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    Sunday, October 11, 2020

    Ace Attorney Weekly Poll [11]: Who is your favourite culprit from Justice for All?

    Ace Attorney Weekly Poll [11]: Who is your favourite culprit from Justice for All?


    Weekly Poll [11]: Who is your favourite culprit from Justice for All?

    Posted: 10 Oct 2020 01:48 PM PDT

    Drew a fan art if my boy Phoenix for inktober day 10

    Posted: 10 Oct 2020 03:41 PM PDT

    When their backs are up against a wall, they always have each other to turn to

    Posted: 10 Oct 2020 03:12 PM PDT

    Judgment is yakuza: ace attorney change my mind

    Posted: 10 Oct 2020 04:52 AM PDT

    My attempt at “the fragrance of dark coffee” from the ace attorney trials and tribulations ost

    Posted: 10 Oct 2020 08:26 PM PDT

    And that, ladies and gentlemen, is how you Ace Attorney ��.

    Posted: 10 Oct 2020 04:28 PM PDT

    What is the general opinion on Kay Faraday?

    Posted: 10 Oct 2020 07:13 PM PDT

    I drew everyone's favorite spirit medium...in training

    Posted: 10 Oct 2020 05:33 PM PDT

    They do look similar tho

    Posted: 10 Oct 2020 11:27 PM PDT

    What's you opinion on ruse from the ashes? It's my favorite case

    Posted: 10 Oct 2020 08:41 AM PDT

    The one thing Takeshi Yamazaki is good at

    Posted: 10 Oct 2020 11:53 PM PDT

    He's good at showing disgusting fathers,I'll give him that. Dane Gustavia and Blaise Debeste show that.

    submitted by /u/paulvanzieks
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    Franziska von Karma: Ace Attorney Investigations - A Study in Turnabouts

    Posted: 10 Oct 2020 11:12 PM PDT

    Hey yall! I came across this fan made game on twitter and thought that you guys would enjoy!

    I recently just finished playing the short demo on my PC and i gotta say its pretty impressive! Give it a look!

    https://twitter.com/HmmmMayhaps/status/1314445830145925121

    I DID NOT MAKE THIS GAME i just recently came across it and wanted to give it some love! its got alot of potential and i hope you all out there that are more talented than I could reach out to this small content creator!

    submitted by /u/KenTheBoi
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    Burgers...

    Posted: 10 Oct 2020 04:11 AM PDT

    To the people that enjoy Rise From the Ashes, is it better on replay?

    Posted: 10 Oct 2020 07:43 PM PDT

    This is coming from someone that had never played an Ace Attorney game until I bought the trilogy. I adored the first four cases in PW:AA, tearing apart testimonies and gathering evidence.

    But when I got to Rise From the Ashes, oh god that was too much to take in. It introduced like 6-7 new characters, was freakishly long, I felt weirded out when Maya was replaced with Ema, and I had felt that Edgeworth's arc didn't need anything else. I also wasn't huge on all the minigames (which contributed to my mixed feelings on Ema). I also became confused with the rules about submitting evidence that came from nowhere (and I haven't seen since). It just overwhelmed me.

    After playing through JFA, I now realize that this was probably a necessary "DLC" case for Edgeworth's arc (and introduces Ema who I've heard shows up in later games). I'm also playing AA:TT and am getting better at these in depth cases.

    So should I go back to Rise From the Ashes again after finishing Trials and Tribulations? I really want to enjoy that case. I just felt so frustrated and confused when first playing it. And a second question: do you recommend new players play it in chronological order?

    submitted by /u/UntouchableTurtle
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    hey Everyone, just wondering what's your opinion about Turnabout Goodbye???

    Posted: 10 Oct 2020 09:17 PM PDT

    favorite momment from the game

    Posted: 10 Oct 2020 07:17 PM PDT

    hey look another tier list.

    Posted: 10 Oct 2020 08:11 PM PDT

    “For some reason... I just couldn’t let it go.”

    Posted: 11 Oct 2020 12:07 AM PDT

    Bugs/Errors in Objection.lol

    Posted: 10 Oct 2020 11:48 PM PDT

    Don't really know where else to ask for help about this. Sent an email to the chap who made it but always good to have your eggs in multiple baskets just in case.

    I can't seem to use the courtroom at all. When I enter a new courtroom, it shows that there's no users, even if I write myself a username in the settings or reload the page, and any messages I send in the chat or in the main courtroom thing just vanish into the void after I click enter. At one point when I reloaded the page, it showed there were four users, all Username, like my previous attempts just lagged heavily and then lingered after I reloaded the page. I don't have adblockers on (if that even remotely affects anything), and nobody else online seems to have the same issue when I try to search this up.

    submitted by /u/WagakkiWasabi
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    Valerie Hawthorne at the Witness Stand

    Posted: 10 Oct 2020 09:26 AM PDT

    3DS or mobile ace attorney?

    Posted: 10 Oct 2020 11:31 PM PDT

    So i just have Dual Destinies and Spirit of Justice to play, and i was wondering if there were any upsides to playing on either the 3DS or mobile (of course they would be emulated on my PC)

    submitted by /u/HudsonUsesReddit
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    Alright, here's my tier list for best objections. (Of course some characters don't say objection on here but :/)

    Posted: 10 Oct 2020 01:05 AM PDT

    Question about future of AA series

    Posted: 10 Oct 2020 07:24 AM PDT

    You would rather see AA7 focusing on....

    View Poll

    submitted by /u/HiAttila
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    Let's Rewrite - Ace Attorney Investigations (Part 1) [General Spoilers]

    Posted: 10 Oct 2020 04:18 AM PDT

    Apollo Justice is proving really challenging and more time consuming than the others for a rewrite, so we're gonna talk about AAI instead. It did give us Agent Lang, who I love, but it's still a mess of a game. Broadly speaking, it faces a lot of issues:

    1) Poor choice of returning cast members: because a lot of the returning characters show up and bloat a lot of the cases, the mystery writing is very heavily restricted because they tend to not have returning characters actively participate in crimes and have them act as witnesses or give exposition instead. That's really good when you need critical information given to the player they shouldn't have to doubt. Generally speaking, when writing a mystery story you have to be mindful of what general "role" you'll have your character play as and make sure that they're not put in conflicting positions.

    AAI2 addressed this by either introducing more villainous returning characters so they can actively participate in the mystery, make new characters even when you could have reused someone else (ex. They introduce Nicole Swift instead of reusing Lotta Hart in I2-1), which allows for a more engaging mystery since Nicole can actually be an accomplice and take part in the mystery beyond being an object for Edgeworth to defend or only bring back older characters as witnesses in times and places that feel appropriate.

    2) Killer's Win Conditions: There's not much effort put into the killer making a convincing enough form of misdirection save for probably case 4. A lot of them during the cross examinations either don't put much thought into how they're going to get away with the crime. They'll just frame whoever happens to be around, or if they do have a plan, the game won't have much fun with it and instead just have them push hard for that one angle. Half of Cammy's dialogue is "HEY I BET SHE DID IT, RIGHT EDGEWORTH!?" Despite being a prosecutor who should be able to catch on to these things, Portsman doesn't bother properly shifting the basketball hoop back in place. Yes, cases have to be solvable, but it's the job of the writer to come up with reasonable mistakes for the killer to make or come up with things the killer couldn't reasonably have accounted for to lead things back to them.

    3) The dreaded pacing: Pacing, particularly with Alba at the end often is less recontextualizing clues you already had and instead someone new coming in and adding some new detail. Even AAI2 has an issue with its pacing. As a result, it's less mystery solving and more slightly amending details in what you already knew as you're being fed new information. But when there's not much meat to the case—you already knew it was Alba and why/how he did it isn't terribly interesting, it feels like a drag because you're not learning anything new or getting to even engage with the villain in any meaningful way. The game even makes a joke about "who is it this time" when someone just says hold it at the last minute. I'm convinced that Alba is Sans and was just trying to meta game you by dragging things out so long you'll get bored and quit fighting.

    4) Overarching Story: The cases bank on the idea that having an overarching plotline or interconnected cases will improve the writing. I'd even go as far as to say this is something that affects a sizable chunk of AA games, not just AAI. If you've played other noir/caper themed games, you may recognize that several similar plot elements are used. Other games within the same genre like Sly 2: Band of thieves have a very similar structure but a very different execution with how it handles very similar ideas. There are points in AAI where the game will just mention a piece of evidence from a previous case, but it doesn't fix a boring script nor do interconnected storylines on their own make a story inherently better. Like any other writing device, it's a neutral tool that may or may not help depending on how its executed. It's also confusing jumping all over the place in terms of the timeline in this game. What it's trying to do is make each self-contained story contribute to the final villain's grand plan, which is what Sly 2: Band of thieves does. Seriously, go try it out if you haven't. It's way more fun.

    5) Double repetition: The investigation segments have a habit of making showdowns with the killer feel very repetitive and underwhelming. Because you often piece together some fact in explicit detail that the killer will then state as a rebuttal verbatim, it can be repetitive because it gives killers a lot less material to work with. As a result, a lot of their arguments aren't them really pushing their interpretation of the crime and more just saying "I guess that's possible, but do you have any proof?" That's one of the weakest arguments someone can make because you're not actually disputing the premise or possibility. Not to say any killer using it is automatically bad, but if it's all they got, it's weak. I get it creates more the feeling of a prosecutor building their case against someone, but it's not quite as satisfying as thinking on the fly and having the killer push back rather than them passively waiting for you to just destroy them.

    6) Ill-Suited Protagonist: Speaking of thieves, this game obviously builds on and references a lot of caper noir story elements with the thief motifs, but is limited in how it can deliver on that idea because Edgeworth is an extremely ill-suited protagonist for this kind of story.

    Edgy is a formerly corrupt prosecutor who would do almost anything to cope with his personal traumas and satisfy his self-centeredness who now goes by the books to uncover the truth now that he has spent the time to de-gaslight himself from Von Karma's abuse over the course of the trilogy. That kind of character is compelling but doesn't work for a kind of story that centers around caper tropes and twists. The story can't rely on a lot of the common tropes or themes associated with this kind of story because it'd directly conflict with a large part of his characterization.

    It's possible to make this kind of story with someone in the legal profession, but not with Edgeworth of all people. You could maybe do it with Kay, but because she's assisting a prosecutor, she can't really do that either. As a result, Edgeworth just sort of vaguely talks about the three Yatagarasu members all overstepping the law for justice, but we only get a vague and boring backstory scene and a few cool moments with Badd for that idea. In Kay's case, because she's forced into being all talk when it comes to thievery, it makes her thief motif feel really tacked on since only her deceased father can do anything "thiefy." As a result, Kay can come across as Maya or Trucy cosplaying as Sly Cooper (which would be adorable) when it comes to her talk of stealing.

    Let it really sink in that without exaggeration, Oldbag…Oldbag has stolen more is more of a great thief than Kay. You can only vicariously experience a lot of what the game is trying to do through side characters and short backstories because the main characters aren't suited for the kind of story they want to tell in this capacity.

    Hopefully this sets the groundwork for several of the broad issues this game faces. Now it's time to pretend I'm not just copy-pasting a good amount of Sly 2's script.

    As a general starting point, apart from case 4 which will remain a flashback, we won't jump all over the place timeline wise. Every case just takes place in a linear order.

    Turnabout Visitor

    We won't show the killer at the start anymore. I don't mind cases that show the killer at the start, but in this situation it also gives away the howdunnit since it shows the killer but hides who is holding Edgeworth at gunpoint, which pretty much immediately gives away the fact that they are two separate people.

    Rather than making Maggey Byrde functionally the "defendant" we'll introduce Kay right from the start and make her the "defendant" of the case. The game just kind of awkwardly introduces her in case 3 anyway, so here we'll say she wanted to reconnect with Edgeworth and Gumshoe but didn't realize Edgeworth was traveling. As a result, the player can easily think she's the one the "visitor" in the case title is referring to. There's also more grounds to complicate the mystery since Kay is supposedly a thief. Maggey can still be a general witness. Portsman thinks up the idea on the fly based on seeing Kay (who he knows isn't a regular in the office) poking around Edgeworth's workspace. This also gives Edgeworth more of a moment to have to place his trust in someone, maybe Portsman goes "that's not really what I'd expect to hear from a prosecutor, huh?"

    There should also be a running bit where Prosecutor Payne is also investigating throughout the case with you and rushes in your office when the case is over saying I FOUND THE ANSWER! He then goes on to point out an obvious "twist" you found out in the first five minutes of the case and they just make a silly moment with it since you already caught the killer. In general, Payne would make for a good comic relief character in this case.

    Watching a playthrough of this game again, these cases really need some nice little comedy bits to spice the script up a bit more, because the game gets ten times funnier the moment the Judge gets to show back up. He's a really good character for comic relief because he's one of the most consistent characters in the game, but also doesn't have to be silly all the time. Because these cases don't have Udgey around for his silliness or warmhearted serious moments, they kind of need other characters like this to pick up the slack.

    In this situation, the case can largely play out the same and we'll end the case off by Edgeworth confirming that in addition to the Yatagarasu, the name of the smuggling ring is called the "Orochi smuggling ring" named after the 8 headed beast and symbolizing how the main beneficiaries of the Smuggling ring have been tied to 8 key figures by the police.

    There are some grunt workers who are routinely cycled out (that is, they're used to carry out a task and killed shortly after so the ring can cover their tracks) but only these 8 people consistently survive and reap the benefits of the smuggling. Prosecutor Portsman is one of those eight. We're going to instead build a large portion of the game with having fun with our mastermind being around almost the entire game throwing everyone she's teamed up with to the wolves.

    Villains like this don't necessarily have to rely on detailed, complex plans and should instead rely more on opportunism, which again is just...go play Sly 2 if you haven't. Shih-Na playing the Yatagarasu, the police, and the smuggling ring all for her own benefit will make for a lot of fun material. Even if one action doesn't achieve her ultimate goal, she still gains more resources even if things don't play out perfectly. Opportunism is all about waiting for beneficial situations to present themselves and looking at how you can capitalize on turning something into your gain.

    One by one Shih-Na see opportunities present themselves to pick off more members of the Orochi smuggling group and in the middle of the cases she'll put you or Lang on the scent to catch more of them, which helps her climb the ranks of the police. If she needs to, she can cover up evidence as a detective or expose criminals as the yatagarasu, or exploit the yatagarasu as a smuggler.

    Shih-Na is a really cool concept to work with because her actively working in the cases means you can characterize her as this manipulative opportunist, ready to use any situation she can to her advantage and step by step forward her goal of picking off all the smugglers and having all their resources to herself. Unfortunately the game proper doesn't really give her any opportunity to do that nor does it give much reason to have an overarching storyline.

    Heading back to the first case, we'll figure out straight away that in addition to hiding things from the tape, Portsman needed to manipulate the evidence Edgeworth had been storing for a future case but couldn't successfully pull it off due to the unexpected crime.

    Edgeworth will head to Buddy faith's office and find that he has a great deal of information about the Orochi smugglers and had a lead suggesting that Portsman was one of the 8 heads using his position to take on cases involving the ring and manipulating the trials. Edgeworth then decides to look over a list of every case Portsman took on as it casts doubt on all of them.

    In reality, it's shih-na who fed Buddy this information and she did it to put him on Portman's scent and get rid of him, but this won't be determined until later in the game. Edgeworth will try to use it against her and she'll just rebut it by saying "Edgeworth, all you've managed to prove is that I did my job as a diligent detective by helping him expose a criminal. It in no way proves I'm a member of the smuggling ring. What kind of detective would I be if I couldn't do that?"

    In short, we're gonna have a lot of fun with Shih-na this time around. Sony better give me a cut of that money for this blatant Sly Cooper advert.

    submitted by /u/BSWolf777
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