Ace Attorney Weekly Poll [12]: Who is your favourite culprit from Trials and Tribulations? |
- Weekly Poll [12]: Who is your favourite culprit from Trials and Tribulations?
- [OC][Fanart] I drew some Ace Attorney characters
- Massive Theory I Have About Dual Destinies Ending
- [OC] Mahou Shoujo Mystic ★Maya ???
- Miles and missile
- AA Investigations 2 is way better than I was expecting
- About Godot...
- Miles Edgeworth Ace Attorney 3: The Prosecutor’s Adventure
- Butterflies and Hawthorne (OC FANART)
- How Maya found out (Wrightworth warninggg)
- Google Survey: Least Liked Character Among These Ones?
- If Ace Attorney followed the Persona Detective trend
- My objection.lol. Among Us flavoured
- Second favourite judge?
- Which Payne is the Ultimate Payne?
- Comment Debate: If tomatoes are fruit, does that make ketchup a smoothie?
- Just finished Professor Layton vs. Ace Attorney
- edgeworth is now a lobster
- I'm kinda cosplaying Edgeworth for Halloween and I need help.
- Favorite Assistant?
- The Cause of Every Problem in Modern Ace Attorney
- Ace Attorney Investigations manga
Weekly Poll [12]: Who is your favourite culprit from Trials and Tribulations? Posted: 17 Oct 2020 01:02 PM PDT | ||
[OC][Fanart] I drew some Ace Attorney characters Posted: 17 Oct 2020 06:30 AM PDT
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Massive Theory I Have About Dual Destinies Ending Posted: 17 Oct 2020 05:40 PM PDT I think it's fair to say Dual Destinies is, overall, one of the less liked games in the AA franchise. A combination of unsatisfying characterization, cheap, lazy writing and a number of other issues leaves a game which was supposed to be possibly the biggest in the franchise feeling like a rather hollow, played entry in the long-running ADV series. Among the most glaring of these unsatisfying leads, however, was easily the phantom. The idea, on paper, was fantastic. A truly enigmatic, illusive mastermind responsible for the deaths of the heroes loved ones, who bares no face or emotions, and is in the body of someone the player was made to care about. All of this was there for a truly fantastic villain on par with the best of the franchise...and yet the character is nothing. Despite the shock of the reveal, nothing is done with it afterwards. The phantom is treated as just another villain, makes some truly baffling decisions which strain credibility, and is never given a backstory or strong motive. He just...exists. However, I think this isn't the full story. While the phantom might seem like a lazy, poorly thought out twist on the surface, I think it is indicative of something far more interesting, a hurried, unstable replacement for the original, much more interesting and complex ending, which the writers were unable to go through with. Call me Pierre Bayard, but I think this might just make you look at Duel Destines a wee bit differently. ~~~ 1.1: Proving the Existence of Rewrites So to begin with, we need to establish one simple, very important premise; that the phantom being Fullbright was not the original intent of the story. Fortunately, while we can't confirm that explicitly, we can more or less confirm that implicitly. First off, the supplementary evidence of the lack of narrative references to the reveal outside of the confrontation itself. Fullbright is written in a way that seems very much more directed to him being a person and not an emotionless spy. He allows himself to be attacked by Blackquill on a constant basis, messes up evidence collecting due to his own foolishness and, most infamously, tells Phoenix and Athena about the existence of the phantom in connection to the HAT-1 Miracle, something he in no way needed to do. While you can argue that this is him acting the part, it is a shaky explanation at best, especially when one considers it is a major plot point that he has no emotions. Likewise, once the confrontation is done with, nothing in the text explicitly draws attention to Fullbright being dead and impersonated by a murdering villain. The line is given as a casual handwave partway into the reveal, and no one is shown morning Fullbright like the other victims, which is especially strange given that he was a main character. In general, Fullbright has no real weight given to his fate, which is very unnatural and strange as a writing choice for a supposedly lovable comic relief character. As is often said in AA, though, hard evidence is what is most important. So do we have proper evidence towards the reveal being rushed into the game? Why, yes. An analysis of the phantom's character model shows that it is broken as shit. The breakdown, especially, features such delights such as the arms contorting in unnatural ways or the head literally vanishing for a frame. Datamining also reveals that there are a plethora of unfinished/unused animations for his various heads during the confrontation, something not present for any other characters (the only other animation left unused is an early version of Tonate's breakdown). This is compounded by the very rushed manner the model is stored, with Fullbright's body kept as separate to all his heads, and then a sixth, identical model used for the breakdown! This kind of internals clusterfuck is something...unlikely to have happened were the phantom something the developers intended from the start. The arms, in particular, those kinds of distortions wouldn't happen normally if the the model was made with it in mind (remember, breakdowns are decided on in the concept stages). The sheer amount of errors, unnatural details and clipping issues points to a single truth here, the phantom's model had to be made in a hurry, and if the the final villain of the games model is made in a hurry...chances are high it wasn't decided on from the start. 1.2: So What Was In The Original Drafts? So, we have another pressing question then, what was the original plan? Well, this is far more tricky question to answer, but there is something we can use, the games anime cutscenes. As anyone involved in development of a project would tell you, the use of animated cutscenes would require the scenes to be commissioned, story-boarded, animated and voiced, all based off the story materials provided. That takes a lot of work, and pointedly has to accommodate for if the story itself changes (which is why very few games use anime cutscenes nowadays, most likely). So, if a scene was more or less completed, it's likely that it was made from an earlier point in development. And, as it happens, there are two scenes in AA5 which do just that:
So, since we have more or less established that the cutscenes were designed outside of the final game, we can look at something noteworthy. Wanna know what lacks an anime cutscene, despite being the biggest twist of the game? The phantom reveal. Wanna know what absolutely does? The NR-1 incident, and Athena and Simon's roles in them. Metis' murder is shown in not one but two separate flashbacks, and we can identify that it was always the intention because the katana is in both. So, then, the most important event in the backstory was most likely always intended from the beginning, yet somehow the culprit of that incident was a last-minute decision. What gives? 1.3: The Thematic Throughline of Dual Destinies So, with the objective evidence more or less established, we now have to get into the more difficult part, laying out the theocraticals. Which, in this case, goes on a pretty clear through line developed over the cases. For starters, in Turnabout Reclaimed (which, going off datamining, was supposed to be Case 3), there is a strange scene in the second investigation where Blackquill exchanges some key words with Phoenix:
This scene is odd for a number of reasons (it's the one time Blackquill is ever even indicated to be involved in investigations, for one thing), but the thing that must be brought to attention here is that this scene isn't resolved. After Fullbright calls for Blackquill to leave, him doubting Phoenix's motivations is never given a proper payoff in the text. It is, quite clearly, a remnant of when the case was part of the game. Now, cut ahead to Turnabout Academy, we get a very noticeable scene where Juniper expresses her despair over her situation after seeing Hugh in the hallway:
These lines seem rather meaningless in the context of the game itself, but read them under the knowledge that, in the original draft of the case, Hugh was on some level involved in the case, and likely due to his secret (that his grades were bought by his parents). Suddenly, this seems like a genuine step of trying to give the idea of accepting the truth that Juniper's friend might have done something genuinely, terribly wrong, which is reflected in the later cutscene when Hugh reflects on his friends, but isn't nearly as neat with the final scenario, where Hugh even being the culprit is dismissed pretty bluntly by how bad a liar he is. Lastly, there's two critical lines from the big case, which are crucial to understanding this theory. First, from the talk with Apollo in the Case 4 investigation:
And, Blackquill's big line after he reveals what really happened seven years ago:
These lines are crucial to the reconstruction we are preforming, because narratively they complete each other. Apollo doubts that the truth he wants (the honest fact about who killed his best friend) is the same as the truth Phoenix wants (proof that he can defend the innocent), then after constant prodding Blackquill tells the horrifying story of what happened, and tells Phoenix the truth he wanted is right there. Now, with this in mind, reflect back on a character who I think most fans have forgotten, Aristotle Means. Means is considered a very weak villain by fans, and for good reason at that. Despite getting more screentime than the majority of culprits (especially one who isn't the villain of a concluding case), he never is able to establish a solid motivation or personality. Instead, his entire character is built on him near exclusively repeating his "Ends justifies the means" philosophy over and over again, to the point of it grinding on even the characters, and seemingly exists as just a throwaway villain to justify Turnabout Academy itself. However, remember that Blackquill scene from Turnabout Reclaimed? Look at it, and now remember that the writers made the very purposeful decision to make Means not a prosecutor or judge...but an attorney. An attorney who, in the name of defending their client, would just ignore the truth in favour of just trying to fabricate it. Place this, also, with Marlon Rimes, who is a culprit who Phoenix has to prove didn't actually intend to kill his victim and in fact risked his life trying to save. A culprit, I might add, who was motivated out of something which the truth was was just a horrible misunderstanding. Could the intended main thematic line of Dual Destinies have originally been the idea of interrogating what the "truth" is for Phoenix and Apollo? It would fit, especially when you consider the game before it, which was also done by Yamazaki, was Investigations 2, which's thematic conclusion was all about Edgeworth making the decision to keep pursuing the truth no matter what. Under this line of reasoning, Dual Destinies would act as an extension to those ideas first examined in the earlier game. 1.4: Unpacking NR-1 So we now have three crucial elements established; the strong evidence pointing to Fullbright being the phantom being a last-minute decision, that the backstory event of Metis' murder was likely always planned, and the seemingly consistent reconstructed narrative pointing to some kind of terrible truth. With all that in mind, we get to the most important story here...deducing what really was supposed to happen regarding that fateful October 7th. For starters, we need to investigate the text some more, in this case what is said about Athena's childhood and the exact nature of her mother, which we have a whole bunch of references to in the final case. First, we have the meeting with Juniper in the museum, which is pointedly when Athena's backstory is first revealed.
Next, we have the meeting with Aura in her lab, which relays important information about what Metis "research" was:
Worth noting that Aura in the same scene refers to Athena as "emotionally unbalanced", and moreover actively suspects her of being the "culprit" behind both incidents. This is important, so keep it in mind. Now, the most crucial one, the meeting with Athena in the detention center in the final investigation. First, when asked about her mother's work:
Then the matter of her headphones:
Lastly, about Ponco's bandages:
Obviously, all of this recapped is leading towards the games most infamous scene, the freakishly dark flashback from Simon were he witnesses a wide-eyed Athena having her mother dissected, thinking that she could be repaired. Of course, this is shortly after dismissed as the result of a repressed memory of witnessing the phantom killing her mother, an incredibly cheap reveal that doesn't fit a number of details, but seemingly works...only we have one little problem. If the phantom didn't exist, who the hell was going to be the killer? If we're to assume all the characters in the game were the ones available by the time the models were finalized (which is highly probable), then we run into gigantic gap here, if the phantom was provably a late-decision with no basis in the original story drafts, then we're left with a problem that there is no actual candidate at all for Metis' killer. Besides Athena and Simon, there's only two characters who even were at the station storywise, one being Aura (who was literally in love with Metis, and whose actions are built around avenging her death) and the other Director Cosmo (who we know from the artbook was always intended to be the first half of the case confrontation). So, we're left with two possibilities:
But wait, if that's the case...oh dear... 1.5: The Smoking Lighter By far the most baffling, perplexing and overall nonsensical detail in all of AA5 is the lighter. At the end of Case 4 (or, rather, Case 5 Part 1), it is proven that the HAT-2 launch was faked through the switching of the launch pads, but zero evidence has been given absolving Starbuck of Clay's murder. All hope seems lost...then Fullbright shows up, with the distinctive lighter the killer possessed, and says that the prints on it belonged to Athena! But wait...why the hell would the phantom do that? He has no reason to personally frame Athena, least of all because he's supposed to have no emotion, and she doesn't even recognize him. He specifically committed the bombing to eliminate potential evidence, and has victory right there! The prints aren't even Athena's, but Clay's, so if anyone looked at it, he'd be found instantly. And, if this was built on him knowing Athena was there at the time, why didn't he kill her? Of course, unless in the original draft, Fullbright was a real person, and the evidence was given to him by someone with a reason to frame Athena. Like Aura. And suddenly...everything clicked with me. ATHENA WAS SUPPOSED TO HAVE BEEN THE CULPRIT OF THE NR-1 INCIDENT 2.1: What The Original Story Was Supposed To Have Been The truth behind the NR-1 incident was exactly as Simon described it. Athena was, as a child, caught in the difficult situation of believing her mother didn't love her as anything but a research subject. On that October 7th, Metis made the plan to reveal a treatment for Athena so she could head outside without her dampening headphones, but when she prepared to reveal this as some kind gift, Athena freaked out, misinterpreting the words as Metis planning to somehow delete her emotions. In her panic, Athena, not understanding the seriousness of the action due to her upbringing, stabbed her mother fatally and then tried to "repair her". Simon, realizing of what happened, took the fall to protect Athena, and was placed on death row for his crimes. Seven years later, Athena broke into the Space Center just as the Hope Capsule returned to earth, intending to steal the evidence out of the belief that it contained the evidence that could prove Simon innocent. Things went wrong however when Aura, in her plan for revenge over Metis' death, bombed the HAT-2 site. While the incident occurred, Athena confronted Clay and got into a confrontation with him, leaving her blacking out, before Aura then arrived at the scene herself, killed Clay, then planted Athena's prints on the lighter with the intent of framing her for the crime once the time was right. This version of events clears up a number of innocuous and strange details:
2.2: Who Caused The HAT-1 Miracle? So, while this provides a compelling case for what Yamazaki's original plan for the games story was, it does have a few contradictions it needs to answer. Namely, who caused the sabotage of the HAT-1, something which is decidedly tricky to prove if Metis death really was just a horrible accident. And, like the murder itself, without the phantom there's no real candidates…which is why we instead have to turn our thinking around, as the series itself would say. Rather than trying to fit the HAT-1 into the original story, I'm purposing that HAT-1 being intentionally sabotaged was itself the rewrite. There is, oddly enough, no visual evidence ever given to it being intentionally sabotaged, or anything even visually referencing besides a single CG depicting the HAT-1 Miracle. This suggests it did go wrong in the original drafts (Starbuck's character doesn't make much sense without it), but there was no meaning to it beyond a background element. My evidence for this is in one of the more baffling details of the final case, Cosmos switching the launchpads. At the end of Starbuck's trial, Cosmos despite having the ruse found openly refuses to explain himself, or why he had Starbuck drugged. Which is...strange, since the reason (he was protecting his men) doesn't seem like something he'd want to drug Starbuck over on the basis of him "blabbing"...unless the plan was that the HAT-2 bomber was to be Aura. This creates a much more logical scenario. Cosmos figures out that one of his men is planning to bomb HAT-2, but is unable to know who. Since he can't risk the danger of the traitor finding out by calling it, he devises the plan with Clay to fake the launch via switching the pads, and has Starbuck drugged so to avoid the risk of the plan leaking. This papers over another baffling plot hole, that somehow Simon was believed to be a spy and killed Metis because of that. Which raises serious questions as to how that be the case when even a basic background check would disprove that, and why the ever living hell a government spy would be allowed in a normal prison. Because, in the original draft, Simon's only believed crime was murdering Metis for no known reason. 2.3: Addressing The Cutscenes And now, we reach what the rival prosecutor would probably refer to as the "fatal contradiction". I have been operating all this theory under the assumption that the anime cutscenes were all from the earlier draft of the game. This is essential, because not only does it create the basis for a lot of the theory, but it is needed to essentially support the idea of the rewrites even existing. This, however, creates a bit of a problem in the final cutscene of the game, where the main trio cheer Starbuck on as he finally enters space. Which decidedly does not have references to Athena killing Metis, or even seemingly fits anything that I've purposed. If we are operating under the idea that this is the ending, then seemingly this kills my theory dead. Or does it? Rewatch the anime cutscenes again. Notice something? Because what I noticed was that the quality of the cutscenes on an artistic level see a drastic downgrade in the final case, with far fewer details and working camera shots, and far more still frames, janky movements, and stiff angles. This is consistent throughout the case...with one important exception. What is strange about the final cutscene is the quality of the final scene seems split. The shots of HAT-2 taking off and characters directly watching it are animated on the same level of detail and polish as the majority of cutscenes, but the shots in the control room are animated terribly, with horribly cheesy and unnatural effects for Athena and Apollo's reactions. Those scenes are on par with the other Case 5 cutscenes, and don't match the tone of any of the others in the slightest. Because I purpose that the final cutscene is not one scene! Rather, it a re-edit of the original ending with new footage to paper over the changed story! And, sure enough, if we look at this from angle, something jumps out. The montage of those watching HAT-2 is Blackquill (makes sense), Edgeworth (who I whole-heartedly believe was always going to be in the final case, Yamizaki loves him too much) and then...Aura, watching from her jail cell. This is a strange creative decision, because Aura is ultimately not an important character in the final game. Her only real role is to act as a witness, and push for Metis case to be re-investigated by taking Trucy hostage. There's barely even a reference to her in the climax, or her arrest. So why close out with her? Perhaps, because she was supposed to be the tragic final villain? Oh yeah, tragedy. We should talk about that. 3.1: What Was Phoenix's Role In The Game? One of the major problems with the two mainline 3DS Ace Attorney games is that Phoenix is given an exceptionally extraneous role in the story itself. In the context of Dual Destines, his role seems practically as a filler character to be used when Apollo and Athena are unavailable. His personal case was evidently deemed irrelevant enough to be relegated to DLC, and unlike the other two he never gets a personal stake in the events of the final case (which is something the original trilogy did a lot). What if this wasn't the original case though? What if Phoenix's role was actually the most vital of the entire cast? The "Dark Age of Law" is probably the most baffling story element in all of AA5. It is talked about constantly as this huge, overarching plague on the legal system that will never leave, and has shattered the publics faith in lawyers, only it has no actual relevance to the story whatsoever. The villain doesn't really have any relation to it, it barely connects to the themes, nothing. And, logic wise, the explanation is puzzling since it's seemingly about lawyers, but it was Simon Blackquill, a prosecutor, whose sentence somehow caused this despite every. Because, as I purpose, it wasn't Blackquill that caused the dark age. It was Phoenix being disbarred. This is mentioned in game during a convo with Edgeworth, briefly, but my proposal is the original plan with that the entire angle was originally about Phoenix being disbarred. My evidence to this is Bum Rap Rhiny, the plush Juniper has in Case 1 (which, for ref, we know via analysis of her model was done before the other cases were even finalized). The promotional art shows Rhiny, who is wearing Phoenix's blue suit, being persecuted by the judge for forging evidence. There ain't no reference to Blackquill anywhere there, but the supposedly "lesser" incident has goddamn merch. This explains the relevancy of Turnabout Reclaimed. Even if he didn't really forge evidence, Phoenix is still re-joining a court that remembers him for a massive scandal, and is doubted by everyone as a result (explaining the joke of Buckler picking him on a whim). More than starting over, he's starting in a worse place than he's ever been, an I imagine in the original story this was supposed to be a recurring point, hence the aforementioned meeting with Blackquill. Indeed, a lot of elements make sense if the story was supposed to be about Phoenix seeking redemption. Proving Marlon didn't kill Shipley? Illustrative of Phoenix's devotion to the truth, over what Blackquill thinks. Means? Was meant to be a version of Phoenix who lost his way. Hugh's arc? In the original draft, which had him witnessing the murder, would've shown him far more as a tormented figure. The constant comparisons between Phoenix and other mentor figures in the story, as well as him quoting Mia? Would show the Phoenix is a good influence on the next generation. More than anything, this explains a seemingly pointless detail, Aura's hatred of courts. What in the final game is completely abandoned despite constant references to it would've instead been the lead-in the entire crux of the climax. Picture this, with Athena being actually guilty of killing her mother by accident, Phoenix is put in the position which would frame him with an almost impossible moral question. Does he keep defending Athena even though he has proven she is and always will have been someone who caused the death of her mother? Aura and the manipulated Apollo call him wrong for believing in her, because she will always be a murderer, but Phoenix denies that. Even if what happened seven years can never be changed, he will never lose faith in the truth and his client, and proves Aura killed Clay, proving her wrong, and granting both Athena and Simon a tomorrow. In other words, Turnabout for Tomorrow was, in part, going to be a story of Phoenix redeeming himself. The tragedy of a horrible incident from years past, and of revenge and love. Resolving all of that, along with the shadow on Phoenix's life, would be what is needed to end the dark age of law, and continue moving forwards. 3.2: Conclusion So, now that we've levelled out everything, the question remains....why? Why was this story not the one they went with? Why do away with the perfectly good story the game had, and force in an incredibly rushed and unsatisfying narrative about a killer with no real motive or backstory? Well, the answer is simple. Marketing caused it. Think of it this way. AA5 was the big return of the mainline series about six years of inactivity. It had perhaps the biggest marketing push of all the games, emphasizing everything, from the return of Phoenix and Apollo, to the new 3D visuals, to the new characters and cases. And front and centre was the series new heroine, Athena Cykes. Athena was pushed by the marketing as completing a trio with Phoenix and Apollo, and was clearly someone Capcom wanted to bank on. So how do you think it would've gone when it came out the plan was that she murdered her mother as a child, and would have to live with this forever? If I had to guess, at some point a fair ways into development, Capcom's marketing branch caught wind of the much darker direction Yamazaki wanted to take the game, and forced excessive rewrites in order to remove many of the darker elements in order to push AA as an all-ages franchise. One of those was the reveal that Athena really did murder her mother, for fairly obvious reasons. And without that plot thread, everything with Aura kinda fell through. Hence the creation of the "phantom" character who could fill in the gaps with the storyline, and the entire story from there unravelling. In 2016, Takeshi Yamazaki, the lead creator of the franchise since the first Investigations game, suddenly left Capcom. This was surprising, for a number of reasons, least of why being Yamazaki never gave a reason for his departure (that I know of, anyway). If I had to guess, though, I think Yamazaki left because he felt unable to work under Capcom's restraints. While Spirit of Justice shows very few signs of obvious rewrites, it has all the signs of a hamstrung project designed by committee, with details such as the heavily promoted return of Maya in spite of her role being fairly minor, Apollo being given major relevance after he won the Dual Destinies popularity poll, and a literally pointless filler case seemingly only there to use Athena and Blackquill. It's clear to me that, unlike Dual Destinies, Spirit of Justice was made specifically to cater to AA as a brand, and, if my guess about Capcom pulling pulling the plug on Yamazaki's work is true...then him leaving makes a lot of sense. This is a pretty depressing way to frame the mainline AA games, but if we look at the "Apollo Trilogy", I honestly can't see much but a prolonged series of budget cuts, time constraints and meddling publishers hamstringing any story the actual developers wanted to tell. It's impossible to really know what the actual full extent of the lost material designed by Yamazaki, Takumi and everyone else who worked on the games, but the sheer amount of constraints has essentially run the series into a hole it can't really dig itself out of, which is why, in spite of the approaching 20th anniversary, there's not been a single word about a new game since the latter half of DGS in 2017 (which itself was cut down from the original three-game plan). With Yamazaki gone, there's simply now just no platform to even build something new from. And, honestly.. ...that sucks. ~~~ And...that's my theory. The story of what Dual Destinies conclusion was originally supposed to be before a gigantic, game-sweeping rewrite reduced it to another "been there, done that" final boss. It's honestly quite depressing to think about, especially with the possible ramifications it had on the series. Had it gone through as intended, I'm certain that we'd be making a very different tune about the game, and the series itself would be in a very different position. Of course, literally all this is a theory, in the end. Even my strongest evidence is, in the vein of the series itself, just a solution extrapolated from odd details, rather than a seemingly factual statement. It's entirely possible that the phantom really could've been the original idea, and all the odd inconsistencies are either just baseless conjecture, or the final case being rushed significantly due to a lack of time/money, ala what happened with Apollo Justice. Still, I think that's missing the point here. It's not that this is the absolute truth, but that this scenario, with only some mild story-tweaks and hypothesis, was able to essentially fix the narrative of AA5 in a way that turned it from a run of the mill entry into a beautifully tragic and human story of loss, redemption and understand, all while being able to make a case this was the original plan. Remember, those arm contortions on Fullbright's model couldn't have happened unless the model was forced to do something it wasn't supposed to do, and there's enough evidence to why that is. I've come to even appreciate the game more as a result, believe it or not. Thank You All For Reading This Live Happily [link] [comments] | ||
[OC] Mahou Shoujo Mystic ★Maya ??? Posted: 17 Oct 2020 10:56 AM PDT
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Posted: 17 Oct 2020 04:26 AM PDT
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AA Investigations 2 is way better than I was expecting Posted: 17 Oct 2020 11:23 PM PDT I'm currently in the beggining of the fifth case and can't wait for the end [link] [comments] | ||
Posted: 17 Oct 2020 05:29 PM PDT I really didn't like him until the last sections of TT. Ge was rude to the point where it was annoying, I mean yes Fransizka and Miles could be annoying but he was on another level. There is also him constantly accusing Wright for not 'protecting' Mia. That is complete bullshit. Phoenix couldn't do anything about White, he didn't even know about him until the murder. The real comedy about this guy is that he accuses Phoenix for not noticing Dahlia and her poison. Excuse me what? I guess Phoenix is a God now and he should know about everything. I'm really surprised that there isn't a scene of Phoenix getting really angry about this. And about his poisoning... It was really tragic. His only fault on that part was that drinking a coffee in front of a Demonic Woman. Overall I don't think he is as good as people on this subreddit say. The guy is really but really a nasty piece of work and he has numerous faults. I cannot say that I felt bad for him while sending him to prison for murder. Yes he did it for Maya but in the end he killed a person. If he talked to Phoenix like he wishes he did at the end things wouldn't be this tragic. [link] [comments] | ||
Miles Edgeworth Ace Attorney 3: The Prosecutor’s Adventure Posted: 17 Oct 2020 05:10 PM PDT
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Butterflies and Hawthorne (OC FANART) Posted: 17 Oct 2020 05:31 AM PDT | ||
How Maya found out (Wrightworth warninggg) Posted: 17 Oct 2020 06:53 AM PDT
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Google Survey: Least Liked Character Among These Ones? Posted: 17 Oct 2020 08:06 PM PDT
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If Ace Attorney followed the Persona Detective trend Posted: 17 Oct 2020 09:20 AM PDT
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My objection.lol. Among Us flavoured Posted: 17 Oct 2020 08:18 PM PDT | ||
Posted: 17 Oct 2020 02:55 PM PDT I'm not including Udgey because he would obviously dominate everyone else. I've also given Justine Courtney and Juniper Woods their own poll to battle it out. I thought it would be unfair to put them in the same category as the other judges since they actually have names, appear outside of court and have plot relevance to certain cases. Basically, they're excluded for being actual characters. [link] [comments] | ||
Which Payne is the Ultimate Payne? Posted: 17 Oct 2020 10:22 AM PDT Alright fellas, time for the real questions here. There are two Paynes, but there can only be one winner. May the best Payne win! Also, who is the most stylish Payne? [link] [comments] | ||
Comment Debate: If tomatoes are fruit, does that make ketchup a smoothie? Posted: 17 Oct 2020 06:27 PM PDT Pick a side and tell your arguments, best arguments will be put in an Objection.lol video. You can also join the jury and place your vote. [link] [comments] | ||
Just finished Professor Layton vs. Ace Attorney Posted: 17 Oct 2020 10:12 PM PDT To everyone who says the ending was lame, I respect your opinion, but me personally, I actually really enjoyed this game. The relationship between Espella and Darklaw was very heartwarming. [link] [comments] | ||
Posted: 17 Oct 2020 09:53 PM PDT my friend decided that we will now call edgeworth a lobster bc of his red coat and how he "always looks like he wants to eat a lobster" ;) [link] [comments] | ||
I'm kinda cosplaying Edgeworth for Halloween and I need help. Posted: 17 Oct 2020 04:00 PM PDT Hi! I just have a question, if someone can answer that'd be cool. Thanks! Okay so I'm not buying a whole suit or anything (I just have a maroon jacket) but does Edgeworth wear a Prosecuter brooch? Cause in the anime or video games I can't see him wearing one but, if I look up 'Miles Edgeworth Brooch' on Google there's a brooch that I would assume to be his. Is it? Does he even have a brooch? [link] [comments] | ||
Posted: 17 Oct 2020 11:58 AM PDT Hey guys just wondering who's your favorite assistant in all of the ace attorney games? [link] [comments] | ||
The Cause of Every Problem in Modern Ace Attorney Posted: 17 Oct 2020 07:59 AM PDT
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Ace Attorney Investigations manga Posted: 17 Oct 2020 11:52 AM PDT Read the first volume and loved it but can't find a copy of the second one anywhere. Have ordered the third volume but anyone got any idea where I can buy/read the second (and fourth) volumes? Would appreciate a response. Thanks in advance. [link] [comments] |
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