Ace Attorney Parent tier list |
- Parent tier list
- To disprove any claim…
- Phoenix Wright Becoming Uncanny
- What evidence do you think a case could’ve gone fine without?
- Worst prosucutor in the main three games?
- Are the magatama powers based off any irl mythology or legends?
- Finally beat the original trilogy
- Wahoo! :DDDD
- Come watch me be bad at court. Great attorney chronicles
- hello! - any information about great ace attorney chronicles 2: resolve and how to get it?
- I just had a realization (2-4 spoilers)
Posted: 23 Jan 2022 09:21 PM PST | ||
Posted: 23 Jan 2022 05:20 PM PST
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Phoenix Wright Becoming Uncanny Posted: 23 Jan 2022 08:29 PM PST
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What evidence do you think a case could’ve gone fine without? Posted: 23 Jan 2022 09:38 PM PST Title says all. What's a piece of evidence that you think any case throughout the games really didn't need? This could be that it was never used or that what it was used to prove/do would've worked perfectly fine without it. (Mark spoilers please) [link] [comments] | ||
Worst prosucutor in the main three games? Posted: 23 Jan 2022 06:04 PM PST | ||
Are the magatama powers based off any irl mythology or legends? Posted: 23 Jan 2022 05:38 PM PST Were the psyche locks and the magatama powers based off any real Japanese mythology or legend, or was it just a gameplay feature that was made when writing the game? [link] [comments] | ||
Finally beat the original trilogy Posted: 23 Jan 2022 06:17 PM PST Yesterday I finally beat the original trilogy. I bought the game in November of last year for my Switch, and played it off and on from then until now. Man was it a roller-coaster, and I loved it. I'll start with my time playing the original game. I knew basically how to do the first case because I watched it on a Youtube video which convinced me to get the game in the first place. Larry was okay, but became flanderized later on. Afterwards I was in uncharted territory. Having to go through 1-2 without help was tough, but I struggled on, but did feel the sense of disappointment at the end due to the receipt, and how rushed Redd White was. They really should make a full on Mia Fey game, or at the very least DLC for her as a sort of prequel to this case, cause it doesn't have as much weight as getting rid of the biggest blackmailer in the country should. Overall, I liked Maya, didn't like Gumshoe, and was meh about Edgeworth. Anyways, I finished that one, onto 1-3. 1-3 was the one where I had to start looking at guides sometimes in order to progress forward, which led to a bit of an overreliance on the guides for a bit, but I cut back later on. I should say that Will Powers is my favorite defendant in terms of personality. He's so wholesome and adorable, and he deserves way more money for what he does. 1-3 wasn't anything special, I think there was a part where I had to tell Gumshoe his name, and I intentionally flubbed it, and called him Gumtree (at the time I was kind of annoyed at him, but he became one of my top 5 favorite characters). Then during the final trial where Edgeworth tries his best to get what's her name guilty, and I started to love him right there. He was whatever during 1-2, but started to take off in this one. I was on a high, and couldn't wait to get to the next case. I liked Will Powers, and maybe the assistant, didn't care for Oldbag (and still haven't found the will to like her) and didn't care for Cody or the murderer. 1-4 was one of the cases that challenged me the most, and it was extra satisfying to beat Von Karma. I knew literally nothing about the case, so every twist and turn in the story was a big thing to me. I was surprised to see Edgeworth being the defendant, and given the solid he had given me during 1-3 I was ready to help him. I was not ready for Von Karma, and his absolutely pedantic style of prosecuting. I was fighting tooth and nail for this, and he was barely using effort to smack me down. When I heard his "OBJECTION" I could've lost my mind, he sounded like a literal demon. I'd have to replay it to remember specific things, but I was like "Oh hell" when Von Karma retrained the parrot. I was also like "Oh hell" and got a tingle down my spine when the parrot mentioned DL-6. And it's the DL-6 thread that was the big hook for me. I wanted to know what the hell it was, and how it related to everything. Once I heard that it was Gregory Edgeworth who died, and the whole Yanni Yogi bit, I pretty quickly figured out the Old boat guy was probably Yogi. Once I learned that Von Karma was in on it, I was surprised. I knew how prosecutor's worked in this world at this point, and seeing as how most of them are jerks, I wasn't surprised by Von Karma being no different, I was surprised he played a part in the whole thing. Finally at the end, when I got Yogi to admit his guilt, I was like "I'm finally done" then Edgeworth admits to murdering his dad. I was fighting against literally everything at this point. Then when I figured out it was Von Karma, my blood was boiling. He killed the one guy who put a dent in the perfect record Von Karma built on lies, and then he raised Gregory's son to be the antithesis of his father, making Edgeworth a reflection on the sick and twisted Von Karma. Finally proving Von Karma was guilty of everything was so satisfying, and was a relief off of my shoulders. I loved taking down Von Karma because I hated him so much. Yanni Yogi was ight, and Edgeworth's development hits great heights here. I took a few days before getting into 1-5. 1-5 introduced my favorite villain out there, and the lead up was satisfying. Proving Angel Starr was lying and all was nice, but learning why she hated everyone so much, along with Jake Marshall's story, it made me feel ready to get to the bottom of this. At first I thought Gant was going to be a one-off for the first trial. Learning Detective Goodman was murdered in two places at once wasn't enough to set me on Gant's trail, but it was highly suspect. Then we go through the whole game, and get to Gant's office, and the evidence implicating Ema was a big thing. Things were starting to make sense, and as I went through the next trial, I was ready to get Gant implicated. I should also note that I got soft-locked on the first trial day when Gant told me to ask him a question, and I had to go through everything again. That was fun. Anyways, I go through the motions of the trial, and Gant doing everything in his power to make sure he isn't going to jail for his crimes was cool. When he goes away due to his police chief power, then comes back to defend himself, only for Edgeworth to tell him "You abdicated any chance to defend yourself at this point, now sit back, relax, and watch as we tie this noose around your neck", was a stand-out moment. Finally, trying to get him implicated for things far beyond to the small crimes he admitted to doing was satisfying. Then comes the time when we show that Ema more than likely killed Neil Marshall, and my spirits start dropping. I know that I shouldn't be optimistic, and that she's probably guilty. However, I couldn't give up then, and pressed onward. We all know where the this goes, and the most satisfying thing of all was getting Gant trapped with his own words, and not presenting evidence at the time was great. Finally taking down Gant was great, but what made it better was how Gant reacted. He wasn't like "IWOULD'VEGOTTENAWAYWITHITTOOIFITWEREN'TFORYOUMEDDLINGKIDS" but instead, "I'm finally caught, Congrats Wrighto, thank you for getting this off my chest for me. Now I can finally rest in prison for the rest of my days, knowing that you and Worthy are better than me, and the law has a chance". I like that, I respected how he gave up, and appreciated that we did it. Afterwards comes 2-1, and that case was all right. The word writing contradiction still bugs me to this day, but nothing we can do about it now I suppose. I hated the murderer, and don't have a desire to play through that case again. 2-2 was alright as well, and it introduced the most adorable character ever, Pearl Fey. 2-2 wasn't that special really, but it was satisfying to bring down Franziska for the first time, and it set up the events of 3-5. Pearl was pretty good, Morgan's sociopathy wasn't really displayed that well until later, Lotta started to overstay her welcome, and Mimi/Ini was an alright murder. After that, 2-3 happened, and while I don't hate this case as much as most, I still hate it. Thank hell that Moe exists, because he was the only character I could stand. He realized he had to do better at his job, knew he wasn't a good clown anymore, decided to step up to the plate and become ring-master instead, and he stopped entertaining what's her name's childish fantasies, and show her a taste of the real world. I stan Moe. 2-4 was the stand out case, and I loved it. Matt Engarge was my favorite defendant in terms of how his actions affect the narrative of the story. Up until this point, everyone we defended was innocent, he surely was, but it turned out not to be the case. At first I thought it was Will Powers (Maya proved to me that you can be accused twice). Anyways, I was hoping till the very end that Matt was innocent, and I was in deep denial throughout (Shelly De Killer being in his house was incidental, and the psychelocks weren't him denying murder). When it was revealed he was the guy who plotted the whole thing, and the story of Engarde, Corrida, Celeste, and Andrews was great (side note, does anyone think Adrian Andrews looks like Riza Hawkeye, like, suspiciously close?). Finally using the code of honor of De Killer in order to bring Engarde down was a satisfying conclusion. I feel I should mention Franziska. She's alright, and the implications of her youth growing up as a Von Karma were alright, but she wasn't too deep, and didn't have much character beyond being an angry whip girl, that is until the third game. Anyways, solid case here, and a great one to end off an otherwise alright game in the series. Now the third game is my favorite one. Out of all of them, this one had the best story that actually tied together. Starting with 3-1, we start off playing Mia instead of Wright. She's in her second courtroom appearance, and this lets new players get familiar with the series' mechanics, but doesn't make old players immediately pissed off by having some cheap gimmick to let Phoenix relearn what he should already know. Having to defend Phoenix also helped establish greater ties to Phoenix' origin story. You know he's innocent, but you want to figure out how he got accused in the first place, and don't need much reason to start defending him. Once Dahlia comes in, you realize she's the villain, but once the continuity of her poisoning Diego Armando, but you aren't able to prove it, makes you more interested in what else she's done. You are able to get her convicted, but it does let you feel a bit bitter you couldn't get her for all her crimes. The idea that Poisoning Armando, and framing Phoenix for the murder she committed are her only crimes becomes laughable throughout this game. Solid first case in my opinion, and every character, save perhaps Grossberg depending on the line, were good characters. The second case is made good because of the twist in its two parts, and in its villain. You have to prove someone innocent of theft.... that's a first. You realize pretty early on in the trial that it must be Mr. Zvarri, AKA Luke Atmey the Ace Detective. You think that he's kind of an idiot, and a pompous idiot at that; Ace Detective, really? Anyways, you obviously get Ron DeLite off for theft, but then Mr. Godot reveals how bad of a move that was, and shows that we just proved that Ron was probably the murderer of what's his face. Now you have to get Ron out of the situation you got him into. When Ron talks about the other person in the room at the time of the murder, you know immediately that it's Atmey. It's at this point that you realize that while Atmey is pompous, he really deserves the title of Ace Detective. He formulated a way to kill a man blackmailing him, get another guy to take the fall for that one, but not before that fall guy gets arrested for theft, but instead of the fall guy getting arrested for theft, Atmey does, giving him an alibi, and letting Ron take the fall for murder. Absolutely brilliant play by Luke Atmey, and I will only replay that case for him and Godot. Overall, I love this case, but I don't care for the defendant, it's Prosecutor Godot, and Luke Atmey that make this case for me. Larry also showed up and was kind of bad. Next up is 3-3. It was alright, I pretty much didn't need to read any guides to help, Furio Tigre was an enjoyable villain, Godot was great as usual. Maggey wasn't anything special like her first case. I usually chalk up the continuity errors of her characterization in this case to be the stress of getting successfully accused of murder, and Phoenix (Tigre) didn't get her out of it. If they bring her back, they really need to do more to improve her character. Overall, this case was lackluster, but the whole Maggey's uniform bit, and Godot's mask when the lights turn off are great as a set up. Now we move on to 3-4 and 3-5. They're basically a double case split up, so here it goes. We play as Mia again, and this plays out pretty much like any first case, no investigation, just purely having to prove everything with the evidence in court, and all that. Terry Fawles is an interesting defendant, and you wonder whether he's actually innocent, or just another Matt Engarde. This of course turns out to be the former, and then you receive a surprise in the form of the witness. It's miss Dahlia Hawthorne, and this is a callback to 3-1, but also 3-1 is a call back to this? Anyways, you know she's guilty, and you also know this case scarred Mia, and that she loses. This is established back in 3-1, and you think it won't get a lot of pay-off, but then this case shows up, and breaks all those assumptions. You work so hard to get Dahlia fingered for the murder, but know it's ultimately pointless. The creators also let the loss happen in a brilliant way, not by making it happen due to something you do that must happen because story, but let's the story suit everything you've done so far. Because he feels he betrayed Dahlia, the clearly mentally ill Terry Fawles instead commits suicide, brilliantly showing why Mia was so traumatized, letting you lose, Dahlia to get away, a good moment from Edgeworth, and also starts to contextualize the poisoning of Diego Armando, and why it may have been done. And it's at this point that I should talk about the whole Diego Armando twist, I was spoiled, so it wasn't huge for me. What wasn't spoiled were some of the finer moments, but I'll get into that in the 3-5 part. Right now, all I'll say is that the heavy foreshadowing here was brilliant, letting the player not be blindsided when you must reveal the twist, but also not outright saying it so as to perhaps spoil everyone. Overall, I loved this case and loved everyone in the case. Now, the big one, 3-5, the end to the original trilogy. This case is perhaps the greatest case I've played so far (1-4, 1-5, and 2-4 are its main rivals). You start off with Maya and Pearl asking you to go to an intense training in the mounts during the middle of February. It's perfectly in character when Phoenix says no, and you're wondering how the game will get him to go along. When Pearl and Maya show you the magazine, there you see her, Dahlia Hawthorne, at the very least, you think she is. When you do go you learn the girl on the cover is named Iris, and you learn this from Sister Bikini, who raised her. Wright isn't convinced for obvious reasons, and we get to the main two locations of this case, the main hall, and the inner temple. Here is where you notice that a few things here line up with the previous case, and the tension pacing is great here. You meet Iris at the inner temple, and you're wondering what the hell is going on, but you can't really do anything because you can't prove she's Dahlia. You eat dinner, and everything's fine, a couple people are missing, and when you go to the bathroom you meet Iris. This interaction is pretty good, and afterwards everything starts to happen. Sister Bikini screams, you see Elise Deauxnim lying dead, you go to find Pearl and Maya, and you see that the bridge was burned by lightning, and Phoenix forgets his fear of heights to make sure Maya and Pearl are safe, but instead falls through the bridge, and everything goes black. When the game returns, you're playing as Miles Edgeworth, who got a phone call from Larry (who's here again for some reason, oh well), and Phoenix has given you the job of defending Iris, who has been the one accused for murdering Deauxnim, and gave you the evidence along with the Magatama. This leads to hilarious interactions, as Edgeworth has to deal with the wacky world Phoenix lives every other week. Secrets start to be revealed, and here is one of the best set ups for a twist out there. Iris seems to be different from Dahlia, but you can't be absolutely sure, so you keep up the two possibilities, either she is Dahlia, or Dahlia framed her. Throughout Edgeworth's segment, you love his interactions, and everything starts to turn against the idea of Iris doing the job. And when you get into court, you can't wait to get Godot where it hurts most, but it turns out he's not here... suspicious. Edgeworth pulls some strings, and gets someone from the Prosecutor's office who won't reveal his secret of not being a Defense Attorney. He also gets the judge from the previous case so that all bases are covered. Franziska Von Karma makes her return, and it's a great match between two siblings dishing out their rivalry. This was an absolutely brilliant move to tie them both into what was going to be the series' finale. Once this day is done, Phoenix returns as the proper defense attorney. Whereas Edgeworth was joined by Gumshoe the first day, Phoenix, who can't have Pearl and Maya be his assistant now, gets to have Franziska as his assistant. The interactions between the two here are brilliant, and I wish there were more of them. Once Gumshoe fixes the bridge, we get across to the Inner temple, and Maya isn't here, Pearl is though, and she's hiding something. You get into the temple, and there you see a lock in the style of the psyche-locks. Things seem really bad, and they turn worse when Godot returns, and officially takes the case as the Prosecutor in charge, not Franziska. Iris is brought to help, but an earthquake happens, Edgeworth blacks out (poor guy has trauma) and Iris escapes. You catch up with her at the inner temple, and this time there are five locks. You can't worry about that though, because you have to get to court now. In court, several things happen. First, now that the police believe that the inner temple garden was the murder site, and Iris confesses everything. How it was Maya who killed Elise, and all that. You know it's BS, and you get through the lies one by one, revealing that Maya couldn't have done it, that Elise was in fact Misty Fey, Mia and Maya's mother, and you finally get Iris to admit to being Dahlia Hawthorne, being channeled by someone, and that the real Iris is locked up. I forgot to mention that Dahlia was put to death for the crimes she was arrested for in 3-1, and is being channeled by someone. I figured out really quickly that it was Maya who was channeling her (at first I thought it may have been Morgan Fey). And here is where the game plays with your assumptions. When you learn concretely that Iris and Dahlia are two different people, you assume that Dahlia murdered Elise. Now, throughout her time on the witness stand, and with Morgan Fey's letter, you figure out that Elise was not the target. You then assume that Misty was murdered for getting in Dahlia's way, but once it becomes clear that Misty channeled Dahlia, and Dahlia tried to kill Maya, things start to get weird. You know Maya would never be able to kill someone, so how does this make sense? It all starts to become clear when you prove that it's Maya channeling Dahlia, and her spirit leaves Maya. Here is the finale we've been building up to throughout most of the game. Once Maya recovers (she was without food and water, and channeling a spirit for two days) she then gives testimony of what happened, establishing a third person being there. Once you get everything to pressed, you know who its got to be... Godot, it's Godot. Throughout this part, you've got to get Maya to admit that it was Godot who saved her, and it's here that you reveal who Godot is. Here is where I'll talk about the character of Prosecutor Godot/Diego Armando, one of my favorite characters in the entire series. In the beginning, he's a hot shot lawyer, who admires the pureness of Mia Fey, and her drive to help her clients get not guilty sentences, never giving up until the end. His fury in 3-4 over Dahlia getting away shows us that while he's a smug jerk, he's not an all bad dude. After this, he makes it his mission to get Dahlia put away, and when he gets close to the truth, Dahlia poisons him. This doesn't kill him, but it destroys his vision, turns his hair white, and puts him in a 5 year coma. I also think it's fair to say that it may have warped his brain in some ways. His main character traits given to us in the game is that he's smug, looks down on everyone, has an old fashioned code of chivalry, and a vendetta against Wright for some reason. As the game unravels, you start to understand his character a bit better. At his start, he may be a smug dick, but he was always there for Mia, even is he thought she was naïve. He looks down on everyone, but we also know he does have a heart, given that he comforted Pearl a bit. His main flaw that I can see that doesn't have a real good trait to balance it out is his sort of sexist views. It's not his biggest flaw, but it's one that you just have to accept. Once he wakes up, he's lost everything, and because he can't deal with the survivor's guilt, and feels he should've been there so that Mia could survive, he places the blame on the only one his chivalrous code will let him put it on, Phoenix Wright. He justifies it to himself by saying Phoenix should've been there for her, and also probably using Phoenix letting Dahlia get away in 3-1 as further justification. This whole thing drives the plot of 3-5, where his smug self assuredness, his vendetta against Wright, and his feelings of regret, and a need to repent cause him to make an overcomplicated plan. This plan even he admits was full of holes, and could've worked out in several different ways, and other actions could've been taken to get the same effect. This, I think, is one of the greatest parts of his character. When he kills Misty/Dahlia, was he doing it to save Maya? Was he doing it to repent? Was he doing it as vengeance for all Dahlia had done to him? There isn't a real clear answer here, and the audience can gets to decide whether it was a noble cause, an arrogant vengeance quest, or a mix. His unfortunately twisted brain leads to a tragedy that could've been prevented, but Diego Armando was not the type of person that would've thought like that. Everything that's come before is put forward to end off the story. DL-6 and its effects, including Edgeworth and Franziska are paid off, Morgan Fey's oath of vengeance in 2-2 is put into effect, and four out of five cases have something to add to 3-5's plot. 3-1 and 3-4 contribute backstory, and 3-3 provides two clues that implicate Godot as the murderer. It's all done fantastically, and once it's over, Godot, like Gant, reflects on the choices and actions that put him in this position. He realizes that he's not the hero, and he deserves to be locked away. And finally, he congratulates Phoenix, calling him by his actual name and not an insult. Here is the man who has forced Phoenix the most to stand on his own, without help, and now, after Wright has gone through 3-5 without help, Godot finally acknowledges him as a worthy defense attorney. Phoenix has finally gone through his arc, and every character's story, and the story closes on a complete story. [link] [comments] | ||
Posted: 23 Jan 2022 10:13 PM PST Here's the link! I already started the second investigation, but I only reached the part with fetch quest. I might adjust the first part of the second investigation because I think the next chapter might be shorter. (Emphasis on the might.) [link] [comments] | ||
Come watch me be bad at court. Great attorney chronicles Posted: 23 Jan 2022 10:12 PM PST
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hello! - any information about great ace attorney chronicles 2: resolve and how to get it? Posted: 24 Jan 2022 01:16 AM PST last year I talked about whether or not AAC has a DLC, it turns out it was a misunderstanding, I was talking to the sequel of AAC aka AAC2. I saw people playing the game perfectly fine, however, I can't find it anywhere, any info on why? and if I can, how can I buy it? - [link] [comments] | ||
I just had a realization (2-4 spoilers) Posted: 23 Jan 2022 05:28 PM PST While Engarde confesses to his crime he says "I don't believe anyone... least of all assassins." Which implies that he's hired assassins before. [link] [comments] |
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