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    Tuesday, October 27, 2020

    Ace Attorney insp from a tweet saying they wish phoenix would've had the same sprite mia did, so i did it!

    Ace Attorney insp from a tweet saying they wish phoenix would've had the same sprite mia did, so i did it!


    insp from a tweet saying they wish phoenix would've had the same sprite mia did, so i did it!

    Posted: 26 Oct 2020 04:48 PM PDT

    Maya drawing by me!

    Posted: 26 Oct 2020 06:59 AM PDT

    Angel Starr tries to sell you a lunchbox [OC]

    Posted: 26 Oct 2020 10:00 AM PDT

    Making Ace Attorney characters in the Among Us character maker day 2: Ema Skye

    Posted: 26 Oct 2020 08:26 AM PDT

    Phoenix by CAPCOM illustrator Kazuya Nuri(塗 和也)in [CAPCOM VS 手冢治虫 CHARACTER] (Kazuya Nuri is the illustrator of aa4 dgs1/2 layton vs ace attorney) Let me know if this is repost.@nurikazu_ (Twitter)

    Posted: 26 Oct 2020 11:39 PM PDT

    No think only Aj anthology and Ace Attorney kingdom manga.

    Posted: 26 Oct 2020 12:36 PM PDT

    Maybe it’s just me but I don’t see much talk about Rayfa anymore. What are your thoughts on her?

    Posted: 26 Oct 2020 08:33 PM PDT

    A poster I made based on a fanfic of the same name (Yes it actually exists)

    Posted: 26 Oct 2020 09:20 PM PDT

    funny little klavier done by me!!

    Posted: 26 Oct 2020 10:52 AM PDT

    How did Lamroir decide a verdict if she's blind?

    Posted: 27 Oct 2020 12:16 AM PDT

    make your memes guys. I was able to restore this image of phoenix by drawing it again.

    Posted: 26 Oct 2020 06:28 PM PDT

    Which characters you would like to see coming back in the future games?

    Posted: 26 Oct 2020 04:03 PM PDT

    I hope that Armie Buff will make an appearance in a hypothetical AA:AJ2 as a sidekick. It would be even cooler if he adopted her, like Pheonix did with Trucy.

    submitted by /u/HiAttila
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    Quick Quesh: what does “Achtung” mean?

    Posted: 26 Oct 2020 03:09 PM PDT

    I know that "ach" is like a German exclamation, but I've started saying Achtung (since I'm playing a German guy in a musical) and... yeah I was wondering what it meant.

    Achtung baby

    submitted by /u/Starkiller03
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    Just finished the case, but there seems to be a contradiction

    Posted: 27 Oct 2020 12:15 AM PDT

    how was Detective Goodman's card used by Marshall to enter the evidence room at the same time that Goodman's wallet with the card was in the prosecutor's parking lot?

    submitted by /u/Khouri1
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    Some Musings On AA5 and 6's Tone and Narrative Content

    Posted: 26 Oct 2020 02:21 AM PDT

    Re-joining the AA community this year has been a...fascinating experience, if just because it made me realize a lot of my preconceptions on why I fell out of favour with AA. I thought I was dismissing them on part of them being disposable, and me losing favour of them was me maturing. Then I played Investigations 2, and utterly loved it from start to finish. And that was because it wasn't disposable in any way, it actually added up to a very meaningful and impactful story, with lines which stuck in my head long after reading.

    Playing it and DGS were fascinating experiments, because they challenged my preconceptions. So, because of that, I ended up looking back at AA5 and 6...

    ...and realized exactly what caused me to really fall out of favour with the franchise all those years back.

    I think there's a lot that be said about both games and their failings, but if there's something really stick out to me, it's how they present their stories and the tone therein.

    The first four mainline games, as well as Investigations and DGS duologies, have a very specific tone which is important to consider. While far from being "realistic", they are games which feel nonetheless grounded in their own reality through the people and scenarios that inhabit them, no matter how wacky and outlandish the base concepts tend to be. This is important because, at their core, AA games are built around people committing crimes. They commit crimes, and the heroes are forced to unravel the truth in order to expose those crimes.

    Take, for instance, Recipe for Turnabout. The case is overtly one of the most comedic of the entire series. The setting of the case is a restaurant with crappy food run by an okama, the main witness is a perverted geezer who goes there because he likes the waitress outfit, leading to Maya and then Mia dressing up in it for him, the main villain looks almost exactly like Phoenix but as a yakuza, and the case in general is meant to act as spotlight of sorts for resident comic relief Gumshoe. Seems like a gag case...

    ...Then you remember that literally all the important characters aside from Maggy are criminals. The restaurant is a scam run by an ex-con willing to commit theft to stay afloat, the villain is a two-bit loan shark who committed the murder to pay off his own debts to the yakuza after he injured the family daughter in a hit and run, the daughter herself is a willing accomplice out of a twisted love for said villain despite being aware it's a lie, and the victim was a gambling addict who even designed a dangerous computer virus to pay off his debts.

    I think this is the basis from which a lot of AA is built. The characters you encounter aren't necessarily good or bad people, many have their own individual reasons to lie or do what they do, but all that matters is protecting the innocent, and finding the truth. Even if some situations can get pretty...comical, they never really betray that idea that these are real people. Which, when you look at it from the perspective of a mystery, is quite essential.

    Which is what I think the fundamental creative problem of the 3DS games, which is how they betray that very tone.

    The most direct thing that I think demonstrates this is the "personality shifts". In the 3DS games, shortly after the player begins the confrontation with the culprit, the culprit, with few exceptions, undergoes a drastic personality shift that sees them suddenly devolve into a crazed villain hammily declaring themselves the smartest person in the room. This kinda works in the few cases where the villain is truly dropping a façade (Retinz is the best example, and goes with how popular a villain he is), but most of the time the change does nothing for the villain. What, exactly, is gained by Means suddenly turning into a spartan disciplinarian loudly throwing chalk at everyone, or Nichody acting like a crazed mad scientist simply because he used to be a surgeon? Nothing, over than devaluing the characters as people....Which is another thing.

    A lot can be said about how the 3DS games handling of their characters, but one thing which stands out to me is that, unless they're the culprit, none of the characters seem allowed to have done anything wrong, or at least get those actions brazenly dismissed by a "They're not so bad". Betty, for example, is presented as a vindictive, jealous bitch who bullied her own sister into participating in a malicious prank on Trucy, and even tries to get Trucy tried for murder, but is then suddenly dismissed as a tsundere after because it wouldn't be "happy" I guess if Bonney ditched her. Compare that to Rise from the Ash's for example, where Lana and Jake, both sympathetic characters mind you, commit undeniably illegal actions and openly admit they'll have to face the consequences of them, or the beautifully bittersweet ending to The Inherited Turnabout.

    The flattening of morality extends to the story, and this is when it gets really bad.

    While AA always managed to pull through with generally "happy" endings, let's not kid ourselves with how bleak many of the stories could get, especially when they're backstory related. Farewell My Turnabout and Bridge to Turnabout especially take active pleasure in genuinely pretty harrowing events without giving you much "hope", and in the latter case ends on a rather bittersweet note for basically all parties involved. Good people did genuinely bad things, horrible things occurred to people for little to no reason (often being what lead to the murders) and the consequences of that usually had to be lived with. Stories themselves included references to or depicted various crimes beyond just murder, suicide and abuse among other subjects, and made a huge thematic deal about corruption.

    Dual Destinies tries to include the "tragedy" angle in it's two-case finale, but it misses the point because those events are given a solution that doesn't need to have a lasting impact on the involved parties (Apollo doesn't even mention Clay in the following game). Other than that, it demonstrates this "simplification" principle in full force. No one besides the culprit ever does anything wrong (except for Aura, but she is barely even mentioned after a point in the final trial in spite of her importance), the culprits besides Marlon are one-note cartoon villains with insane motives (especially L'Belle) and the cases lack genuinely serious events or real consequences for the people involved (Juniper's dark secret is that she kinda snitched on one of her friends, and thinks he might have done something wrong. He didn't BTW, he did nothing). None of the darker points really show up in either game (the first victim of SoJ was stealing artifacts for his family, but this is barely even touched on), and the idea of corruption is laughable. The only thing the "Dark Age of Law" shows for all the talk of it is a single villain who repeats the same motto over and over, but his only displayed crime is something which the school was doing before the "Dark Age" even happened.

    Then in the next game we get Khura'in.

    HOLY CRAP DO I HATE KHURA'IN

    AA had dabbled before in fictional foreign countries, making in a central plot element in the first Investigations, but the difference there is that they written as an actual believable small countries who got involved in the events of the story for very specific reasons, and were treated as just normal places with no overtly "exotic" elements to them. Lang, for example, is technically a foreigner, but his only "exotic" element is his Lang Zi readings (which isn't even that unusual a quirk), he's otherwise a fully believable person with a backstory that informs how he thinks and acts.

    Khura'in, on the other hand, is a completely farcical setting with incredibly clumsy retcons meant to make it seem like a more connected part of the series world, and is defined by either purposely ridiculous religious beliefs, or the courts. The countries culture, backstory and important characters are all defined by the courts. Which, yes, were always the main focus of a series whose main characters are lawyers, prosecutors and other law professions, but were never treated as literally the most important thing in the setting. Khura'in gives a complete middle-finger to that and basically subjects to AA's world to the Yu-Gi-Oh treatment, where suddenly it's what the entire world is about.

    Then, the conflict in Khura'in quickly becomes almost comically simplistic. AA had always a vastly biased court system because that was the reality in Japan, a country with a 99% conviction rate where lawyers are seen as criminals, but the idea of the DC Act turns the complex realities of Japan's legal system into a complete farce with black and white morality up the wazoo, even when it seems comically inappropriate. Dhurke's rebellion? Somehow going to be completely bloodless, raising the question of what he was even going to do. The Inmee's? Phoenix treats them as completely innocent victims even though they were willing to send Maya to her death. Inga's genuine love for Rayfa? Never even elaborated upon. Nahyuta's...everything? He's revealed to be faking it for Rayfa's sake, an explanation that doesn't make sense, doesn't fit what we see, and somehow ignores the blood of hundreds of innocents that would be on his hands.

    And then there's Ga'ran. Holy shit Ga'ran. Initially actually kind of interesting as an intimidating symbol of absolute power in Khura'in, once she takes the stand she goes full wackjob and gets the design and personality of a One Piece villain, instantly everything about her deflates. The game ends up doing this utterly laughable attempt to try and make it look like anyone but her could be the villain, but nope, it really is the most evil person in the room. No surprises here, folks! Her motives, what little there are, are ripped completely from Morgan, only Morgan was written like an actual human being in a setting which was modelled on tropes found in mystery novels since the 40s. Ga'ran meanwhile ends up so comically over-the-top evil I'm surprised she didn't just talk about the power of darkness. It really is damning that Gant and Blaise, a police chief and top legal official respectively, are actually more intimidating than a goddamn monarch who despite being so powerful doesn't use her power to have the heroes just executed if she wanted to without harm. Ga'ran's entire character is to be nothing to be an evil villain who Apollo has to use his super lawyer powers on because he's the hero (despite doing nothing to build himself as one), and I hate it, so, so much.

    Seriously, how did a series which started on three people nearly suffocating to death in an elevator eventually lead to storytelling on par with a bad Shonen manga!?!

    Well...that got quite...impassioned. It begs a question, though.

    How did this shift in the mainline series happen? I have a few theories of varying plausibility:

    • It was something Capcom did to make the series more marketable: Of all the theories, this is the easily most plausible and likely. Ace Attorney is one of Capcom's major franchises, so to make it marketable would very much be in their interests. Perhaps, once the decision was made to continue the main series was made, they also enforced a lighter tone to not scare away people? We know they did pressure the team to bring back Phoenix, so it's possible that other things could've been done for marketability. And it fit with DGS being the same as Takumi's games, since as a spin-off without the recognizable characters management would probably place fewer mandates on it.
    • It was an intentional choice from the staff to stray from the dark tone: Investigations 2, the previous game developed, is easily the darkest game in the series overall, having far less comic relief and more focus on character drama and philosophy, along with a very complicated story and backstory tied across the entire game. What if the strain of such put too much on Yamazaki's team, and they wanted to do "easier" works from then on? While possible, honestly, this one just depresses me a bit.
    • Capcom interfered with AA5's story late in development due to disliking the direction: Those who follow me will probably remembered this idea in my very extensive theory post, and it remains a likely possibility. There's plenty of evidence that suggests the story of Dual Destinies was radically changed as the game itself was being developed, ranging from the final breakdown being very rushed technically to several cutscenes being outright absent from the final game. Though explaining SoJ would be more complicated.
    • It was done to compete with Danganronpa: This is easily the most out-there suggestion, but think of it this way. While the first DR game was not an immediate success after it came out in November 2010, it quickly gained popularity after recommendations from the likes of Nasu and Urobuchi, and shot into being one of the best known VNs after the second game dropped in 2012. Even though they were for rival platforms, perhaps the developers saw the potential for a defeat from a new favourite, and tried going in a "zanier" direction to compete? Would explain Turnabout Academy at any rate. Though, if that's the case, evidently they didn't quite understand what made the game popular.

    Soooo...yeah, that's my comments about the very specific direction of fifth and sixth mainline games, and why I see them as, as Raymond Chandler would put it, "Fiction made for psychopaths". Meaningless fiction which fails to communicate something greater or more emotional, and ends up as just forgettable dross. Exactly what the 新本格ミステリー (New Traditional Mystery)
    literary movement which shaped Japanese mystery fiction was meant to avoid, speaking quite bluntly.

    It's a massive shame, and something I almost resent in how it caused me to lose my respect for the franchise for a number of years. Obviously, that's on me, but I have a sense of profound disappointment to how wasted so much of it is on terrible, half-hearted story writing.

    And there is good to these games! Many of the characters created for them are genuinely compelling and would be fantastic in a better, more fully realized story (besides Khura'in, everyone and everything from that place is a bad idea). Yamazaki did away with Takumi's tendency to waste time on irrelevant gag witnesses (the Oldbag problem, I call it) and instead try making every character have a role in the story. And The Magical Turnabout I think is the best midgame case in the series, in part because it actually is the closest to Takumi's work in tone while not having his more aggravating tendencies.

    Call it frustration, call it disappointment, call it whatever, I hope I got my thoughts out. Feel free to contribute with your own thoughts! I'd love to see takes on this subject, because I find it quite fascinating, and might bring way to a greater understanding for...all of us, I guess.

    Thank You For Reading

    Live Happily

    submitted by /u/RainSpectreX
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    Question: Which character, in your opinion, can thrive most in the Enlightenment, based on their character? (Clarification of this question's in the description)

    Posted: 26 Oct 2020 07:26 PM PDT

    To clarify my question, the characters do not time travel. That will be a question on its own. Instead, they are born in that time period, with their appropriate personalities, traits, and roles carried over.

    And for the votes to Athena and Franziska to be possible, one can place them as rulers of duchies or counties in Voltaire's Night— I'm sorry, I mean the Holy Roman Empire.

    (Though I would like to note that being royalty is not the only possibility that a woman can be in the history books.)

    So... it's time. Time for intellect to rise. Time to let a Scientific Revolution sweep Europe and beyond. Law, order, and the government evolve too. Critical thinking is promoted, and the general public's beginning to think.

    But, as scientific and governmental reformation sweep the world, the fine line between elites and peasantry begin to dissipate. Philosophical texts begin the rise of something big. People began to talk of a government of the people, ruled by the people, for the people. There, too, is the rare whisper of women's rights.

    Which of our lawyers can thrive most in this time period?

    So for now, we wait for it to happen.

    It looks like the city of Paris is glowing... I wonder what's going—

    View Poll

    submitted by /u/TheNewBowser
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    For those of you having issues purchasing Dual Destinies (and possibly Spirit of Justice) on iOS 14, here's how to do it

    Posted: 26 Oct 2020 11:08 PM PDT

    I was able to purchase Main Story and the costume pack in Dual Destinies on my Air 4, and also restore it on my iPhone, both on iOS 14. The way I did it is messing around with Airplane Mode while restoring (this is after you have purchased the pack, received the "Transaction Complete" message, and it doesn't say purchased on the DLC list)

    What seems to have worked for me specifically is first, making the restore process fail by turning airplane mode on while restoring purchases, then turning airplane mode back off and restoring purchases. It took me a couple of tries however. Here is a screen recording showing the process on my iPhone, this is the same method I used on my iPad and it worked as well.

    I will also try this when I finish DD and purchase SoJ, however I would assume if it works here, it will work in SoJ too.

    submitted by /u/SupDos
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    My mind just got the stupidest idea

    Posted: 26 Oct 2020 10:42 AM PDT

    What if two characters will both scream something-in-speech-bubble simultaneously? Would it create another more powerful speech bubble? Would their voices just overlap in one speech bubble? Or will AA universe just explode?

    submitted by /u/paulvanzieks
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    When will Shelly de Killer finally be arrested? ��

    Posted: 26 Oct 2020 06:10 AM PDT

    I don't get something about the case with Mr. Sahwit

    Posted: 26 Oct 2020 05:42 PM PDT

    Why did I need to prove the clock was running late? how does it matter? the only way he would hear the clock anyway would be if he touched it. I am confused.

    submitted by /u/gushy305
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