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    Ace Attorney Yes she's winning against herself at tic tac toe, what of it?

    Ace Attorney Yes she's winning against herself at tic tac toe, what of it?


    Yes she's winning against herself at tic tac toe, what of it?

    Posted: 30 Sep 2020 05:54 PM PDT

    I Doodle Ace Attorney Characters Week 24: Simon Blackquill

    Posted: 30 Sep 2020 09:09 AM PDT

    Drawing challenge accepted... featuring Edgeworth

    Posted: 30 Sep 2020 09:28 PM PDT

    I made this. It's not good, but I'm proud of it regardless!

    Posted: 30 Sep 2020 05:13 PM PDT

    [Fanart] Smug Trucy

    Posted: 30 Sep 2020 06:07 PM PDT

    Rookie Attorney

    Posted: 30 Sep 2020 08:59 PM PDT

    My second prosecutor drawing: everyone's favourite coffee addict Godot!

    Posted: 30 Sep 2020 09:10 AM PDT

    ����

    Posted: 30 Sep 2020 07:19 AM PDT

    I maked an AA6 Wallpaper, based on the 3DS Theme. I don't know if it's good or not, but I share it here anyway !

    Posted: 30 Sep 2020 11:47 AM PDT

    Phoenix Wright: Ace Attorney (Character Headshots)

    Posted: 30 Sep 2020 01:23 PM PDT

    Turnabout Sisters official lyrics from Turnabout Tunes Soundtrack

    Posted: 30 Sep 2020 07:21 PM PDT

    Say something you like about your least favorite character

    Posted: 30 Sep 2020 01:09 PM PDT

    I'll start: Ben is slightly less aggravating in the anime, slightly.

    submitted by /u/Hotel-Japanifornia
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    go watch ace attorney anime voice acting outtakes.

    Posted: 30 Sep 2020 10:44 AM PDT

    you wont regret it. they're gold.

    submitted by /u/ItsJust_EmmaBro
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    What is the absolute worst order to play the games in that will cause the most amount of confusion and frustration?

    Posted: 30 Sep 2020 07:26 AM PDT

    It's common for newcomers to the series to be a bit unsure as to which order the games should be played in - how would one destroy their experience entirely?

    submitted by /u/ByeBicycleBye
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    I drew wholesome Blackquill for my birthday, I got the android port for DD.

    Posted: 30 Sep 2020 12:54 AM PDT

    Which characters do you wish you could see interact?

    Posted: 30 Sep 2020 12:27 PM PDT

    The format of Ace Attorney leaves a lot of characters confined to their own games or cases, never to be seen again due to getting incarcerated, lacking relevance, being from Investigations, or existing in a totally different century. The vast majority of them are destined to never meet, however fun it would be to see them go at each other.

    If you could break this inevitability, which characters would you put into the same room together? Despite being in the same case, Calisto and Manfred never properly interact and a trial with them at opposite benches would be a sight to behold

    submitted by /u/ShinyGreenButton
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    Ace Attorney Short Film "Beautiiful Days" Casting Call

    Posted: 30 Sep 2020 04:08 PM PDT

    https://www.castingcall.club/projects/ace-attorney-short-film-beautiful-days

    I've been working on a short film recently focused on the days following Trials and Tribulations' ending. If anyone would be interested in voice acting, please let me know! If you'd rather not audition through Casting Call Club, please let me know. My discord name & tag are available on that page.

    submitted by /u/Muhammad_Sban
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    What i want for AA7

    Posted: 30 Sep 2020 11:09 PM PDT

    Mia Fey. She should come back and see how wright has accomplished, and all the cases, and congratulate him or something else. She would be a cool addition back and be nice to see.

    Lana Skye. For personal reasons, i kinda want lana skye to come back with Ema. If Ema can come back, why not her sister?

    Apollo Justice returning to America. It seems like a good fit.

    Athena Cykes. But this time, only herself as a defense attorney. She feels so underused, especially in AA6. I want her to have her own trial, by her own self.

    Needless to say, Phoenix, Maya, Pearl, Ema, Edgeworth and Trucy also.

    submitted by /u/Bennettchan18
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    Let's Rewrite - Ace Attorney: Dual Destinies (Part 3) [General Spoilers]

    Posted: 30 Sep 2020 01:20 PM PDT

    Cosmic Turnabout/Turnabout for Tomorrow:

    These are both functionally one long case, so I'll lump these together. Blackquill teasing the Judge is hilarious in 5-4.

    First is kind of a design choice—I'd just adjust Apollo's coat over the shoulders thing because it looks stupid. Just have him wear the jacket instead of going all anime cliché on us. I'd also adjust Athena's design a bit to get rid of her glove. It does get brought up in a later sequence because Apollo brings up that she wears her glove when the issue of the hand the killer holds the lighter in comes up, but it conflicts with a later change, so we'll have gloveless Athena.

    During the portion where Apollo storms off like a big edgelord and Athena points out how he's feeling angry, we'll actually have a moment where he asks Athena to take a look at this case document and evidence, which is just some throwaway item (specifically not the lighter) that Athena holds and looks at while Apollo keeps talking. He then tells her rudely and coldly that he'll be leaving and shuts the door without saying anything else after getting the evidence back.

    The reveal later in the game is that this is not actually Apollo, but the phantom disguised as him. Maybe a mini segment of the Phantom creating a distraction to explain how the real Apollo didn't happen to walk in during that time. The reason for this scene is for a way for the Phantom to get Athena's fingerprints on the lighter. Apollo finds maybe a mini-globe at the space center that makes for an easy round object for Athena to hold and then he lies saying Apollo later determined it wasn't relevant to the case. Once he has a sample of her prints, he can then get them onto the lighter and claim she had it as the weapon. A similar contradiction occurs in Rise from the ashes where there's a screwdriver added to your evidence, and the screwdriver on its own isn't relevant, but the fact that Gant sent Edgeworth to deliver it (and thus move his car there) was.

    3-5 has a nice moment where Dahlia, who the player is believe is Iris at that point, goes out of her way to tear Phoenix down just for the hell of it and it's a well-executed scene and you could do something here with Apollo.

    In the game proper, as much as I like the Phantom, it's still banking on a lot to just fake fingerprint data. This not only lets him show off more of his abilities as a disguiser, but he could just have scenes like this designed to tear apart the wright anything dynamic from the inside by causing so much distrust among them. It also makes him a lot smarter because the prints on the lighter are Athena's and there'd be no way to prove conclusively that he disguised as Apollo. He got a sample of her prints that would later be used in the lighter.

    The Phantom I honestly felt was a pretty solid killer, but he folds way too quickly at the part with the fake fingerprints because it was such a massive risk on his part and he's better when he has everything prepared. This and one other change will make him a lot harder to break on the stand.

    I think introducing a segment just contextualizing perhaps the research funding behind the space center as well as the Phantom and exactly how they became the way they are (perhaps some kind of sci-fi style experiment conducted on them or something that altered their psyche) would be really good, and you could use this as a way to introduce Aura Blackquill as a witness.

    She's an excellent character in this case, surprisingly human. Blackquill's entire goal is to connect this to the Phantom, so he could reluctantly have her as a witness who maybe has extensive knowledge on the Phantom or something. This is where have a segment where you don't contradict her, but just press her on everything for extra information. I don't need to point out what kind of amazing material you can get from her maybe snapping at Simon and the two of them going back and forth in court.

    Next, the remaining portion with Cosmos is fine, and it's honestly cool to have a case end without finding out who the killer is. The game does easily condition you into thinking there's nobody else left to cross, so it has to be Cosmos. In this change, even with this rewrite, the player might just think it's Aura Blackquill.

    We'll also still have our journalist lady providing coverage on the incident and she'll make for a viable red herring as well. Splash in some cynicism about the coverup behind the launching and it'll only further fuel her distrust with her saying none of the higher ups care about anything besides lining their pocket. We'll make a point that she does not testify at all in case 4 for the player to suspect her as a more reasonable culprit come case 5.

    Cosmic Turnabout will end with it looking more like Starbuck isn't the killer and thus not the Phantom. Blackquill, banking that Fulbright just finished his investigation of the area, calls him to the stand as a witness. It's stated that Fulbright was looking for evidence to help the defense, but Blackquill would still know that he was investigating, he just doesn't know what. Blackquill will demand he share his findings at once. Blackquill's intended witness was killed, Cosmos was utterly discredited, Aura didn't see the killer's face, so I could see it as a last-ditch effort.

    A distraught Fulbright will begin testifying but dodge the question. Athena will catch on that he's emotionally a mess and requests he be given a therapy session. It's at this point that you begin a Mood Matrix segment and see that he's overwhelmed with sadness and shock. Athena will probe the lighter and Fulbright reluctantly presents it with it showing that Athena is now the prime suspect. He'll later point out that he was so sad and surprised when he saw the results pointed to Athena and was hurt that he tried so hard to help you only to damn Athena badly and play perfectly with his detective act. In the case proper, Fulbright just kind of shows up and says he didn't have time to check the results.

    In this version, his true goal of is to establish to the court in no unclear terms that he has emotions since they're starting to connect that the Phantom supposedly is this emotionless monster, so he'll use it later when he's on the stand and it makes for a cover for the player to be misled. They later discover that the Phantom does experience emotions and can even control them, so they'll try to argue he's faking later.

    Journalist lady will be a witness at the beginning of 5-5, where it's shown she's the one who took the supposedly damning picture of Blackquill that's central to the case. She can replace a bit of the Judge's precious robot child's testimony and go from there. She'll be feeding the public live information about the trial for her exclusive scoop and make sure to keep everyone informed with what's going on with the hostages too.

    I'd also bring up a brief segment where the perspective shifts to Trucy's PoV where she has a conversation with Aura, and Trucy tries to probe information out of her. It's understandable that Aura would hate Athena for (in her view since she suspects her as the killer) leading to Simon's death and Metis as well. Maybe a line where Aura says that Trucy'd never know what it's like to just have someone close to you up and abandon you over such a stupid reason.

    Trucy: internally screams in Zak Gramarye

    To be clear, Trucy would and should not sympathize with someone literally holding her hostage, but the scene is basically meant to give gay robo mom some more screentime, because they struck gold with her and should get their mileage out of her.

    To give him time to react to other characters, Apollo will act as Edgeworth's assistant because that's where the evidence leads him and he questions if both the past and present incident have the same killer. It's at this point that he'll also be able to bring up the fact that Trucy is still under threat. But even he'll be speechless when Edgeworth asserts that Athena took her mother apart and will be a bit reluctant. He won't blindly defend Edgeworth but instead say "I don't think it's Athen but I don't think it's not her either. I just need to follow the evidence, Mr. Wright."

    Next, I'd alter the motivations of two characters—Aura and Edgeworth.

    Aura will still take the hostages but is specifically motivated to force the police's hand and retry Simon's case. Given that Phoenix is the one to propose the re-trial, she was intending to torture/kill Athena as her initial demand, but I feel that this'd help Aura's motivations connect a bit better. A lot of the appeal to me is that despite all her talk about how she prefers logical machines to human emotions, she is acting completely on her feelings for her brother here. That's not a criticism of her character, I love that her motivations are largely selfish and personal, that she flat out says that it was her actions that allowed the truth to come to light, and that she boldly says she has no problem killing someone who hurt someone close to her…to a lawyer no less.

    I know some people feel that this case rips off 2-4 a bit, but I feel that this will better address that. Aura was more just trying to get revenge and the re-trial isn't so much specifically to force Phoenix's hand like De Killer's kidnapping was, it's to force the re-trial moving. She's angry by the realization that it's not Athena, but it's not as if she refuses to accept it as the truth. She's still following the evidence and surrenders herself the moment Simon's found innocent, so just having her with this plan from the start makes more sense. Considering she's pulling the same move as Jake Marshall where she's trying to commit a serious crime to deliver justice for her brother, it'd be more fitting. I never got the impression this case apart from both having kidnappings was that like 2-4, because the motivations behind it are to two different ends. This case barrows far more from 1-4 and 1-5 in its structure and characters to the point where you can pinpoint nearly every witness back to their respective slots in those two cases.

    As for Edgeworth, his behavior here really gets held back by how the game portrays the dark age of the law. As I've said before, a systemic issue of distrust brought about by social pushback from common people is not as cut and simple as they game makes it out to be. Edgeworth during multiple points in the case pushes for Athena not just because the evidence says so or because they're being strong armed into this case by Aura, but also because he believes unveiling the truth will put the DaotL to an end which…no?

    Even if it turned out that Athena was the killer, it wouldn't immediately eliminate public distrust. It wouldn't change the fact that Simon still committed perjury and made a false confession, it wouldn't negate the supposed numerous cases of forgery and lying that bring it up. The game really tries to oversimplify the issue by tying everything into a single easily identifiable bad guy that if defeated will solve everything.

    The game pretty much has to end on the point that this is a step in a good direction but there's still plenty more work to be had.

    The other issue is that while Edgeworth is one to stick to cold hard reasoning and logic, it's also a little silly when the game acts like he's completely emotionless despite there being three people he on some level should be able to sympathize with instead of just being "logic yay because people remember Wright vs Edgeworth."

    Edgeworth was literally in Athena's exact scenario himself. He could sympathize with Apollo for wanting to follow his path of evidence even if it means suspecting someone close to him. He should be able to sympathize with Phoenix for fighting against all odds for an assistant/friend even if it means he goes down too. Edgeworth did the exact same thing with Kay and threw away his badge in service of it. Edgeworth managed to sympathize on some degree with a murderer who framed two children, one of whom was Kay for the murder of a nation's (fake) president so I don't think it's a stretch to frame his behavior a little differently.

    I'm not saying he has to be 100% nice and not troll Wright (that "something you proved earlier ended up proving your client's guilt? That is vintage Phoenix Wright" was a pretty funny line), but I feel having Edgeworth come at this with a perspective of "Wright, the evidence doesn't agree with you. I understand your position, but there's only so far I'm willing to go with your conjecture" would work a lot better for him. Having Edgeworth primarily concerned about "ending" the DaotL implies he views this large-scale systemic issue as something that can be cleared away so simply.

    It'd be a nice form of progression to indicate Edgeworth isn't the same when this case gave him so much material to sympathize with several people but still ultimately must turn against them to help them. He clearly isn't happy about indicting Athena, but he could come at it from a perspective that if she's innocent, then this will bring the truth to light. Given how the case plays out, it's not as if it's unreasonable to think it's her.

    Also, we could have Aura testify herself and show a video feed the way they do in 5-DLC rather than showing the robot. A lot of moments like her expressions are too good to pass up.

    As the case progresses and the photo of Blackquill is revealed to actually be his saving grace, journalist lady will apologize and agree to print a retraction and by the end of the case make sure to reflect as much as possible. Once the case ends, she'll still point out that it won't end a lot of the very valid complaints about the legal system they keep bringing up. They'll still have to continue working to improve public opinion.

    Have a bit where the Judge demands the Phantom submit his gadgets as evidence—not because he thinks they're relevant in any way for the trial, but because he thinks they're cool and is hiding that he wants them for himself.

    Apollo does his thing and calls in the second trial because that still hasn't been resolved yet and it's where he makes it even clearer that from the bottom of his heart he wants to be wrong. I think that making him an edgelord earlier can be better justified by just not having it be Apollo at all and that he instead is still not willing to just ignore the evidence.

    This is the same dude who decided to turn against Kristoph with very little prodding when the evidence pointed his way, so I don't feel him suspecting Athena is out of the question. One of my favorite lines is him answering with "I don't know" when asked if he suspects Athena and Aura jumps in with "what's wrong with saying I don't know? It's a perfectly rational way to look at things." The two of them have a really great dynamic and it goes a long way in having the player understand Aura's perspective as well.

    Of all the pointless animated scenes in this game, we don't get an animated cutscene of Fulbright leaping onto the ladder? C'mon.

    Finally, the Phantom is brought up and has much better evidence to work with. The segment with the fingerprints can be expanded a bit more because this time they actually are Athena's fingerprints and proving that he faked them becomes significantly harder. They also question how he pulled off the mood matrix change with him earlier but now they conclude that the Phantom does experience emotions but controls them.

    I rather like the little bits where the Phantom has a lot of dissonance in not knowing what expressions to use with which emotions since he prepared most of them in advance.

    I think rather than the Moon rock, the sort of final blow of evidence should be that little Athena or her mother made a purely emotional move that any other killer would have likely spotted right away, but the Phantom overlooked because lol feelings.

    There's a similar contradiction in 3-5 where you know Pearl has to be the one to put the gravy on the poster because you have to look at the evidence from the perspective of a little girl who had trouble reading. Maybe the rock was in multiple pieces and Athena does something specific with it not because she's trying to hide it, but because she knew it'd make her mother happy. The Phantom doesn't consider that and gets fucked over by a completely emotional move.

    Either AJ or SoJ will be next on the list. Injustice we trust.

    submitted by /u/BSWolf777
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    How did you get into the series?/Review of The First Turnabout (1-1)

    Posted: 30 Sep 2020 09:03 AM PDT

    I remember when I first played Ace Attorney. I must have been 12 or 13 years old, and I had exactly enough WiiShop points to buy one $20 game. I was caught between Phoenix Wright: Ace Attorney, a game I knew very little about but fulfilled my bourgeois dreams of being a lawyer, and Strong Bad's Cool Game for Attractive People: the Telltale point and click adventure. Strong Bad had been recommended by a friend, and its sense of humor seemed right up my alley. However, something prevented me from impulsively buying that game like any young teenager would when presented with money. After a week of deliberation, I was still at an impasse of what to buy. So I took a quarter and taped small labels to it: heads was Ace Attorney, and tails was Strong Bad. My mind raced as the coin flipped through the air, and when it landed I found myself dismayed that Strong Bad glared back at me. Bucking fate, I immediately purchased Phoenix Wright: Ace Attorney on WiiWare. Since that day, I played the entire trilogy on Wii, before jumping to the DSi for Apollo Justice and Ace Attorney Investigations: Miles Edgeworth. I purchased Dual Destinies upon launch. Since then, I have not played these games much, although I thought of them constantly. I figured now, as I begin my first year of a Master's program in History, would be an ideal time to relive my nostalgic memories of this quirky, and often uneven franchise.

    The first case of the very first game filled my brain with endorphins as old memories rushed back. It is perhaps the case that I have replayed the most since my initial run through the series - in the same way that I have seen Star Wars Episode I: The Phantom Menace the most of any Star Wars movie. In order to replay the game, you have to start here, and many many times I have failed to replay through this series. That is no fault of the first case, however, which I think is extraordinarily written to draw the player into the world of Ace Attorney.

    Of all the cases in the series, this is the most grounded I believe. The characters are not over-the-top, the contradictions are fairly obvious and based in a tenable reality, and the situation as a whole is very realistic. The young-woman murdered in her apartment, fortunately, has its bite taken away by the rush of slasher-pics from Halloween onwards. Yet the opening cutscene, dripping with technicolor blood sets a menacing tone for a series that evolves to such insane heights. Furthermore, revealing the killer in this cutscene disappointed me as a kid because I assumed all of the cases would follow this format and the mystery would be less interesting for it. Now, I look at this reveal as such an elegant way of guiding the player through the tutorial mission. Rather than focusing on who is telling the truth, the player can focus on the basic loop of the game - find contradictions in testimony, and present the conflicting evidence. Although the tutorial missions of later games begin to feel outdated and tragically slow, the essential guide through the mechanics of the game in the first case never outstay their welcome for the new player.

    Our hero, Phoenix Wright, begins his epic tenure as Japanifornia's most successful attorney with little-to-no understanding of how a courtroom functions. Mirroring the player's own confusion in this alternate reality of Asian-American legal systems, it only cements how excellently the character develops throughout the later games. We are getting ahead of ourselves here, however. In the first case, he is instantly lovable, expressing qualities of loyalty, righteousness, and his trademark snide sense of humor combined with the hilarious mental exhaustion expressed when ole-Judgey (more subdued here in both his humor and stupidity than later cases) asks for the victim's name. Mia Fey is equally well-presented, as our authoritative and genuinely caring boss. The same cannot be said of Mr. Larry Butz, a series irregular who develops as a lovable goof. Here, he is nigh-insufferable in his constant wailing about cosmic unluckiness. All of this is to be expected of the SO of a recent murder victim, but his turn at the end of the case to flirting with Mia is annoying at best. Our villain, Frank Sahwit is enough of a buffoon to allow brand-new players to progress without getting hampered by the game's internal logic, all made the better by his disgustingly memorable breakdown Winston Payne is fine, full-stop.

    Overall, the case is fine, although a few of the twists-and-turns (that statue is a clock) hint at the rollercoaster energy of later cases. Nothing is too difficult, and clocking in at only 45 minutes, it is hard to fault this case on much. It is worthy of commendation for effectively setting up the entire series, both in its mechanics and in establishing some of the core group of characters. Especially impressive is how well Mia is presented as a lovable constant in the life of Phoenix, only to make the next case's tragedy even more crushing.

    Several years later I returned to Strong Bad's Cool Game for Attractive People on my computer. I was shocked to note it was in reference to a long-dead Internet comic I had never read. It was funny, charming at times, and a solid point-and-click from the former king of the genre. But boy am I glad the pull of Phoenix's pointy hair in the silhouette WiiWare cover for Ace Attorney roped me in for an unforgettable ride.

    P.S. I intend to rank the characters and the cases of the entire series in these tier lists! Note: I am attempting to judge the characters based on how what I have seen of them in the replay only. Thus, characters will change positions as they appear in more cases. For the cases themselves, I am evaluating them in regards to my memory of all the other cases I have played, and will probably remain quite static as I continue this intended series of reviews.

    Let me know what you thought of The First Turnabout, and your memories of how you got into the series as well!

    submitted by /u/TechnicalFuel2
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