close friendship with Apollo is obviously meant to make us care about his death, but there's just nothing to him, and I only care because I like Apollo himself, and don't like to see him suffering.

    He cared about his career and the impact it could've had on the future. That's commendable. It's also all I've got for him.

    PONCO

    Cute robot, who very conspicuously shares Widget's facial design expressions. Athena's lie about why she recognizes Ponco is pretty easy to see through, but because Phoenix is such an oblivious tool for so much of this game, he misses it completely.

    CLONCO

    Cute, abused robot. Mostly an armrest for Aura. Clonco's rambling provides a bit of insight into the much happier person Aura used to be, so there's that.

    YURI COSMOS

    Eccentric, and with a pretty badly inflated head, but Director Cosmos is a decent fellow. His most questionable actions were usually taken out of a desire to protect his subordinates, which is much better than a lot of other people we could speak of here.

    METIS CYKES

    Dead mom. We know she loved her daughter, even if her poor social skills made it hard for her to show it. Pearl providing a channeling could give Athena a lot of closure.

    Was Metis in a relationship with Aura, or was she unaware of her colleague's feelings toward her? I guess we'll probably never know. I'm still curious as to how Aura's feelings were portrayed in the Japanese script.

    AURA BLACKQUILL

    I've made it no secret around here that I love Aura. She's a deeply flawed, damaged person, but I certainly think she's redeemable, and her actions and motivations make her one of my favourite three characters to come out of this game.

    As incredibly morally-questionable as her actions are, everything Aura does comes from a distinctly human place, which stands out instantly in a game with such an excessively eccentric cast. Years ago, she was a far happier woman, doing a job she loved alongside of a woman she loved. She had a younger brother starting his own promising career. Maybe she didn't know how to get along with the young Athena, but there's no indication that she resented Metis' daughter until after she came to believe that Athena had killed her own mother.

    With the woman she loved murdered, legitimate reason to believe Athena was behind it, and her little brother throwing himself into the line of fire instead with a false confession, Aura broke. She had lost everything she cared about in the space of just a few days, and was left alone in her mind, her personality making it effectively impossible for her to open up to anyone. We're told that she would spend entire days at a time just sobbing on her own, with no one she could hope to turn to. Simon spent the seven years leading up to his execution remaining firm in his false claim that he murdered Metis, and so Aura's spent those years growing increasingly bitter and desperate to find a way to save her brother. She couldn't have known it, but Athena was of course also working toward the goal of saving Simon for all that time as well, and going through quite a massive change in personality of her own all the while.

    Now, I think it's important that I not cut out important details here. Aura grew to hate Athena. She blamed Athena entirely for all of her suffering in life, and when it seems that her brother is doomed to face his execution, and Aura takes it upon herself to prevent it by taking a dozen hostages in the Space Centre, threatening to kill them, her first demand is for Athena to be handed over to her. During an earlier conversation, without specifying anyone, Aura openly made it clear that if she were to get her hands on the person responsible for the death of a loved one, she would kill them herself. The dialogue in Case 5 that surrounds her demands makes it abundantly clear that Athena's murder would not have been quick, either. Phoenix openly suspects that Aura would have tortured Athena until she got the confession she so badly wanted, and only then would she have killed her. The boiling, all-consuming resentment Aura felt toward Athena for those seven long years represents a stronger and more hateful grudge than most actual murderers in this series.

    I won't pretend that Aura's tears of relief at finally seeing her brother acquitted and Metis' murder solved instantly absolve her of her crimes, planned or executed, and something I appreciate immensely about this case is the fact that Phoenix himself refuses to forgive her after she threatened Trucy, Athena, and numerous other people's lives, even if he admits that her motives were, on some level, understandable. I will, however, maintain my position that Aura is not irredeemable. The UR-1 Incident broke her near-completely, but in the end, when she's forced to confront the reality of Athena's innocence, and admit to herself that she was wrong to blame Athena for all of her troubles for so long, she does so with considerably more dignity than one might expect of this game's characters, and despite feeling completely lost as to what to do next, she stands down immediately and turns herself in, her hostages unharmed. Knowing that she will, at best, be taking her brother's place in prison now that she's committed what is undeniably an act of domestic terrorism in order to save him, she accepts all of this without a word of spite.

    I want to see Aura again, in any Athena-centric sequel. I think there's an abundance of room for her relationships with Athena, Simon, and even Apollo to be developed further. The one of those three that I haven't gotten into yet is the way she treats Apollo. She clearly remembers him from his teenage years, when she was so much happier, and he was one of a pair of excitable high-schoolers running amok in the Space Centre. While her flirty, almost possessive treatment of him in Case 5 does seem to be at least partially born from a desire to turn him against Athena, playing to his doubts about his friend and co-worker, I think it's also worth treating as a show of genuine affection toward him. The way I see it, Aura has a soft spot for Apollo in spite of her disdain for most people in general, knowing him as a close friend of Clay's and a reminder of the happier days in her life.

    MILES EDGEWORTH

    Same old Edgeworth, now with his old character flaws restored following their vacation during the Investigations games.

    I'm pretty content overall with the way our old rival is portrayed here. He could definitely stand to be significantly less harsh on Athena, given the extremely traumatic experiences he knows she's been through, and how closely they mirror his own. Still, there's enough we see from Edgeworth to indicate that he's mellowed out considerably over the years. He even uses the nickname "Pearls" to refer to Pearl once!

    Now that he's the Chief Prosecutor, he's taken on something of a central Big Good role to the whole setting of the games, which I think is a great conclusion for him. He didn't follow his father's path, but he proved that he could turn the results of his Von Karma teachings around completely and become a genuinely heroic figure. Maybe he's a bit too optimistic that just solving the UR-1 case will somehow cause all the nation's distrust in the legal system to instantly evaporate, though.

    (... Well, that's another of these threads that I stayed up irresponsibly late to write. Lemme know if I missed anyone, and by all means, give your thoughts on all of this! I'd love to discuss and debate.)

    submitted by /u/JC-DisregardMe
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    Hold it! Listen to my testimony remix/remaster!

    Posted: 06 Sep 2020 11:31 AM PDT

    [AAI-4 SPOILERS] Did anybody else find Turnabout reminiscence to be an absolutely infuriating case?

    Posted: 06 Sep 2020 08:24 PM PDT

    Firstly because it feels like squandered potential, since you could see more into Edgeworth's past but they don't do a whole lot with the setting. Second, it's a flashback case within a flashback case, making this timeline all the more convoluted.

    Third, and most importantly, I despise the way the case is paced: first, it sets up this interesting mystery of there being two murders in a closed room. It had me wondering about a bunch of possibilities. Unfortunately, a few minutes later, Badd explains that Calisto Yew told him that she saw Faraday drag Rell to the room, and locked himself there. There was nobody else to corroborate this story, so by then I knew that Yew had killed them both in the room, and then told everyone not to disturb the prosecutor inside.

    Since it was so simple, I figured that the case would resolve quickly, right? Noooooooo. Instead, you go on an hour long tangent involving Gumshoe, young Kay and swiss rolls. Only after that you can go back to investigate and gather the remaining pieces of this easy mystery. I understand that this serves to establish gumshoe's relationship with Kay, but from a gameplay standpoint it's pretty infuriating.

    What's odd to me is that a lot of people seem to love this trial, and consider it one of the better ones in this (admittedly weak) AA game. So, what are your thoughts on it?

    submitted by /u/thelordofthelobsters
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    lofi phoenix wright ace attorney - beats to object to

    Posted: 06 Sep 2020 03:31 PM PDT

    'Pollo Justice

    Posted: 06 Sep 2020 08:44 AM PDT

    Fresh thoughts on AJ, DD and SoJ

    Posted: 07 Sep 2020 12:10 AM PDT

    (note: FULL SPOILERS AHEAD for all three games. I'll add a flair once I figure out how. Apologies in advance! Also mobile formatting might be dumb.)

    It all started when I agreed to co-write a fan case in tabletop format. Quite some time has passed since I played JfA, T&T, the Layton crossover, and PW (in that order; long story). My co-writer, on the other hand, has played everything except Investigations 2, and shot down some of my ideas because the canon writers thought of them first. He suggested that I catch myself up on the series, both as a refresher of what AA games are like, and also to see how my perspective on the games could inform our fan case.

    A month later, and I've finished the second half of the main series. So here are my impressions, as someone playing them both back-to-back and for the first time, while also actively trying to analyse them in the process. For our fan case, as well as contributing to the general scenario, I am writing the prosecutor's character and I'm also the artist, so I was primarily paying attention to those aspects, but of course I'll talk about other stuff too.

    Apollo Justice

    General:

    • I really like the overall story that AJ was trying to tell: the story of Kristoph's forged evidence and its impact on so many other people. Most of them get a lot of screentime and thus we get to see the emotional effect first hand. This is definitely my favourite aspect of the game.

    • Best tutorial case in the history of tutorial cases. No contest.

    • I think the writers did a good job of setting things up for Apollo to take over the spotlight from Phoenix. Everything was lined up for the subsequent games to be a proper Sequel Series, like Legend of Korra for example. I'm kind of disappointed that the next games changed direction from this.

    • The concept of the Perceive mechanic is interesting, but struggling with it made me want to tear my hair out. The UI itself is glaring red, shaky and off-putting. You can waste a lot of time Perceiving the wrong statement or the wrong part of the character, and this is made worse by the fact that there's no option to rewind or restart, so if you want to backtrack you have to sit through the slow motion until it gets to the end. I'm very glad that they fixed a lot of these issues in DD and SoJ, but they also use Perceive a lot less frequently, so it's kind of too late. (I still felt a mild sense of dread upon seeing the Perceive trigger effect, despite knowing it was already easier, that's how traumatic of an experience it was for me.)

    • Continuing from the above point, I always felt that Apollo straight up calling out other people's nervous habits to them was super weird. He has no reason to say out loud "did you know that you do X when you're nervous/lying?" I'm also a huge fan of Sherlock Holmes, who makes observations like this all the time, but either says it in a gentle way or keeps it to himself, so I find the way Apollo handles it to be incredibly jarring.

    • The art quality took a huge step up from the original trilogy. Ema Skye and her forensics are also back with a vengeance, taking full advantage of the NDS's abilities just as we saw in RftA. The video from case 3 also put a huge smile on my face.

    Prosecutor:

    • How could anyone not like Klavier? He's the first prosecutor we get who's interested in the truth from the get-go and doesn't need the player to hammer it into him first. This does mean Klavier doesn't get any actual character development (in that his personality and outlook are more or less unchanged from beginning to end). However, this aspect is quite necessary for the overall story of Kristoph to function the way it does. Klavier could have chosen to confront Kristoph in private, or to continue the cover-up, but he didn't. Instead, his good nature makes that reveal at the end of Vera's trial which transitions into the rest of case 4 very much in character.

    • His wall-slam animation is gorgeous. Props to the animators. His soundtrack is also great and really solidifies his rock star image.

    Case I want to talk about: Case 3

    • Ugh. Boo. The circumstances of the case were interesting enough, but the execution was just weird on so many levels. Lamiroir pulls a "you didn't ask" twice! The characterisation given to Klavier, Lamiroir and Valant as setup for case 4 is one of the case's few good aspects.

    • The point that Machi couldn't have done it has been beaten to death already, so I'll just add this. I was looking forward to investigating the controls of the stage platform used to lift the body. Who knew where they were and how to operate them, were there fingerprints? The writers completely dropped this point, or perhaps more accurately, never picked it up.

    • The video was really beautiful, and on the first watch I thought Klavier beating down his burning guitar was just a Funny Background Event. I just wish they gave us proper pause/rewind/forward controls - RftA had them, why not here?

    • The Mixing Board is the absolute worst. Using it to isolate the gunshot was good - I had a genuine "aha" moment when I heard that "blam". But the other uses, the missed cue and Machi's playing, were complete ass. The creators seriously overestimate our ability to hear subtle differences in music. It probably didn't help that I was playing at 2am while trying to hear one of those subtle differences and therefore couldn't turn the volume up too much.

    Dual Destinies

    General:

    • I knew that Athena would be introduced in this game, but I didn't expect that she would eat up this much of the plot. Between her and Phoenix getting his badge back, there's barely any room left for Apollo to do anything, except become an emo angsty boi. (I do wish he would have at least told us, the player, that he suspected Athena during the investigation, even if he chose not to reveal it to the other characters.) Athena is a great character and adds a lot of flavour to both the gameplay and the Wright gang's relationships - I just wish it hadn't come at Apollo's expense.

    • There's a LOT of handholding in this game. The good aspects: the optional Notes system, and being very clear about when you're done or not done examining a location. The bad aspects: unavoidably seeing your character think "I should press them about this" or "I should present that" as part of the main dialogue, and being completely unsubtle about which area to go to next. Fortunately, more of the good than the bad carried over to SoJ.

    • They seriously overdid the whole "dark age of the law" theme. I literally just put down AJ, so the constant reminder of one of the main plot points gets exhausting fast. But even for someone who needs reminding, or someone who's new to the series, I think it's way too much. Aristotle Means is like a puppet which the writers use to explain the dark age of the law at us, instead of the way we observed it in AJ. This strips it of much of the emotional impact. Perhaps we could have observed the first trial of the UR-1 incident, Simon's confession and Athena's helplessness, in more than just a few anime cutscenes? Maybe that might have been more effective. (Or maybe not - this game has way too much flashback as it is.)

    • That reminds me - I firmly believe the writers held an internal competition for "how many AJ call backs can we fit in one case" and the result was case 3. I dare you to prove me wrong.

    • For someone who was supposed to be the overarching villain for DD, Fulbright the Phantom came out of literally nowhere. It would have been more interesting if they'd sprinkled more clues to his nature earlier in the game, instead of having us rely on that one statement from Aura. (My first instinct was that it must have been a Space Centre employee, and I even suspected Aura for about two seconds.)

    • If the Art Bump that AJ got was good, this one was even better. Being able to rotate a crime scene to see it from different angles is something which I didn't know I needed in my life, but I do now! Everyone looks much better (and more proportional) with the new models, and they even reused animations between the bench and the stand in case 5, with a different camera angle, and it looks just as great. It was only later that I realised that they first had voiced anime cutscenes in the Layton crossover, which were themselves a feature of the Layton side.

    Prosecutor:

    • Jesus, did the writers think Klavier was too nice, and decide to go all the way in the opposite direction? Well, that's the first impression he gave me anyway.

    • Taka is adorable.

    • "Bailiff, summon an ambulance, the witness is stark raving mad" is my favourite line in the entire game.

    • I can't help but wonder what Mommy and Daddy Blackquill were thinking - they gave one of their children a completely vanilla name, and the other a name straight out of a fantasy novel. Did none of the translators notice the mismatch between Simon and Aura's names? And if they did, was there an actual reason why they left it like that?

    Case I want to talk about: DLC case

    • This case shares an important aspect with one of my favourite cases from the original trilogy (3-2) - the Not Guilty verdict that actually leaves you in deeper shit than when you started. The same thing happens to Athena at the end of case 4, but it just doesn't feel the same somehow.

    • I believe this is the first and only accidental death in the main series. Even after suspicion pointed towards Marlon at the end, I didn't think he did it, because he had a good relationship with the captain and no reason to kill him. I'd happily send him to prison for rapping his testimony though, that was cringe.

    Spirit of Justice

    General:

    • I can't help but feel that SoJ shares a lot of themes with DD, so much so that to me it seems like a better version of what DD was trying to do. Instead of telling us that the law in Khura'in is strangely broken, they show us in epic fashion in case 3. It's the same "I know the prosecutor from a long time ago" deal, but developed more gradually over the course of the game, and also connected to the larger events in a way that doesn't seem forced.

    • Phoenix had TWO WHOLE GAMES to get round to telling Apollo and Trucy about Thalassa, and he didn't?! Apollo actually gets to see more of his dead father than his alive mother! When Dhurke shows up and says Trucy is "bride material" and they just... do nothing... it's painful to watch.

    Prosecutor:

    • By now I'm honestly getting a little tired of practically every prosecutor being a prodigy or legendary in some fashion. And to be very honest, Nahyuta doesn't seem like one, although he's made out to be. He does show off his control of the trial in case 2, but he spends most of case 4 a helpless, bewildered mess. I suppose what is legendary about him is flying around the world to prosecute cases back to back.

    • One of the first things which I noticed about Nahyuta is that even though literally everyone calls him "Prosecutor Sahdmadhi", his text boxes use his first name. Every other main prosecutor uses their last name in their text boxes, except one. When you start up AJ, you're first introduced to Kristoph, and he's your mentor, so it's not unusual that he would be on first-name basis with the player character. And later on when you meet Klavier, you have already met someone else in the game who shares his surname, so he must use his first name in his text boxes, if for no other purpose than to distinguish the two brothers. Nahyuta doesn't have someone to "precede" him in this way, yet his text boxes use his first name from the start. This foreshadows that he must be distinguished from someone else who shares his surname, who turns out to be his father. (It did occur to me that it might be because of his history with Apollo, which is hinted at, but Blackquill and Athena also have history and it didn't stop him from using his surname.)

    • Compared to Klavier and Blackquill, Nahyuta is a bad loser, although not as bad as Franziska. Klavier believes in the truth and easily accepts that the defendant actually didn't do it (once Apollo proves it, of course). Blackquill sees trials as "honourable combat", as evidenced by his ample use of -dono for the defense, and more or less gracefully accepts his losses. Nahyuta doesn't have anything, just a lot of bead-clutching and bead-bursting and anger.

    Case I want to talk about: Case 4

    • Blackquill is an absolute riot in this case. I could watch him duel Nahyuta all day and it would never get old. I'm pretty sure he did start off by saying "Im a prosecutor, so I can't help you", but apparently the Ace Attorney world lets literally anybody be a co-counsel, even a prosecutor.

    • It just so happens that a couple of weeks ago I was reading some issues of Moon Knight, a Marvel hero who has DID, and so has his own three personalities and a moon god living in his head. I find the depiction of how he sees himself, how he manages his life and how the different personalities see the world quite fascinating indeed. Of course when I saw Uendo, I was reminded of all that. Both Moon Knight and Uendo are pretty darn accurate and faithful portrayals of DID, and it's great that the writers are able to depict it in a tasteful way, more than just being a plot point, but also for the representation of individuals with mental health issues in media. (I had a similar thought about Inga's Seance.)

    Okay that's it for now, I might edit in more if I think of it.

    submitted by /u/Quirky_Rabbit
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    Found a tiktok audio too good to pass up for an AA-themed vid.

    Posted: 06 Sep 2020 01:48 PM PDT

    My plan to get ace attorney trilogy

    Posted: 06 Sep 2020 12:40 PM PDT

    Ok so quick disclaimer I'm really bad at writing so bear with me. The only reason this plan is a thing is because my parents don't like me playing teen games y'know cause the partial nudity swearing and blood, And I'm buying it on the 3ds, so the plan is pretty simple I'm going to save up 60 to 70 dollars in eshop funds and wait till the game goes on sale around cyber Monday, the excuse for buying the gift card is the cyber Monday sales, What I'm planning on doing is buying ace attorney trilogy alongside the other games so it would blend in, this plan will take about 2-3 months and I'd like some ideas on how to improve my plan. TLDR I'm trying to buy ace attorney without getting caught by my parents.

    submitted by /u/BackGoesCronch
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    A fully completed save file on the trilogy? (Steam)

    Posted: 06 Sep 2020 04:26 PM PDT

    I have lost the save files and it would mean the world to me if someone gave me the save file so i dont replay some cases

    thanks!

    submitted by /u/RobzieeExists
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    How do I get music to work in objection.lol?

    Posted: 06 Sep 2020 01:49 PM PDT

    So for awhile, I've been trying to get it to work. The text thing would appear, but it never actually played the music. Is there something I'm missing??

    submitted by /u/Birb_Is_Here
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    When the volume has to be an even number

    Posted: 06 Sep 2020 08:13 AM PDT

    Does anyone know an Music Maker Program/App where you can make Themes in the Style of the AA Series or the Style of the DGS Series?

    Posted: 06 Sep 2020 11:46 AM PDT

    Weird/Unknown Sprite

    Posted: 06 Sep 2020 01:14 AM PDT

    Weird/Unknown Sprite

    Hello there! So a friend of mine uses a sprite of Miles Edgeworth as his profile picture, but we can't seem to find the source of said sprite. We don't know where it came from, so I went here to ask you if you knew where said sprite came from and if you have a link to it... thanks in advance!

    https://preview.redd.it/pcsqf6lgkhl51.png?width=100&format=png&auto=webp&s=0bd4256bfea632cdf7e83cee284e675ca30a6385

    submitted by /u/LenniGengar
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    Which case is better? (JFA and DGS1 spoilers)

    Posted: 06 Sep 2020 10:18 AM PDT

    Two pretty similar cases, curious at to which the community prefers

    View Poll

    submitted by /u/SlothChamber
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