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    Ace Attorney Weekly Poll [44]: Who is your favourite non-culprit witness from Trials and Tribulations?

    Ace Attorney Weekly Poll [44]: Who is your favourite non-culprit witness from Trials and Tribulations?


    Weekly Poll [44]: Who is your favourite non-culprit witness from Trials and Tribulations?

    Posted: 29 May 2021 10:47 AM PDT

    Mentor and student

    Posted: 29 May 2021 07:26 AM PDT

    1-1, but Larry Is Not A Moron (Part 1/2)

    Posted: 29 May 2021 09:53 PM PDT

    Dad Jokes [OC] Hope you enjoy!

    Posted: 29 May 2021 03:44 PM PDT

    An Analysis of Trucy in 6-2: How Well is She Handled?

    Posted: 29 May 2021 09:14 PM PDT

    I love 6-2. I think its setting, mystery, and original characters are all fantastic. I also love Trucy, and I think she's good in 6-2. But at the same time, I think 6-2 is in some ways a disservice to her character and could have been a better showing for her than it ended up being.

    6-2 Trucy is very enjoyable and an immeasurable improvement over her android self in DD. However, I haven't seen anything except (well-deserved) praise for Trucy's appearance in this case, so I thought this would be worth discussing.

    I think Trucy's breakdown in the detention center may arguably be her best moment in the series, but I disagree with the opinion that 6-2 is her best appearance and a case that makes her a significantly better and more interesting character than she was in AJ.

    I'm only writing this because I care so much about Trucy, AJ Trucy being my favorite character in the series, and if I sound negative about 6-2, that's only because I'm focusing on criticism here. Keep in mind that this post doesn't reflect my overall extremely positive opinion on 6-2.

    The minor details:

    Let's get some small criticisms out of the way. First, Trucy's magic panties joke unfortunately hasn't gone away. It's certainly not in full force like it was in DD, but it's one of the very first things Trucy does in the case, giving it emphasis:

    Athena: Ooh, think you can do that trick you always do at the office for me, Trucy?

    Trucy: Okay! Behold! The wondrous magic that can make anything disappear! Three, two, one... Ta-dah! My magic panties are an extra-dimensional galaxy!

    Athena: Brava, Trucy! Brava!

    Apollo: ...Okay, but why do you always have to make MY attorney's badge disappear?

    Notice that Trucy "always" does her magic panties trick at the WAA. The emphasis on her magic panties is flanderization. In AJ, they were originally a joke exclusive to 4-2, where they were relevant, and Trucy barely ever mentioned them afterwards. They were an important trick for her, but not her single most important trick, and not the basis of a lot of her humor. They never defined her. After AJ, Trucy lost her "worried" and "serious" poses, which limited the emotions she could express. In return, she got an animation dedicated to her magic panties. That's not a fair trade.

    Moreover, the original context of Trucy's magic panties has been lost. In AJ, the joke was explicitly meant to be uncomfortable. Trucy fully knew what she was doing but acted like she didn't, making Apollo search for her "panties" to throw him off-balance and keep him nervous. Apollo was impressed by the magic but uncomfortable about the panties, eventually telling her to never mention them again. In DD and SoJ, though, the joke no longer remembers that it's supposed to be uncomfortable. As seen in the dialogue above, Athena is impressed and Apollo is only upset about his badge being stolen, with neither of them disturbed by the panties themselves.

    The joke tries to be funny and charming in itself, but by ignoring the fact that the funny part was other people's reactions rather than the trick itself, it falls flat and just ends up being uncomfortable without a purpose. This is what one of Trucy's defining characteristics has become. Thankfully it was toned down a lot in 6-2, but it's still there front and center. I hope the joke is completely dropped from AA7.

    ...I never want to write about panties again. If only Trucy hadn't died and been replaced by an android in DD.

    My second minor criticism is less concrete, but Trucy doesn't seem as witty and entertaining as she did in AJ, which was an important part of her character. She still has a lot of great lines in 6-2, but not on the level that she did in AJ. I think I can attribute this change to Alex Smith, a localizer for AJ, not working on DD or SoJ. This criticism isn't specific to 6-2, since I haven't yet played an AA game with a script as fantastic as AJ's, but it's still worth noting, as Trucy in particular needs an exceptional script to convey her personality.

    With those minor points discussed, let's get onto the main topic: Trucy herself.

    Trucy's characterization:

    Just by being present and being put into new situations, a character inherently gains new characterization through their actions and reactions. Trucy's new characterization in 6-2 reveals a lot about her day-to-day life, especially her job as a magician, and is very interesting and valuable. However, it shows little new about Trucy's core emotional arc. For a similar example, compare how many things we learn for the first time about Maya's thoughts, wishes, and mental state when she's a defendant in 2-2. From now on, when I refer to characterization, I'll be referring to this specific type of characterization, the type that adds a significant amount of depth to a character.

    In general, 6-2 Trucy feels like a condensed, watered-down version of AJ Trucy; again, much less watered down than DD Trucy was, but noticeable all the same. 6-2 adds little new depth to Trucy, as almost everything it shows was already present in AJ.

    First, let's look at something Trucy lost in the transition from AJ to 6-2: agency. This may seem like an obvious statement, since Trucy is the defendant and 6-2 and less agency is expected of a defendant. That's true. But this is also Trucy we're talking about, and even as a defendant, she could've done more than she did.

    In AJ, one of Trucy's important and distinctive characteristics was being morally gray. She wasn't afraid to break rules or laws if it would help her accomplish a goal, and she took these actions without consulting anyone. She had just as much power as Apollo did, and the player could never completely trust her. Things she said often twisted the truth or were outright lies, to the point where it was difficult to know what she said was true and what wasn't. This is partially due to the localization which make her depth more subtle, but also due to her own skill at telling convincing stories. She's so skilled that players can understandably be taken in by her act and miss the fact that she's putting on an act in the first place.

    AJ Trucy wasn't innocent, honest, or morally upright. In 6-2, however, she loses this depth. She's an innocent, pure teenager who's done nothing wrong except that she fell for a trick, but still the whole country is calling her a murderer. With herself and the WAA on the line, this seems like a time when Trucy would absolutely take matters into her own hands. She wouldn't do something on the scale of faking a kidnapping or forging evidence, of course, because her options are limited as a defendant, but she'd do at least something morally questionable to help Apollo out. She doesn't.

    On the other hand, maybe it's possible she doesn't do anything like that because she doesn't need to, because she fully trusts Apollo now. She is still very helpful and resourceful during her testimony, after all. In this case, the problem is still that she lacks the depth she used to have, and moreover, that the game outright turns Trucy's signature agency and questionable morality into a (magic panties!) joke that goes nowhere:

    Apollo: Don't worry, we'll get to the bottom of this. There's gotta be some kind of mistake.

    Trucy: If you need me to, I'm willing to take drastic measures! With my magic!

    Apollo: ...Y-You're not planning on pulling some "magical money" out of there, are you?

    Trucy: No. My magic panties are much better at making things disappear than appear!

    Apollo: (...D-Do I WANT to know what she's planning to make disappear?)

    To put this devaluing of Trucy's agency into context, a similar, more significant situation occurs at the end of 6-5, where Trucy is revealed to have smuggled herself into Khura'in in Edgeworth's suitcase. This is very in-character on paper, but in execution, Trucy says, "That was pretty cool, Polly," makes a (magic panties!) joke, and then contributes nothing to the game's ending besides parroting what Athena says. Trucy smuggling herself into Khura'in could've had important implications for her character and her relationships, but instead of exploring this potential and respecting Trucy's agency, the game immediately dismisses it as a "Trucy is so wacky!" gag. The handling of Trucy's agency is an issue throughout the game, which in turn removes her gray morality that helped make her so interesting.

    6-2's connection to AJ:

    Even though Trucy's agency and darker side don't carry over well into 6-2, other parts of her complexity must. And they do. Trucy has a great showing here, and other aspects of her complexity and especially her intelligence from AJ are preserved. This is also the problem: they're only preserved. Almost everything interesting Trucy has in 6-2 is carried over directly from AJ, but now with the nuance taken away. Instead of being organically shown like in AJ, Trucy's character in 6-2 is directly explained to the player, and it's reduced in complexity so that it can be condensed into a single case.

    The idea that 6-2 doesn't contribute much meaningful to what AJ established can be best seen by looking at its premise. 6-2 is a case where Trucy is framed for murder during a magic show because of her Gramarye lineage, and Apollo defends her.

    This seems like the best possible opportunity to add onto what AJ established, but nothing like this happens, since it's only connected to AJ on a superficial level. The case never references the events of AJ outside one brief 4-4 reference from the judge, so it has nothing to build on. Bonny and Betty are original characters and Retinz is a retcon (not to mention that in 4-4, Valant explicitly denies that Troupe Gramarye had a fourth member).

    As for the AJ cast, Trucy's, Apollo's, and Ema's characters all act independently of any events from AJ. Apollo's development focuses on learning to stand on his own through adversity and on finding his own legacy; Ema's development focuses on conflict between her personal and professional values, tying into SoJ's theme of duty; and Trucy's development will be discussed later, but relies on the Gramarye creed, which didn't exist before SoJ. Some of these arcs connect thematically to AJ, but none directly build on it, and all could exist without it.

    This separation from AJ leads to some illogical character writing and lost potential. A good example is how the case portrays Magnifi. Following 4-4, Trucy knows that Magnifi's suicide led to Zak's disappearance and Phoenix's disbarment. Yet, she speaks of Magnifi like he's a saint. Magnifi's decision to oust Retinz is already fairly justified given the circumstances, but by the end of the case, "fairly justified" turns into "absolutely the right thing to do" as Retinz' true colors are revealed. As Trucy argues:

    Trucy: ......I get it now. That attitude toward magic... is why my grandfather kicked you out. You... You don't deserve to call yourself a magician!

    Not only is Magnifi absolved of any possible criticism for kicking out Retinz, but by contrasting Retinz' harmful ideology with Magnifi's, the case portrays Magnifi as a hero and a role model of what a magician should stand for. This is the same Magnifi who, as much as Trucy may admire him, nearly ruined his granddaughter's life through his actions. Yet there's no mention of this. I could easily buy that Trucy is struggling with her opinion of Magnifi while only saying positive things about him to other people, since that would be in character, if Apollo didn't treat him like a great person too.

    Through this separation from AJ's events, Trucy and Apollo not only illogically act like the Gramaryes were amazing people except for Retinz, but also are robbed of the amazing potential that could have resulted. Since she didn't get a chance to do it in AJ, this was the perfect opportunity for Trucy to reflect on her family history and how she feels about it, to figure out which parts of the Gramarye legacy she wants to carry on and which parts she doesn't. Maybe Trucy could have explored what her own identity was, separate from her family, and what kind of magician she wanted to become in the future. With all the discussion of the future of Troupe Gramarye, maybe Trucy could have thought about whether she deserved the performance rights Zak passed down to her. Or, in an ideal world, the sibling reveal could have happened here, and Apollo could have gotten a personal stake in all of these questions as well.

    But as it is, because AJ is only connected to 6-2 on a superficial level, none of this happened. 6-2 has the appearance of an AJ follow-up, and I'll gladly take the acknowledgment that AJ happened, but the connection is only shallow fanservice.

    Trucy's re-introduction:

    To be clear, my problem isn't that 6-2 isn't AJ. I love SoJ, so if that were the case, I'd have no reason to criticize. My problem is that 6-2 is trying to be AJ but fails at it, handling related subject matter, but subject matter that is actually divorced from its context and source, and it falls flat as a result.

    To try to work around this complication, especially because 6-2 has to follow up Trucy's non-existence in DD, the case tries to re-introduce Trucy as an effectively new character, disregarding her appearance in AJ. This choice has clear benefits. However, it also leads to 6-2 passing off old details about Trucy as new ones, rather than expanding meaningfully on her character, and inorganically compressing everything about her into a single case.

    When Apollo uses Perceive on Trucy in the detention center, Trucy breaks down and cries. For once, she lets down her persona, revealing what's underneath:

    Trucy: Thank you, Apollo. Thank you for believing in me. I-I'm going to... believe in you, too!

    Apollo: .........Good!

    Trucy: I-I'm sorry... I need a tissue... *sniffle*

    Apollo: (I've never seen Trucy cry like this before... She always seems so strong... but maybe sometimes, she's just putting on a brave face. She's still just a kid, after all...)

    This is, deservedly, a huge selling point for Trucy in this case. It's a well-written, genuine, and extremely emotional scene. It's also one significant contribution to her character that isn't a retread of AJ. AJ implies throughout the game that Trucy has insecurities, and here a vulnerable Trucy spells out to Apollo what they are. This moment is a natural development of her character, so it should build naturally on what came before. This is where the problem lies.

    We've already had informative moments such as Trucy keeping her composure when hearing the news of Zak's death in 4-4, among others. Yet, 6-2 acts like Trucy actually wearing a performer's mask is a revelation for her character. Apollo thinks that "maybe sometimes, she's just putting on a brave face," as if it's his first time realizing this.

    6-2 isn't even the first time Trucy has broken down in front of Apollo. While they aren't important moments, that title goes to 4-3, when Trucy cries after seeing Lamiroir's unconscious body:

    Apollo: (Lamiroir was taken directly to the hospital. Ema ran around, barking orders, making phone calls. Trucy just clung to my arm and cried... And me, I was still in shock. Two bodies in two days is two too many.)

    And then to 4-4, where Apollo and Trucy cry together upon seeing Vera awake:

    Apollo: Vera!!! I'm so glad, I...

    Trucy: Don't cry, Apollo! ...I'm happy, too. And proud. You did well, Apollo. When I thought about... what if Vera... I...

    Apollo: Hey now, don't you start crying, too! Um... sorry you had to see us like this.

    But despite this, when Trucy cries in the detention center, Apollo's reaction is to think, "I've never seen Trucy cry like this before... She always seems so strong..." You can go into the semantics and argue that Trucy has never broken down about her insecurities before, and she hasn't. This perspective would make Apollo's reaction more understandable. But either way, Apollo presents Trucy showing weakness as new for her character, which it isn't. In these examples, and in others throughout the case, Trucy is introduced as a character who has just debuted in 6-2 rather than one who has (if we count her android self) appeared throughout the last two games.

    Since DD and SoJ are standalone games separate from the rest of the series anyway, why does Trucy's situation here matter in particular? It's because when the process of re-introducing Trucy as a new character is taken to its conclusion, she becomes a character at odds with who she used to be. This is clearest when thinking about the Gramarye creed, the centerpiece of Trucy's character in this case.

    The Gramarye creed:

    In Trucy's notebook is written a special sentence: "A true entertainer always keeps a smile on their face." This creed is very important to Trucy and drives her behavior. On a surface level, it seems to fit perfectly. After all, Trucy has always kept a smile on her face through everything. But what it ends up doing is to hurt her character by over-explaining it, compressing it into a single recycled sentence, and artificially changing its focus.

    First, let's look at the Gramarye creed's introduction:

    Trucy: The Troupe Gramarye creed is also written inside. "A true entertainer always keeps a smile on their face." That creed was passed down to me from my daddy, as his daddy passed it down to him.

    Apollo: (It's true that Trucy always keeps a smile on her face... I guess it's due, in part, to her family creed.)

    The notable fact here is that, as the name implies, the Gramarye creed is family-based. It was "passed down to [her] from [her] daddy, as his daddy passed it down to him." Putting aside what is likely a mistranslation in this sentence (Zak's father wasn't a member of Troupe Gramarye, so it's probably supposed to refer to Magnifi), this introduction establishes that the Gramarye creed has always been a part of Trucy's life. In other words, it's a retcon. Throughout the events of AJ and DD, when Trucy put on a smile, it was because of this creed.

    It's important to note that Trucy's persona is only "due in part" to the creed, and Trucy is still her own person beyond it. But the creed has still apparently been a major influence on Trucy's character as long as we've known her, and this is where the first problem arises: the Gramarye creed is unnecessary. It explains—over-explains—something that was already clear, provides a simple explanation for something that used to be more complex, and draws unnatural focus to something that used to be in the background.

    As a parallel, we can think about Clay from DD. In AJ, Apollo sometimes, but rarely, says "I'm fine" when he's nervous. In DD, we learn that this is actually a catchphrase of his, because it's something Apollo and his best friend Clay have said together since middle school. This retcon over-explains one of Apollo's quirks that never needed an explanation, makes Apollo's reaction to stress the result of a single story, and makes what was originally a very minor detail a central aspect of his character.

    The retcon with Trucy and the Gramarye creed is similar. It's unnecessary, over-explaining Trucy's use of a persona, when her background as a magician and as a poker player's daughter during a long seven years was already self-explanatory; likewise, it crams a complex list of causes, factors, and backgrounds into a single quotable sentence; and what was originally a subtle aspect of her character by its very nature now defines her character, but with most of its emotional weight and all of its nuance removed. The Gramarye creed isn't constructive for Trucy's character, it's destructive.

    So by creating the Gramarye creed, the case is able to re-introduce Trucy as a new character, allowing her to exist in isolation from AJ. Now, Trucy smiles and puts on an act because her family taught her to, as has always been written in her notebook. Her characterization from AJ is no longer necessary or even relevant, all of it replaced in favor of this one lacking sentence. And although Apollo notes that the creed is only part of the reason for Trucy's behavior, the case mostly disregards this nuance by putting exclusive focus on the creed as the cause. In an interview about 6-2, Yamazaki himself reductively presents "professional pride as a magician" as the one and only answer to the question of why Trucy has been "hiding her feelings" since AJ:

    Yamazaki: I wanted to show a side we hadn't really seen before yet, the true feelings of Minuki. Why does she hide her feelings and keep them secret? I wanted to show it was because of her professional pride as a magician.

    As a result, the case is able to fit this newly-introduced and simplified Trucy into the thematic context that it requires. During a recess, Retinz harasses Trucy by mentioning the Gramarye creed himself:

    Retinz: Look this way, Trucy! Now, smile for the camera! Let's see those pearly whites! Isn't that what the Gramarye creed tells you to do?

    SoJ has a theme of pushing through adversity that's deeply intertwined with the whole game. Khura'in has a uniquely hostile atmosphere, and even the two non-DLC murder cases in California have galleries that are consistently hostile to the defense, a first in the series. And besides the Gramarye creed, SoJ puts emphasis on two very similar creeds. The first has been around for a long time: "The worst of times are when lawyers have to force their biggest smiles." The second, like the Gramarye creed, is introduced in SoJ: "A dragon never yields." When Apollo repeats these latter two creeds in his defining moment in the final case, that's a hint that the theme these creeds collectively represent is important to the game.

    As a a result, the Gramarye creed was not written purely with Trucy in mind, but is derivative of an extremely similar piece of advice that's been around since the original trilogy. Not only is Trucy's character condensed into a single sentence, but it's condensed into a recycled sentence that isn't even her own. Trucy does not deserve to be treated as a secondary character, much less in the one case dedicated to her. The creed harms rather than expands Trucy's character, and it re-introduces and redefines her to fit into the thematic context of pushing through adversity that SoJ requires without regard for her character.

    When Retinz mocks Trucy about why she's not showing her "pearly whites," he's taking what was originally an act that encompassed all parts of Trucy's life, from pretending to not remember Apollo when he visits the Wright Talent Agency to trying to cheer up Vera before her trial, and reducing Trucy's tendency to smile into a defiance of adversity, erasing everything else about it. And he's doing this not because it fits Trucy, but because this new version of Trucy needs to fit SoJ.

    Of course, tying a character into a game's themes is important and not at all necessarily bad. The problem here is that the inclusion of the Gramarye creed redefines Trucy's character, as mentioned, and causes 6-2 Trucy to be fundamentally incompatible with and different in focus from her prior self, rather than being a natural development. After the trial, when Trucy is struggling with what Retinz told her, Apollo presents Trucy's notebook with the Gramarye creed to cheer her up:

    Apollo: The Gramarye creed... "A true entertainer always keeps a smile on their face." When you performed your magic trick in court today... you showed the world your dedication to your troupe's creed. Even through all the jeering, you kept a smile on your face, and won the crowd over. You are everything Magnifi could've hoped for in an heir. You're a great magician, Trucy.

    Trucy: A great magician...? Me?

    Apollo: You really are. That's why... you don't have to worry about what Retinz said.

    Retinz is a foil for Trucy. Whereas Retinz fixates on his past mistake and develops deep-set hatred because of it, when Trucy makes a mistake and almost loses everything because of it, she learns to trust in others and move on. I won't go into much detail here because Trucy's arc is all very nice, even if Trucy learning to trust in others and move on already happened more subtly in AJ. What's relevant here is the context in which Trucy's growth happens: her lineage, another central theme of SoJ.

    When trying to develop Trucy, 6-2 puts emphasis on her Gramarye lineage above all else, first through the all-important Gramarye creed, and second through its discussion of family and succession. As it does with the theme of pushing through adversity, the case unnaturally forces Trucy to fit into its theme of succession, putting her in conflict with the character she used to be.

    In AJ, Trucy was a Gramarye and Enigmar through and through, but she was first and foremost a Wright. She loved her first family, stayed dedicated to their art, and talked to the photo of Zak in the office every day, but at the same time, she was in the process of moving on. From her poses that were inspired by Phoenix (just as she had poses inspired by Zak and Thalassa) to her personality similar to Phoenix, Trucy was a Wright. She hadn't forgotten the Gramaryes and never would, but she had chosen who her new family was, and Phoenix meant everything to her. They supported each other, she forged the bloody ace for him, and Phoenix was the only one who knew the inner struggles she was going through (which weren't as simple as 6-2 makes them seem).

    Come SoJ, though, all of this is gone. Separated from the context of AJ and re-introduced as a condensed character, she's no longer Trucy Wright, but Trucy Enigmar. To cleanly fit SoJ's theme of succession, an entire half of her background is wiped out, and effectively, nothing after her adoption happened. It's understandable that Trucy and Phoenix don't talk much given the circumstances, but that doesn't explain why Trucy focuses on the Gramaryes at the expense of all the other parts of her life, following her choice to start to move on from them in AJ. When Trucy breaks down in the detention center, she goes on a broken ramble about her deepest worries:

    Trucy: The worst possible mistake I could make... Such a horrific accident, right in the middle of my show... And yet, all I can think about is... now that this has happened... Troupe Gramarye will get its performance rights pulled! There'll never be another show! Everything my family worked so hard for will be gone forever! And poor Mr. Reus had his whole life and a great career ahead of him! I... ruined everything...! I destroyed it all! I took it all away!

    These are Trucy's real thoughts when reflecting on what's happened. Her mask is completely off, she's broken down, and she's crying. This is what she's really feeling deep inside. So what is she really feeling? First, that "Troupe Gramarye will get its performance rights pulled," so that "everything [her] family worked so hard for will be gone forever," and second, that she robbed Mr. Reus of "his whole life." That is, in this moment when she thinks she's guilty, her first thought is that she's ruined the Gramarye legacy, and her second thought is that she's killed someone. She's more broken about the fact that she believes she's betrayed her family than about the fact that she believes she's committed murder. In her deepest thoughts, the Gramaryes are more important even than committing murder, and Phoenix is nowhere. She doesn't worry about what her father will think of her, how he'll react, what he'll do, or how he'll manage without her; he's nowhere in her mind. This is Trucy Enigmar, with a hugely meaningful part of her character removed.

    It's not only Trucy's thoughts that suggest this, but also the case's framing of Trucy's relation to the Gramaryes. When Apollo tries to cheer Trucy up after her acquittal, he does so by presenting the Gramarye creed and saying that she is "everything Magnifi could've hoped for in an heir," and as a result, she's a "great magician" who doesn't "have to worry about Retinz said." In other words, it's because she's a worthy successor to her family that she doesn't have to worry about Retinz calling her a "naive greenhorn." Because of her familial and moral connection to the Gramaryes, she can keep learning and growing until she becomes the best magician she can. Following in the Gramaryes' footsteps is the solution to the personal and mental struggles Trucy encounters in 6-2. Not only does defining Trucy solely by the Gramarye legacy remove her independence, but by focusing on the Gramaryes at the exclusion of all other parts of her life, Trucy is reduced to a character who fits into SoJ's thematic structure but contradicts the nature of Trucy Wright.

    As a final note about the Gramarye creed, I want to point out that it's unhealthy. In contrast to "The worst of times are when lawyers have to force their biggest smiles" and "A dragon never yields," both of which provide opportunities for someone to let their feelings out without violating the creed, "A true entertainer always keeps a smile on their face" provides no such chance. Unlike the other two, the Gramarye creed is "always" in effect, and psychologically, self-suppression is harmful.

    So the Gramarye creed is unhealthy. Is that bad? No, it's interesting. Or it would be, if it were handled accordingly, but it isn't. Throughout the case and especially when Apollo cheers up Trucy, the Gramarye creed is portrayed as the method through which to stay true to the Gramarye legacy. Apollo glorifies it, praising Trucy for following it without mentioning any downsides. Not only does this handling remove some of the more interesting potential that the Gramarye creed could have had, but framing it so positively sends a message and can be seen as somewhat irresponsible, depending on your viewpoint.

    Overall, the Gramarye creed is a universal detriment to Trucy's character. By over-explaining her character, condensing it into a single recycled sentence, and artificially changing Trucy from Trucy Wright to Trucy Enigmar in a way that conflicts with everything about her from AJ, the Gramarye creed simplifies, reduces, and deconstructs Trucy. Along with the case's handling of Trucy's personality, agency, and background, as discussed, the Gramarye creed re-introduces Trucy as a character separate from AJ's context, allowing everything about her to be condensed into 6-2, at the expense of retreading old characterization and sacrificing much of her depth. As with the magic panties, I hope the Gramarye creed is dropped from AA7.

    Conclusion:

    While I can understand where the perspective comes from, I can't personally call 6-2 Trucy's best appearance in the series. I still love 6-2, but Trucy is probably the low point of the case for me, and that's disappointing considering that AJ Trucy is my favorite character in the series. Trucy's mistreatment may be my biggest regret of DD's change of direction for the series.

    Maya is a fantastic character as we know her now, but let's imagine what she'd be like if she'd been treated in JfA and T&T as Trucy has been treated in DD and SoJ. In JfA, Maya would be replaced by Pearl. She'd have less than a tenth of the screen time she had in AA1, and when she does appear, she'd be a walking burger joke, and the game wouldn't care what she thinks or feels. In T&T, she'd have one great case where she's kind of like how she used to be in AA1, albeit simplified, but she'd turn back into a burger joke right after the case is over. That'd be nowhere close to the Maya many people call the best character in the series.

    And likewise, AJ set up so much potential for Trucy's character that's barely been followed up on. DD Trucy might as well not exist, having a "mascot role," as Yamazaki described it in the previously mentioned interview. 6-2 was a great start for getting Trucy back on track, but I think it falls short in numerous ways and doesn't do justice to her character.

    There are benefits to 6-2's portrayal of Trucy, though. By introducing her as an effectively new character and disregarding or simplifying everything that was important about her in the past, 6-2 becomes an ideal case for people to get to know Trucy, or to get a clear idea of her character if they missed her understated characterization in AJ. 6-2 is somewhat questionable when viewed in the context of AJ, but when I view it as an isolated case that has little connection to anything before, and is in fact a "reboot" in some ways, I find that I enjoy it a lot more.

    6-2 also started the process of reconnecting Trucy to the main cast, which she's noticeably isolated from. I'm not very optimistic considering how badly Trucy is treated in 6-5 and especially 6-DLC, but since AA7 will have new writers, anything is possible. I hope 6-2 becomes a base that the writers can use to continue developing Trucy and bring her closer to the complexity and meaning she used to have.

    Please let me know what your thoughts are about any of this.

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    Byakuya Togami with Edgeworth’s Color Palette (Danganronpa/Ace Attorney Color Swap pt. 3)

    Posted: 29 May 2021 09:14 AM PDT

    I started SoJ a few days ago so I made a Rayfa fanart based on the Dance of Devotion

    Posted: 29 May 2021 03:45 PM PDT

    Ace Attorney Tier List except it's based on how much I want to hug the characters. (Trilogy, AJAA, Investigations)

    Posted: 29 May 2021 04:18 PM PDT

    [Maya Fey: Ace Attorney AU] This is it! It's the end of the line! — GRAND FINALE (@Racecarart)

    Posted: 29 May 2021 07:00 AM PDT

    (Objection.lol) Phoenix Wright, but he's extremely short-tempered

    Posted: 29 May 2021 04:13 PM PDT

    Forgot to show off my magatama tattoo I got ab 2 weeks ago!

    Posted: 29 May 2021 10:23 AM PDT

    Funniest AA Gag?

    Posted: 29 May 2021 10:56 PM PDT

    Yet another case of a really broad subject. Just post your fave gags from any of the games, and possibly why you like them. Can be running gags or singular, I don't mind.

    submitted by /u/RainSpectreX
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    I have just finished Dual Destinies. I have some questions.

    Posted: 29 May 2021 05:26 PM PDT

    I have found Dual Destinies a really enjoyable game, and frankly, I wasn't expecting so much when I started it. Now that I have finished the last case, some questions have come to my mind.

    I don't know if there's something I didn't understand, as English is not my mother lenguage and Dual Destinies is not translated into mine, but I did not entirely understand several things about Fulbright and the phantom.

    The first question is: why Fulbright was murdered by the phantom? Was he trying to catch him and the phantom just wanted to get rid of the detective? And why did the phantom killed Athena's mother too? I feel a bit lost, could someone give me a little explanation? Thanks in advanced, I would appreciate any help.

    submitted by /u/Plubio21
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    Partners in Justice (OC Fanart)

    Posted: 29 May 2021 03:27 PM PDT

    My new theme for GAA news and in case Phoenix gets into Smash

    Posted: 29 May 2021 11:06 AM PDT

    I present to you Gordon Ramsey as Simon Blackquill

    Posted: 29 May 2021 08:42 AM PDT

    I had forgotten to place the shadows on the nose xD, now I'm happy with the redraw

    Posted: 29 May 2021 09:01 AM PDT

    “Turnabout Musical” performing at the Minnesota Fringe Festival - Kickstarter campaign (tickets+more) live!

    Posted: 29 May 2021 10:43 PM PDT

    Hey everyone! Brand new poster here (I don't Reddit much), so forgive me if this is breaking any rules.

    That being said, I am the producer at Albino Squirrel Productions, which is putting on Turnabout Musical this August as part of the Minnesota Fringe Festival! Our rehearsals begin June 1 and we're all really excited to jump back into live theatre. I'm especially excited to be doing so with a project I've been following for well over ten years now, celebrating one of my all-time favorite game series.

    We currently have a Kickstarter campaign trying to raise funds to cover some of the show's many, many costs - from the whole cast and crew, we would be very appreciative of anything anyone is willing to contribute! Not only do the funds help us make this show the best it can be, but contributions of $25 or more will also entitle you to two free tickets to any performance, or a virtual option for those who can't make it in-person (I imagine many of you). Additionally, donations of $50 or more will also get a free T-shirt, and at $100 or more you will also receive a DVD recording of the show!

    Thanks for hearing me out - I'm very grateful for any support, and stoked to get the show on the road!

    Show Summary: "Turnabout Musical" is a fan-written musical based on the popular "Phoenix Wright: Ace Attorney" series of video games. What began as a joke suggestion on a message board soon spiraled into a full-fledged production, featuring curated contributions from no less than nineteen songwriters, ultimately leading up to a live performance of the show in 2016. Featuring the same colorful cast that made the video games famous, Turnabout Musical is a musical adventure filled with mystery, mayhem... and murder.

    Here is the link to the Kickstarter: https://www.kickstarter.com/projects/albinosquirrel/albino-squirrel-productions-presents-turnabout-musical

    submitted by /u/Rude_Tangelo7759
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    Ships tier list (Burn me if you want to)

    Posted: 29 May 2021 10:38 PM PDT

    Another attempt by an AI to make a case. Confusing, but not terrible.

    Posted: 29 May 2021 10:34 PM PDT

    Time to vote! Not sure this has been done on this subreddit, but vote on your favorite Phoenix Wright: Ace Attorney case (marked spoiler for those who haven't played through Turnabout Goodbyes yet just in case)

    Posted: 29 May 2021 07:45 PM PDT

    Case Discussion Thread - Case 3-1 - Turnabout Memories

    Posted: 29 May 2021 02:30 PM PDT

    A 2021 thread for a case set in 2014 in a game released in 2004.

    Post your first-time reactions and any opinions, complaints, and general thoughts here. What do you think of Mia's second case, which is the first case of the third game?

    submitted by /u/JC-DisregardMe
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    The final boss of the courtroom (objection.lol)

    Posted: 29 May 2021 11:51 PM PDT

    Thought the new Maya design looked a bit odd, so I tried moving some things around on her face.

    Posted: 29 May 2021 06:49 AM PDT

    Justice For All Case 2-2, but Phoenix Wright calls out Franziska's antics and gets aggressive

    Posted: 29 May 2021 09:50 AM PDT

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