Ace Attorney My friend made this. She doesn’t have any online presence so I posted for her. |
- My friend made this. She doesn’t have any online presence so I posted for her.
- Ryuunosuke and Susato making their way through the streets of London
- Apollo Justice DS DEMO FOUND!!!
- Mikeko is chillin while apollo is workin-
- Created littler perler beads of my favorite duo + Larry
- Is this little alien standee in Dual Destinies a reference to Rhythm Heaven? Or am I crazy?
- After over 80 Hours and a few months, I have finished the Ace Attorney Trilogy for the first time ever! Here's a tier list I did ranking characters!
- Ace Attorney tier list, but this time it's based on how good they are at this whole parenting thing
- Kay [OC]
- Phoenix Wright and Miles Edgeworth - fanart by me (pen and colored pencil)
- Iris and Ryu being siblings! <3
- Today is my birthday, so I thought I'd share this with all of you
- Apollo Justice Demo gameplay
- Conversation with my friend about Villains wiki (spoilers for every game in the series,aside from crossover and DGD duology),done in objection.lol
- An Orchestral Medley of Character Themes
- An In-Depth Top 10 Ranking of Every Ace Attorney Game (Except Prof. Layton Crossover) Part 3: How to End a Trilogy (#'s 4-3)
- Could the AAI-4 killer gotten away with it if
- The Trilogy in DS Style
- (spoilers) A question about Maggey's involvement in the Lost Turnabout
- Sentencing for the killers?
- New Episode of Nostalgia Trip! | What was Apollo Justice in 4 minutes!
- This series' music is too good, how am I supposed to listen to all of it at the same time?
- M.I.L.F - Friday Night Funkin' x Ace Attorney
My friend made this. She doesn’t have any online presence so I posted for her. Posted: 28 Mar 2021 09:16 AM PDT
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Ryuunosuke and Susato making their way through the streets of London Posted: 28 Mar 2021 07:19 AM PDT
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Apollo Justice DS DEMO FOUND!!! Posted: 28 Mar 2021 01:54 PM PDT
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Mikeko is chillin while apollo is workin- Posted: 28 Mar 2021 07:25 AM PDT
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Created littler perler beads of my favorite duo + Larry Posted: 28 Mar 2021 10:45 AM PDT
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Is this little alien standee in Dual Destinies a reference to Rhythm Heaven? Or am I crazy? Posted: 28 Mar 2021 09:57 PM PDT
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Posted: 28 Mar 2021 08:37 PM PDT
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Ace Attorney tier list, but this time it's based on how good they are at this whole parenting thing Posted: 28 Mar 2021 09:30 AM PDT
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Posted: 28 Mar 2021 09:33 AM PDT
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Phoenix Wright and Miles Edgeworth - fanart by me (pen and colored pencil) Posted: 28 Mar 2021 10:12 AM PDT
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Iris and Ryu being siblings! <3 Posted: 28 Mar 2021 09:17 AM PDT
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Today is my birthday, so I thought I'd share this with all of you Posted: 28 Mar 2021 05:09 AM PDT
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Posted: 28 Mar 2021 05:51 PM PDT
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Posted: 28 Mar 2021 09:29 PM PDT | ||
An Orchestral Medley of Character Themes Posted: 28 Mar 2021 05:08 PM PDT
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Posted: 28 Mar 2021 07:17 PM PDT This is part 3 of a 4 part series that I have planned where I rank every Ace Attorney game in the series and give my in-depth thoughts on each game. I'll put a link below to the other parts in this series of posts that have been released so far, if you're interested in reading them. ____________________________________________________________________________________________________________ 4th: Phoenix Wright: Ace Attorney: Spirit of Justice Spirit of Justice is an example of a game that was a little too ambitious for its own good, as while it has a great deal of interesting ideas, and I like aspects of every case except for the DLC case, its ambition also ends up being its greatest downfall, as the stakes of the story have been risen to catastrophic levels, the three playable lawyer system is arguably worst than it was in Dual Destinies, and Khura'in and all of the lore it adds to the Ace Attorney world is a mixed bag for me. That being said, the game still has a lot to enjoy, after all, it is still in 4th place. First off, this game has some of the most fun mysteries in the series to solve, with each case (minus the DLC case) offering satisfying plot twists for the player to unravel. The tutorial case, while admittedly drawn-out and nowhere near the best of its kind in the series, still manages to set up the setting and nature of Khura'in well enough, with the introduction to characters like Rayfa, the Khura'in judge and Inga providing intrigue for the rest of the game to come. While the culprit, Khura'in Metal Jesus is revealed in the opening of the case and his motivations are kind of bland, he's still has an entertaining gimmick that makes him fun to take down. The Magical Turnabout is easily in my top 10 cases in the series, with the execution of its premise being nothing short of superb. This case singlehandedly managed to develop Trucy's character in an interesting way for the first time since Apollo Justice, as we get to see different facets of her character that weren't really explored in the other games of the second trilogy. After she's been putting up a façade of perpetual positivity for two whole games, she finally cracks after being accused of murder, and has to face her insecurities of having to succeed the Gramarye family name in the face of being labelled a fraud just like the rest of her family. This conflict of Trucy having to face her past is brought to life with the villain of the case, Roger Retinz, who happened to be a former apprentice of Magnifi Gramarye. While the fact that he was the villain was obvious from the start, the mystery surrounding who he really was, as well as how he pulled off his crime was nothing short of astounding, and he's easily one of the smartest villains in the series, as the only clue that led to him getting caught was because of the mistake of someone else, in this case Bonny de Famme. This goes to show how an obsession with perfection and living up to the expectations of others can lead an individual to become a shell of their former self, as Roger's loss of his stage identity of Mr. Reus because of Magnifi ousting him from the troupe led him to become bitter and willing to hold a lifelong grudge against magicians and the relatives of Magnifi over something that should've been so trivial, even to the point of framing Trucy and enlisting Bonny and Betty as unwitting accomplices all to satisfy his grudge against magicians. This makes him a perfect foil to Trucy, as unlike Mr. Reus, she actively tries to better herself and stay strong despite the criticisms of others, and is even willing to forgive Betty for being rude to her because she's learned that holding grudges and being stuck in the past in an attempt to relive the "glory days" have ruined the lives of both Retinz and several members of the Gramarye family before her. She's learned that upholding her family's legacy, while important, can't be the sole thing that she relies on, as that reliance on family legacy has destroyed every other living member of her family except for Thalassa. I feel like this case tackles the main theme of Spirit of Justice of upholding familial legacy the best, which might explain why it's my favourite case in the game. On a minor, but relevant note, this case also brought us Forensics Investigator Ema Skye, which is another plus. The only notable flaw in this case is Nahyuta Sahdmadhi, but he'll be getting an in-depth analysis later. Following The Magical Turnabout is The Rite of Turnabout, which I also find to be very enjoyable, even though it has its flaws. I actually like the way that Maya was incorporated in the story of the game, to a degree, as, even though she doesn't get much character development, and it would've been a lot more interesting if we got to see more of the politics behind being the Master of the Kurain Channeling Technique, the ways that her ability to channel spirits were incorporated into the story of the game were still interesting enough to warrant her returning. I really like the character interactions in this case, with Datz working off Phoenix well, Rayfa being an entertaining assistant on the second day investigation, and Tahrust being a legitimately surprising twist villain, if you can call him that. That being said, the first day of this case is a slog to get through. We don't really learn much during the first investigation, and the trial is horribly paced. Datz's amnesia is incredibly contrived, and it embodies one of my biggest gripes with pacing that most of the games in this series unfortunately fall victim to, and that's having an auxiliary witness that doesn't really have anything to do with the case being the witness on the first trial day to artificially pad out the case's length. Literally the only purpose for Datz to have amnesia is because the plot demands that there's an unhelpful witness on the first day of the trial, and for the reveal that he's a rebel to discredit Phoenix's case and have him be found guilty by Nahyuta and be faced with the threat of being executed alongside Maya because of the Defense Culpability Act, another plot point that feels contrived. The moment where Nahyuta managed to pull through with a guilty verdict is the moment that I really began to hate him, as he actively made the gallery chant for Phoenix and Maya's execution without a shred of remorse. In the previous case, it was Retinz who instigated the gallery, and Nahyuta was still relatively calm and collected, but here, it just feels like the writers needed a way to artificially raise the stakes by making Nahyuta outright ruthless for a character that we're supposed to feel sympathy for later on, and in tandem with the DCA, really makes this whole section of the trial feel contrived and pointless. Luckily, the case picks back up on the second day. Even though the first day feels like a waste of time, the fact that the discovery of a second body led to an additional day of investigation was a clever way of justifying a two-day trial. The discovery of the rebel hideout is genuinely a shock, and it was interesting to learn more about Datz and Rayfa. The reveal that Apollo is related to Dhurke is kind of out of nowhere, but I'll get to that later when I get to the main flaws of the game. The second day of the trial is also great, with the reveal that Tahrust sacrificed himself so that his wife wouldn't be found guilty under the DCA being heart wrenching. Now would be a good time to bring up the gameplay mechanic of the game, the Divination Séance, and I think it was handled well, especially in this case and the final case. The way that Tahrust used the Séance to frame Maya was clever, as it still makes sense when you look back at the Seance after completing the case. The way the case uses spirit channeling to reveal one of its "culprits" was also clever, and the breakdown where Beh'leeb sends Tahrust back to the Twilight Realm was really tragic. Overall, this is a great case, and probably my third favourite in the game. Skipping over case 4 for now, we're at the finale of the game, and there's a lot to unpack with this case. The case starts off with Dhurke coming to the Wright Anything Agency where he first meets Apollo for the first time since he left Khura'in, and this introduces yet another retconned backstory for Apollo. While Apollo's relationship with Clay Terran sort of fit into his backstory but felt underdeveloped, Apollo's relationship with Dhurke has the opposite problem. It's completely ridiculous that Apollo is the adoptive son of a former associate of the royal family of a foreign country who was framed for assassinating the queen and went on the run with Apollo and his adoptive brother, Nahyuta, for several years before he sent him back to America. Despite all this, his relationship with Dhurke manages to feel realistic, and seeing them bond throughout the first day of the investigation was great. The civil trial is kind of a mixed bag, with Paul Atishon and Armie Buff being great witnesses, and the premise of having Phoenix and Apollo face off in a civil trial is a creative new take on the formula, but the main problem with the trial is it purposefully retcons Phoenix's development from 2-4 AGAIN just to make Apollo look like a better attorney than Phoenix. Like case 3, the case picks up significantly on the second investigation and trial, with the reveal that Inga was murdered and Dhurke was framed for it providing enough intrigue to make the second day more interesting. The way that you gradually piece together that something is very wrong with the circumstances surrounding Dhurke's culpability in the case creates a feeling of dread within the player makes the whole investigation very captivating, and although you can guess that spirit channeling is probably involved with the case somehow, the plot twist that Dhurke was dead throughout the whole case might be my favourite plot twist in the series, as it's hidden well enough that you probably won't see it coming, but once it's revealed it hits you like a truck as you realize that it all makes sense. I feel like this twist alone, as well as the development it provides for Apollo, Rayfa, and Dhurke more than makes up for the shallow aspects of the case, like Nahyuta's whole development and the character of Queen Ga'ran as a whole, whose backstories and concepts are both riddled with poorly thought-out contrivances that ruin their characters. The fact that the game tries to redeem Nahyuta at the last minute makes his character fall flat for a lot of people, myself included, as in the previous two cases, he tried to get Phoenix and Maya executed, he likely got countless other defendants and lawyers executed across his career as a prosecutor, and he tried to trigger Athena's PTSD in case 4, and the game expects you to forgive him just because he was being blackmailed by Ga'ran, making him overall a horribly written character with a lacklustre arc and very few redeeming qualities, making him my least favourite rival character in the series, even below Lang from Investigations 1 before he got his development in Investigations 2. The game probably would've been better off if it didn't redeem Nahyuta, but since it did, I hope that they can find a way to redeem his character like Lang in Investigations 2, as I don't want to hate Nahyuta, as his character had a lot of potential to be great, but that potential was squandered in favour of making him a lap dog for Ga'ran. Speaking of Ga'ran, she's one of the weakest final villains in the series, as she has the power to literally rewrite the law in the middle of a trial and get Apollo and Phoenix executed on the spot, and yet the heroes still get to win because she's a massive idiot. Her character also represents the culmination of the stakes being raised to ridiculous proportions in the two mainline games written by Yamazaki, and I hope that they can dial back the stakes a little bit for Ace Attorney 7 now that a new writer is at the helm, even if the stakes have a similar scope to Dual Destinies. Since this is already getting long enough, I'll briefly cover my biggest issue of the game, the way it juggled its characters. While feel that this game handled the three lawyers better than in Dual Destinies, I actually feel like it made the system worst, because at least in Dual Destinies, each of the three lawyers had a defined role in the story, with Phoenix making his triumphant return to the courts, Apollo leaving the Agency because he thinks that his co-worker killed his best friend, and Athena wanting to save Blackquill from being executed and being accused of killing her mother herself. While it did have its issues, the way Spirit of Justice handled this system was far more egregious, in my opinion. Athena doesn't get a plot relevant case at all, and although Turnabout Storyteller has some nice Blackquill-Athena interactions as well as a great witness in Uendo, the defendant, victim, and culprit of the case are uninteresting, and Nahyuta is at his absolute worst here, making it feel like Athena got the short end of the stick in terms of character development. Furthermore, I feel like the game would've been way better if Phoenix and Apollo's roles in the story were reversed, with Apollo getting cases 1 and 3 in Khura'in, and returning home with Dhurke for case 5, and Phoenix defending his daughter in case 2, as then the twist that Apollo grew up in Khura'in would feel a lot more organic, and it would give Phoenix and Trucy some much needed screen time together. It would also improve Nahyuta's character a lot as well, as you could have him be nicer to both Phoenix and Athena in America to make it seem like he has a grudge against Apollo, only for the reveal that he's been blackmailed by Ga'ran all along and he had to act more corrupt in Khura'in to hit a lot harder. Finally, the DLC case is pretty uninteresting as well, but it's not horrible, it just feels disappointing when compared to Dual Destinies' DLC case, as there are only a few witnesses in the case, the culprit is incredibly obvious, and all of this combined with a relatively pointless first day segment with Larry being brought back solely to act as comic relief and the culprit being another retread of Mimi Miney lead the case to be below average overall. Spirit of Justice might be the game that I have the most mixed feelings about. While it did a lot right, it also made a lot of missteps, and believe me when I had a lot more to say about the game, like how it put Apollo in kind of an awkward position and still failed to address the Lamiroir plotline, but overall I feel like its strengths outweigh its weaknesses. Now that I've written this out, I feel like this game and The Great Ace Attorney are kind of interchangeable in my ranking depending on what mood I'm in, as while The Great Ace Attorney was more consistent throughout, Spirit of Justice reached higher highs than that game, but also lower lows with case 4 and the DLC case, so take its ranking at #4 with a grain of salt. I will say, though, that as an end to the second trilogy, it doesn't really do a good job, as there are still a lot of loose ends that could've been addressed, and Apollo's character development, while good, still feels forced when compared to other protagonists like Phoenix, Naruhodo, and Edgeworth, which cements him as my least favourite protagonist in the series. I feel like the original trilogy's ending was handled much better, and speaking of which… 3rd: Phoenix Wright: Ace Attorney: Trials and Tribulations Starting off my top 3 is Trials and Tribulations, easily the best main series game by a long shot. Starting off with the tutorial case, this was the first instance where we got to play as another character apart from Phoenix in the courtroom with Mia, and this led to the case being a massive step up from Justice for All's tutorial, which was forgettable overall. This was the first real instance where Mia was allowed to shine as a character as well, since she would only appear sporadically throughout the other games and she only served as Phoenix's mentor in those situations, but here we get to see her have her own motivations and have a more fleshed out personality, which really benefited her character. Having a young Phoenix Wright as the first defendant of the game was also really clever, as it allowed us to see a more innocent side to him that still feels consistent with his character when it flashes forward to the present. I love how it also expands on his motivations for wanting to become a lawyer, as having him be inspired by Mia feels a lot more realistic than him being inspired by Edgeworth when he was nine, and it still doesn't conflict with that original backstory either, which is great. Seeing his relationship with Dahlia, and how he always believed in her no matter what was very endearing, especially on a repeat playthrough when the player knows the truth, and these actions perfectly encapsulate his later philosophy of believing in his clients until the bitter end. Speaking of Dahlia, she's a fantastic villain, and she manages to do what Kristoph would later fail to do by remaining a compelling villain throughout the game with her actions having reaching consequences on almost every major character in the game. I love how the case sets up a previous rivalry between Mia and Dahlia, with the initial context being that it's because Dahlia poisoned Mia's ex-boyfriend, which perfectly sets up Godot as a character and also helps to mask the twist at the end of the fourth case. The case also has a lot of comedic moments as well, with the judge and Payne providing some decent humor throughout. Aside from a few minor comments from Grossberg, I have no issues with this case, and it's easily my second favourite case in the game as well as my second favourite tutorial case in the series because it sets up the rest of the game so perfectly while also being a great case on its own. The Stolen Turnabout is a slight step down from Turnabout Memories, but it's still a great case, as it introduces some of the main recurring themes in the story as well as expands a little on the culture of Kurain Village, which is always great. It was a nice change of pace to have the first trial day be focused on grand larceny instead of a murder case, and the way that the murder was introduced leading into the second day was a really clever way of shaking up the traditional formula. Godot, while I'm not as huge of a fan of him as others are, is still a good rival for Phoenix, and overall probably my 6th favourite rival character in the series. Ron Delite is a great defendant, as he goes through a mini arc of his own throughout the case. When you first meet him, everyone, including his own wife, thinks that he's delusional for thinking that he's Mask*Demasque, and they think he's just one of his fanboys. Even after the not-guilty verdict is passed on the first day, he still claims that he's the thief, and then it's revealed that he was at the scene of Kane Bullard's murder at the same time that the Sacred Urn was supposedly stolen by him. I love how even after Ron is accused of murder, his wife still accepts him, and even though we learn about some problems in their relationship, like Desirée's overspending problem and Ron not openly communicating with his wife about being the thief, that she still forgives him in the end and they still end up as a happy couple in the end, even though Desirée hates criminals. Speaking of criminals, Luke Atmey is a fantastic villain, and a good foil to Ron Delite, as unlike Ron, who was modest despite his weak appearance and only committed his crimes to support his wife, Luke only cared about projecting a false persona as an "Ace Detective" on the world, and committed his crimes in service of his own ego. He hid behind the guise of Mask*Demasque out of fear that he'd be exposed as a fraud, while Ron actively admitted his identity as the thief, but was mistaken as delusional. I especially love how Atmey gets taken down by a slip of the tongue, as that's the final nail in the coffin that proves that he didn't quite have the eye for details that he projected himself to have as an ace detective. This case introduces the themes of love and relationships, as well as the symbolism of putting on a mask or disguise to hide true intentions, and it introduces them well with a great defendant in Ron, a fantastic villain in Luke, and a good red herring in Desirée (except for in the HD versions where the silhouette outright reveals Luke as the culprit.) Overall, while it doesn't quite reach the same heights as Turnabout Memories, and there are a couple of gaps in logic in the case, I still really enjoy this one, and it's probably my third favourite case in the game. I'm just going to come out and say it, I think Recipe for Turnabout is the worst case in the original trilogy aside from Turnabout Big Top and The Lost Turnabout. Starting off with what I like, it's always nice to see Gumshoe get some character development, and he gets that in spades here where his relationship with Maggey is explored in more detail. While this case might not seem like it has much narrative importance at first glance, it actually foreshadows a lot of things that happen later on in the game, like the court system being easily fooled by a paper badge, leading to it being easy enough for Edgeworth to pull some strings and pose as a defense attorney in case 5, or how the fact that Godot can't see the ketchup stains on the white apron ends up being decisive evidence against him in case 5, and also how his mask glowing in the dark comes back in the final case as well. Finally, I like the ideas behind Furio Tigre and the Cadaverini family, and the way that he's brought down at the end of the case is great. That's literally everything I like, so now onto the stuff that I don't like. First off, WHAT THE HELL WERE THEY THINKING WITH VICTOR KUDO?!? This character singlehandedly destroys the pacing of this case, as he has no actual connection to the crime, and he doesn't work well as a red herring either, since the culprit was basically revealed in the opening in the THIRD CASE of the game, marking the return of my least favourite trope, the auxiliary witness who isn't actually helpful and whose only purpose is to derail the case, waste your time, and take away screen time from more compelling characters that actually do have a connection to the crime. I wish this was the end of this character's flaws, but on top of all this, he's a creep who actively frequents Très Bien with the sole purpose of fetishizing the young waitresses that work there, and the game plays this for laughs instead of challenging his gross behaviour by having him fetishize Mia being channeled by Maya, and Phoenix encourages Maya to do this. This is especially egregious when you realize that the only purpose this old man served was to provide ONE piece of evidence by the end of the first day's trial, and that you could remove him from the case and virtually nothing would be changed. I wish Victor Kudo was the only problematic character in the case, but there's also Jean Armstrong, a blatant LGBT stereotype. While he isn't outright creepy like Victor Kudo and actually has a purpose in the story of the case, being an accomplice to Viola and Furio, the way that he's so over the top flamboyant and constantly flips between male and female pronouns makes him feel like the developers put him in there as a joke character. I feel like he would've been a way more compelling character if they toned down his flamboyance and instead made him a French immigrant who had recently moved to Japanifornia to start up his own business, but due to the fact that he was having financial trouble starting up his business, he had to take a loan from Tender Lender, and the rest of his role in the story would remain more or less the same. This way, he could be the witness on the first day of the trial instead of Victor, Viola would take his place as the first witness on the second day of the trial to give her some character development, and Victor Kudo could phase out of existence now that we have another immigrant fish-out-of-water scenario with Jean Armstrong. I would also change the opening of the case to show Viola "poisoning" Glen Elg to make it look like the case showed the culprit in the opening, and that Furio posed as Phoenix to protect her, but subvert it later when it's revealed that it was actually the other way around. One last thing I'd change about the case is I'd have the judge's brother be the judge for the initial trial where Furio posed as Phoenix, as this would have the twofold purpose of giving the regular judge a reason to believe that it was actually Phoenix in the initial trial while also showing that the judge's brother has a terrible memory, which could then be called back to in the final case when Edgeworth poses as a defense attorney, where he says that he feels like something similar happened to him very recently. Overall, this case is even more disappointing than 2-1 and 2-3, because this one still has elements that I enjoy, but the more problematic aspects with both its pacing and how it treats its characters lead it to being my least favourite case in the game. This might be my most controversial take across this entire series ranking, but I honestly think Turnabout Beginnings is the most overrated case in the original trilogy, and possibly in the entire series. To clarify, I still think it's a good case, and it does get a lot right. I really like the interactions between young Mia and Edgeworth, and seeing Mia's innocent outlook of her client who happens to be an escaped convict contrasted with Edgeworth's ruthless methods inspired by Manfred von Karma were a treat to see, even if the bimbo comment towards Mia does feel a little out of character for him, even if it was during his perfect record years. I also really like how this case both sets up the next case by taking place near Hazakura Temple while also providing some context for Mia and Dahlia's rivalry from Turnabout Memories. It was cool to see Gumshoe at the beginning of the case as well, and while I'm not the hugest fan of Diego Armando, and I have trouble buying him and Mia as a couple, he does provide some funny moments throughout the trial, even if the kitten comments are a little excessive, and the part where he breaks his coffee cup at the end of the case was cool, I guess. The twist at the end of the case where Terry Fawles decides to drink the poison himself was also tragic, but Terry Fawles as a character is one of my biggest problems with this case. He gets barely any character development during this case, which makes the only compelling thing about this character being the twist ending at the end. If the case just ended with him being declared guilty, and being sent back to prison, I feel like his character would be perceived very differently, as his only character traits aside from the plot twist are that he was a tutor for Dahlia Hawthorne…who was also in love with her despite her just being 14 years old while he was a fully grown adult, even calling her his teen angel at one point! He honestly feels like a poorly written Yamazaki character, with the twist behind his character being thought up before how he would organically fit into the story. I find it disgusting how people try to defend his romance with Dahlia by saying that he was "mentally challenged" so it makes sense why he'd fall in love with someone younger than himself, because for one, that doesn't excuse the fact that the game portrays Dahlia as the evil one in this scenario despite the fact that she's essentially being groomed by a teacher, someone that students are supposed to look up to, and more importantly that's a gross oversimplification of the scenario and disabled people as a whole. Normally I'm willing to look over plot contrivances in a case if they improve the overall structure of the narrative, but here the implications of their relationship are so one-sided in Terry's favor just so that you'll feel more sympathy for him when the twist happens and hate Dahlia even more than you did in the first case, when the nature of their relationship could've been tweaked in two different ways that I feel could've improved the narrative. The first and more controversial way of rewriting their relationship would be to just play it straight that Terry was in love with Dahlia, but that she didn't reciprocate his feelings, and the reason why she felt she needed to jump off that bridge with the diamond was to escape both her overbearing father as well as Terry's advances, but I feel like this scenario might be too dark, even for Ace Attorney's standards, and you'd have the opposite effect of having Dahlia's character be too sympathetic while having Terry be an unsympathetic character who poisons himself because of the realization of the impacts his actions had on Dahlia. The other way that their relationship could've been written that I feel would better fit the tone of the case, as well as make both Dahlia and Terry more sympathetic, would be to make Terry a father figure of sorts to Dahlia, who saw how overbearing her father could be towards her and who decided to help her with the kidnapping plot five years ago to help her escape her toxic household. This would help to remove some of the creepy undertones in Terry's character by giving him a more realistic depiction of how his mentorship could develop into a father-daughter relationship with Dahlia rather than a romantic one, while also giving Dahlia a somewhat tragic backstory as well. In that instant when she was 14 on that bridge, she would've doubted that Terry genuinely cared about her, as she knew that her own father didn't care about her or Valerie, and so she jumped off the bridge with the diamond to escape both her father and Terry because she thought Terry would try to steal the diamond from her and her sister. At some point before the incident at the bridge occurred, though, she confided in Terry where she buried a necklace laced with poison that she had planned on drinking herself if her family life became too much to bear, and Terry kept that in mind during the years that he was imprisoned. Flash forward five years later, Dahlia had been enjoying her new life under her new identity as Melissa Foster, but when she was contacted by her step-sister and told that she would reveal everything to Terry, she panicked, as she was still paranoid that he was after the diamond. Terrified that the identity she had built up over the last five years would be destroyed, she killed her sister in a spur-of-the-moment decision, and posed as her while on the bridge. When Terry met Dahlia on the bridge, he recognized her right away, but instead of revealing that he knew, he decided to do the honorable thing and went to the place where she buried the poison five years ago and vowed to himself that if Dahlia ever fell under suspicion during the trial, he would take the poison instead, as it would be an even greater tragedy if the girl that he had mentored five years ago, and who he had come to see as a daughter figure, were to be found guilty of the murder. In this version of events, it would be implied that Dahlia uses her devious smile as a mask for her trauma, and it would be after this incident that she would fully become the monster that we know her as in-game, where she went on a crime spree to cover up her previous crimes. This would add on to the masking emotions theme that persists throughout all the other cases in the game while still having a romantic relationship to explore with Mia and Diego Armando, and it would remove the problematic aspects of the Terry-Dahlia characters' relationship while also ending the trial on a more tragic note for both Mia and Edgeworth. Seeing how a parental figure spent so much effort trying to protect their figurative child, only to die trying to protect said child would strike a chord with Mia because her mother left Kurain Village at a young age, and Edgeworth would be equally traumatized because it would remind him of his own father's death, who he thought he was guilty of at this point in the timeline. That's my pitch on how this case could've been incredible, but as it is, it's still okay, but it gets a little too bogged down by the more problematic elements that it just comes off as a worse version of the tutorial case, which is why I'd rank it 4th in the case ranking for this game. Post was too long so I had to put my thoughts on Bridge to the Turnabout in comments below. ____________________________________________________________________________________________________________ Overall Ranking: 10th: Ace Attorney Investigations: Miles Edgeworth 9th: Phoenix Wright: Ace Attorney: Justice For All 8th: Apollo Justice: Ace Attorney 7th: Phoenix Wright: Ace Attorney: Dual Destinies 6th: Phoenix Wright: Ace Attorney 5th: The Great Ace Attorney 4th: Phoenix Wright: Ace Attorney: Spirit of Justice 3rd: Phoenix Wright: Ace Attorney: Trials and Tribulations [link] [comments] | ||
Could the AAI-4 killer gotten away with it if Posted: 28 Mar 2021 11:05 PM PDT She didn't have a breakdown and confess. Edgeworth had no concrete evidence she was the Yatagarasu and she could have just said that. There was no decisive evidence to prove she was the killer. Did she just confess because she already prepared to use the gun and didn't care anymore? [link] [comments] | ||
Posted: 28 Mar 2021 08:28 AM PDT
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(spoilers) A question about Maggey's involvement in the Lost Turnabout Posted: 28 Mar 2021 03:56 PM PDT Hello, I just finished 2-1 after starting Justice for All (I haven't played any more of the game so far), but I am a little confused about the events that transpired in that initial case. So, Maggey and Dustin were waiting in the park for Wellington to come pick up his phone. Wellington saw Dustin, and thinking that Maggey was showing him the phone to report Wellington's involvement with the con-artist group, panicked and pushed Dustin over the ledge to his death. Then he spent some time looking for his glasses and framing Maggey before calling the cops. All of that makes sense, but wasn't Maggey right there? She must have seen Wellington murder Dustin. So why didn't she call the cops? Hell, she IS a cop. What was she doing during that whole 15 minute period? She didn't even react at all when Wellington came up to the witness' stand. Am I missing something here? (I hear Maggey is involved in future cases in the game, so if explaining this results in spoilers please don't say anything) Thanks to anyone who responds, I am just awfully confused (especially considering how tightly written all the cases in the past game were, including the Mr. Sawhit case) [link] [comments] | ||
Posted: 28 Mar 2021 05:07 PM PDT If you were a judge handing down the sentences for the franchise's killers, what kind of sentence would you think each of them deserve and why? For example, for Redd White, in addition for the murder of Mia Fey and, assuming that information on pushing people to suicide via blackmail got out to the court, I'd personally hand the man a life sentence with no chance of parole. However, I'm not exactly too skilled with with the advanced mechanisms of law, so my sentencing may be a bit much in the eyes of a courtroom, but White would certainly deserve it. Anyways, time to hand down some sentencing if you think you're up for it. [link] [comments] | ||
New Episode of Nostalgia Trip! | What was Apollo Justice in 4 minutes! Posted: 28 Mar 2021 07:14 PM PDT I kicked off my recently started Nostalgia Trip series the other day by discussing the Dinosaur King Arcade game, and now we're talking about everything Apollo Justice! Here's Apollo Justice: Ace Attorney in 4 minutes! (Warning: Contains spoilers for Apollo Justice Ace Attorney!) Whether you know the game or not, I'd love it if you gave it a watch :) https://www.youtube.com/watch?v=hos3WABOCZk [link] [comments] | ||
This series' music is too good, how am I supposed to listen to all of it at the same time? Posted: 28 Mar 2021 09:03 AM PDT | ||
M.I.L.F - Friday Night Funkin' x Ace Attorney Posted: 28 Mar 2021 10:41 AM PDT
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