Ace Attorney Little Pearl because she is so cute (open for comissions) |
- Little Pearl because she is so cute (open for comissions)
- Here's something I made at 4AM. Credit for the idea goes to HMPAlex on YouTube
- Fweet Fweet
- Career Swap
- [My Art] Another Klapollo WIP! I might try to fix it up later and color it, but for now, here is the sketch!
- Pocky day
- Why Do People Ship Franziska and Maya?
- I am an unironic practitioner of Khurai'inism.
- A Very Long, Somewhat Complicated Analysis of Ace Attorney 5 and It's Many, Many Faults
- I was bored so i made this. im not sorry.
- Made the Courtroom in Minecraft
- I'll give Nahyuta this: He probably held much longer from insulting anyone,than most of the other prosecutors (outside of Miles and Payne Bros.).
- A question about [] and []
- What's the Fandom Opinion on Rayfa?
- A contradiction? Ace Attorney: Trials and Tribulations, Episode 1 & 4. SPOILERS
- Autopsy Report Jokes Are Not Funny
- Turnabout Cuffed
- Do you have to play the first game before playing Justice For All?
- Updated Autopsy Report could be the next Rick Roll
- Professor Layton v Ace Attorney: Golden Trial plot hole?
- I find Nahuyta's chant very grounding, and the message empowering
- Trying to find something for friend's fan project, assistance is appreciated! (project contains information from AA and a different series, the latter of which is questionable in regards to appropriateness [the series has blood and gore, but the blood itself is depicted differently than in reality])
- This may be the last of the “aged up” designs I do, but this is my take on an SoJ era Shi-Long Lang. I love this wolfy weirdo so much and he had BETTER make an appearance in future games.
Little Pearl because she is so cute (open for comissions) Posted: 11 Nov 2020 02:54 PM PST
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Here's something I made at 4AM. Credit for the idea goes to HMPAlex on YouTube Posted: 11 Nov 2020 10:18 AM PST
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Posted: 11 Nov 2020 01:48 PM PST
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Posted: 11 Nov 2020 11:19 PM PST
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Why Do People Ship Franziska and Maya? Posted: 11 Nov 2020 08:59 PM PST The only interaction they have is... Franziska prosecuting Maya. They don't interact much. Like at all. They aren't even friends. [link] [comments] | ||
I am an unironic practitioner of Khurai'inism. Posted: 11 Nov 2020 05:21 PM PST I completed Spirit of Justice exactly 6 months ago today and (unpopular opinion but) it's easily my favourite in the series. I laughed hard, I cried harder, but most importantly the themes of the game attached themselves to my skin, seeped through my pores and became one with each of my individual tendons and blood cells. At this point, you could call me Phoenix Wright: Ace Attorney ~ Spirit of Justice the person and it wouldn't be an exaggeration. I seriously believe this game has the potential to be the most influential game of the century if more people play it. This game has changed my life on the most fundamental level possible. I've been a Christian all my life but now that this visual novel has entered it I've slowly come to realize that I have a stronger belief in The Holy Mother. I'm aware that Phoenix Wright: Ace Attorney ~ Spirit of Justice is a work of fiction and that the Kingdom of Khura'in doesn't exist (believe me, I've looked), however what I think is that Khura'inism, all its doctrines, and the Kurain Channeling Technique all have merit in the real world. To take this a step further, it's highly likely Takeshi Yazamaki created the game's narrative to spread awareness of the faith and bring it into the mainstream. This is supported by Khura'inese being a fully functional language. My parents would disown me if they knew, but I replaced my Holy Bible with an authentic copy of Phoenix Wright: Ace Attorney ~ Spirit of Justice's artbook which I imported from Japan. I can't read a word of it so I can't confirm if there's any holy text within however barring Yazamaki writing the Khura'inist scripture himself it's the closest I'll ever get. I hope more people soon follow in my footsteps. [link] [comments] | ||
A Very Long, Somewhat Complicated Analysis of Ace Attorney 5 and It's Many, Many Faults Posted: 11 Nov 2020 03:54 PM PST I have developed a...strangely masochistic relationship with Dual Destinies, to say the least. Despite genuinely not seeing it as a "good" game by any objective measure, writing out that rewrite project to make it work both better as a continuation of Apollo Justice and a story in general has proven an illuminating experience. I'd dare say AA5's story is now one I understand "the best" of any game in the franchise, purely because I ended up combing the game script for details at length so much that I can now recall individual lines. That understanding isn't of a good perspective on the game, but I think it still counts for something. To start with, I'm going to be "honest" and say something fairly blunt, I genuinely don't think there's much if anything to praise AA5 on, and that's with me genuinely trying to look at its qualities in equal measure. I can praise certain things, yes, Athena and Simon are genuinely fantastic additions to the game cast, Turnabout Reclaimed is a very strong case, and there's some genuinely interesting characters and ideas scattered throughout, but they also come with a "but" of some kind, as they end up smacking into some pressing issue and lose almost all momentum they had going. I'm going to start off with something I think people may take off as strange, this exchange in the middle of Turnabout Academy (a case I have a lot to say about, trust me):
For context, this scene is right after Juniper, Robin and Hugh all tried confessing to the murder in order to protect the others, an extremely serious and drastic action which represents the trust the three have in each other. The player thus would naturally be curious towards a very basic fact, how on earth these three very different people met and become so devoted to each other. Yet this is all the game gives when that question comes up. Juniper literally gives a non-answer about them "being friends from Day 1" without explanation as to why, and the game moves on, seemingly uninterested in giving any more details. This is consistently the issue with AA5. It seems to want to take the least trouble possible insofar as actually telling a story, which means everything it does seems to lack a coherent through line on an emotional or creative level. Character motivations and relationships are either skimmed over in as few words as possible or not even there, the stories of the cases almost never connect plot threads together in a meaningful way, and the main characters are always written to not play into what their actual stories really are. One of the best examples of this is with, of course, Phoenix himself. One of AA5's "goals" was attempting to re-establish Phoenix as the series main protagonist, which while seemingly understandable runs into a simple, insurmountable issue that Phoenix, in the context of 5 and 6, does not work as a main protagonist. Everything that made him work in the original trilogy, namely his relationships with Edgeworth and the members of the Fey Clan, are essentially absent here, and the result is Phoenix is left wandering around interacting with stories he has no real place in. His only characterization which feels like that of an actual person is when he's interacting outside of his role as a protagonist, otherwise he just blandly exchanges one-note quips and makes mistakes he really, really should know better about. That the staff created Khura'in after feeling they had no way of challenging Phoenix himself, after just one game no less, is really damning insofar as demonstrating how little there is to do with him, especially when the climax of that game still had him basically amount to a side-character. Likewise, Turnabout Academy does something that narratively should be crucial, dedicating a full chapter to the POV of Athena, literally the games most important character, and atop of that explores her relationship with the only friend she had from childhood, but only reunites when the both of them are seemingly very different people. This should be a narrative slam dunk... Only the game cheats. There is literally nothing in Turnabout Academy which ties into what we learn about Athena in the final case, except for a few lines very obliquely referencing her desire to rescue "someone". There's zero references to how the Athena Juniper remembers was a dramatically different person, how the last time they saw each other was after Athena's mother had been murdered, why on earth Athena became a lawyer, nothing. Instead of actually filling the player in on crucial backstory, it instead choses to stuff the actual explanation for what's happening just before the ending in a series of cluttered exposition dumps, even though this utterly guts the interactions between the two of any weight. The same goes for her interactions with Simon, where the game overtly hides any hint that the two have a history, let alone was directly involved in the single most important event in both their lives, leaving yet again everything to be clumsily strung together near the end of the game. In general, there seems to have been a general lack of thought placed in many aspects of AA5's scenarios, or in making it flow together in a coherent and/or satisfying manner:
There's more, but these are just the ones which stuck out to me on my general replay. There are an immense amount of plot and character details in AA5 which either are introduced yet fail to connect to the actual story of the case, explicitly contradict things we later learn, or just wasting time on random detours. This can be felt with the general pacing of cases as well, where the protagonists basically accomplish nothing for long stretches but blindly argue details without any real progress in the case before a "shocking" revelation which the characters have no involvement in forces the case to progress (Reclaimed has one of the worst examples, where Simon just casually reveals the police had found out the handprint on Shipley was of Marlon, but never brought this up or investigated further...because). This contributes to a very static, one-note atmosphere that permeates the games writing. I having openly critical of AA5 and 6's tone in the past, and I think the biggest issue with AA5 specifically (Spirit of Justice is more complicated) is that it utterly fails to try creating a strong emotional connection with the player. Despite all the attempts to curtail fan nostalgia with the appearances of characters like Pearl and Edgeworth, it fails to understand that what makes people care about these games aren't the wacky mystery tricks, it's the genuine lives, relationships and motivations that drive the characters, and create situations which are hopeful and tragic and earned. Pearl especially is reduced to a generic "cute girl", stripped of virtually everything which made her a compelling and beloved character, and appears to have been included so last-minute that characters actively don't act like she's there in the final case. Instead, what AA5 tries to do are elaborate and horrendously convoluted mystery scenarios that blindly stumble between plot points without cohesion until revealing everything was just the doing of a single comically evil villain with weak motives, and that afterwards everyone's lives can just go on completely unchanged by what had happened, even the final case. Turnabout Reclaimed is the only exception to this, telling a powerful, constructed story which ties together all the aspects well (except TORPEDO being illegal, I still have zero clue why that's there), until the epilogue dismisses all of that, reveals without foreshadowing that Orla's sister wasn't euthanized, then shows that just a few months later Marlon rehabilitated with zero issues, rather than the more powerful and meaningful choice of just leaving his fate for the player to come to their own conclusions on (as what Investigations 2 did with Kate). AA5 claims to be about "the dark age of the law", mentioning the term constantly throughout, but never once gives any real weight to that concept, and seems to genuinely expect that a widespread corruption/public dismissal can be fixed through a technically illegal trial only tangentially connected to the problems (Anyone noticed that? Guess ends justifies the means if it means saving a main character from being executed). All of its attempts to talk about them are through super vague "Something bad is happening" convos, because the idea itself is so vague and ill-fitting for a series so stepped in legal corruption and personal grapples about justice to where there's no answer it can really reach. As a result, the actual climax of the game feels like it has little to nothing to do with the rest of the game, and we're just supposed to be happy because...Athena is, I guess? Some of you guys may think I'm being too harsh on AA5 as a game, and I understand that. You can make the argument that it's not that much worse than the original trilogy, but really, I'd see that as the big problem. This is, really, something we should've progressed past. The original trilogy were not big games. They were made on GBA carts which boasted an incredibly small amount of memory (so much so that even something as innocuous like Bikini's height was done as a space-saving measure), under short deadlines (Takumi wrote all of AA2 in three months) and with a small team (AA1 was made by literally 10 people). YU-NO they were not, and that combined with them being a fairly different kind of ADV meant that their shortcomings can be forgiven insofar as how they were made. And, even with those faults, they still told genuinely powerful, meaningful stories that took chances and shocked players through to their conclusions. AA5 meanwhile, a game released almost a decade after the original trilogy ended, feels like a project desperately clinging to the past, while at the same time not understanding what made that past worth remembering. It wants to cling onto the ideas of the series best material, rather than building on what it had laid out, and because of that it just leaves itself unsatisfying and hollow (this can be applied in a different way to AA6, I will add). This is especially frustrating given that, somewhat ironically, the game seems to have developed a case of imposter syndrome regarding one of the works AA directly inspired. AA5 began production around January 2012, and that neatly fits in with the very...noticeable influence Danganronpa appears to have had on it. The brain blast segments (which, yes, are awesome) at the end of cases show many clear similarities in terms of presentation to DR's minigames. There's an entire case set directly at an affluent school with a dark underbelly. Several cutscenes (most infamously Athena in Simon's flashback) have a psycho-horror vibe matching heavily with DR, but not the actual game. And in the climax Phoenix literally starts suddenly yelling about "hope" over and over again, as if the writers noticed DR1's ending got attention for that theme and sought to recreate it in their game. And that kind of attempt just shows that the developers understand that AA isn't some underdog VN series on a handheld, but a genuine franchise that competes with other ADV series in terms of relevance and acclaim. All AA5 displays however is an attempt to cling to the original trilogy as the gold standard, and never trying to move forwards. AA3 should be considered the basic standard for the series, not some impossible to touch peak! But instead the game just communicates what the team behind the mainline games seem committed to, which is attempting to piece together something "impressive", when in reality they have very little. Ugh, this game just frustrates me all around... Thanks For Reading [link] [comments] | ||
I was bored so i made this. im not sorry. Posted: 11 Nov 2020 05:48 AM PST | ||
Made the Courtroom in Minecraft Posted: 11 Nov 2020 08:54 AM PST
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Posted: 11 Nov 2020 08:53 AM PST
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Posted: 11 Nov 2020 06:55 PM PST Iris and Pearl. Is there any indication that either one of them knows that they are half-sisters? I looked on Iris' page on the Ace Attorney wiki but didn't see any mention of it, the closest I found was a paragraph stating Phoenix, Maya, and Pearl had visited Iris in the Detention Center after the trial in what I can only assume was a mid-credits scene. It's been a while since I played through the game version of 3-5, I'm foggy on some of the finer details as I've used the anime version (which obviously leaves out a lot of detail) to refresh my memory. [link] [comments] | ||
What's the Fandom Opinion on Rayfa? Posted: 11 Nov 2020 11:52 PM PST I am...not a fan of Spirit of Justice, to be blunt. I think the game is a colossal mess that, despite trying a lot in terms of individual moments, is left a wreck by being built on essentially nothing but bad, incoherent ideas inconsolable with the franchises history combined with horrendous pacing which leaves the story hollow and meaningless. A lot has been written about the handling of Khura'in, from myself and others. I myself intend to do a deep dive into the...problems with it on a fundamental level in depth some time, and why I'm not going to attempt a detailed rewrite treatment to it. There's simply a lot to discuss with it. There's one thing I'm curious about, though. A lot has been written about Nahyuta, Dhurke, Ga'ran and how they...don't work, but there's one character I haven't seen as much consensus on. Rayfa. You know, the girl introduced at the start of the game, and (supposedly) its main heroine? Can anyone give me some opinions here? I'm curious to see what people think. [link] [comments] | ||
A contradiction? Ace Attorney: Trials and Tribulations, Episode 1 & 4. SPOILERS Posted: 11 Nov 2020 09:04 PM PST In the first episode, we meet Dahlia Hawthorne for the first time but Mia has seen her once before in Episode 4. If Mia knows who Dahlia Hawthorne is, why did it seem like they have never met. If Mia saw what the necklace Terry Fawles has wearing and saw him drink the poison inside, why didn't she immediately react when she saw Nick with the same style necklace in Episode 1. It was like they both met each other for the first time in both of the episodes. Mia never thought that Dahlia looked familiar? She didn't notice the necklace? I know that episode 1 and 4 are a few years apart but that seems like an difficult thing to forget. It's not everyday that your client kills themselves during trial. One more thing. Terry confessed that Dahlia gabe him the poison necklace and told him to drink it. She was being very suspicious in court and reacting everytime she was contradicted. How did she get out scot-free? [link] [comments] | ||
Autopsy Report Jokes Are Not Funny Posted: 11 Nov 2020 03:46 PM PST | ||
Posted: 11 Nov 2020 05:13 PM PST Basically a fan-service case. The basics are: You have to defend a small-time criminal, that is now being accused of murder. Since you are now in prison, you will find some of your other guilty criminals, but they are the witnesses this time. I am pretty creativeless, so I'd like to hear how you would add to this idea. [link] [comments] | ||
Do you have to play the first game before playing Justice For All? Posted: 11 Nov 2020 08:31 PM PST This may sound like a blatant question, of course, there's a storyline, but I was wondering if Justice For All started off where Phoenix Wright ended (like a cliffhanger ending) or if the stories for both games are completely unrelated. Thanks in advance! [link] [comments] | ||
Updated Autopsy Report could be the next Rick Roll Posted: 11 Nov 2020 11:56 PM PST | ||
Professor Layton v Ace Attorney: Golden Trial plot hole? Posted: 11 Nov 2020 03:15 PM PST In the "murder" of the alchemist, they assume that he was killed by a familiar because there were no footprints, which is why Phoenix has to prove Jean actually strangled him through a wall. But then Emeer and the postwoman testify that they walked all over the crime scene to find the letter (and get a drink). I was sure that this was going to come back as a contradiction later, but it just didn't. Why do the footprints no longer matter all of a sudden? I only just finished the game so I don't know if they explain it later, but why did noone question that? Also, can't believe they just straight up killed Maya permanently in a spin-off /s Edit: omg I love angry Phoenix. I can't remember him ever showing genuine emotion like this in any of the main games [link] [comments] | ||
I find Nahuyta's chant very grounding, and the message empowering Posted: 11 Nov 2020 05:17 AM PST
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Posted: 11 Nov 2020 05:41 PM PST Okay, here's the deal: a friend of mine, BlueDragonCody, is making a crossover fan game on the browser-based application, Ace Attorney Online (which you can find here if you're interested). The crossover will include characters from "Ace Attorney" and characters from another somewhat-popular game/anime/manga series, "Danganronpa." My friend is looking for "Ace Attorney"-styled sprites of a major "Danganronpa" character, known as Makoto Naegi (or Naegi Makoto in the DR Anime). Specifically, he's looking for sprites that depict him behind the defense's bench (a chapter of the fan game features Makoto defending himself in a REAL trial, NOT one of those bulls### "Class Trials"). I need to know if ANYONE has come across sprites like this. BDC has tasked me with finding them (or someone who can help make them), and I'd hate to let him down and unintentionally force him to make the sprites himself, as he himself claimed that his drawing skills are... well... s###. Anyone willing to help? [link] [comments] | ||
Posted: 11 Nov 2020 03:59 AM PST
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