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    Sunday, October 24, 2021

    Ace Attorney Recently got into AA so I drew our boy Phoenix Wright!

    Ace Attorney Recently got into AA so I drew our boy Phoenix Wright!


    Recently got into AA so I drew our boy Phoenix Wright!

    Posted: 23 Oct 2021 08:29 AM PDT

    painted mr Sholmes in a yukata..

    Posted: 23 Oct 2021 11:22 AM PDT

    Okay, what is the linguistic situation in the Kingdom of Khura'in?

    Posted: 23 Oct 2021 08:38 PM PDT

    In contrast to GAA, despite the fact that SOJ also takes place across two countries, a language barrier basically never factors in when our English/Japanese-speaking characters visit the Kingdom of Khura'in. A Khurainese language apparently exists: aside from names, Khurainese intersperse their English with Khurainese phrases like "pohlkunka" and "hap'piraki," Khurainese is also shown to have its own writing system. That said, despite the fact that a Khurainese language exists, and despite the fact that the Khurainese are incredibly proud of their culture and their religion, they almost never seem to use it.

    So, why?

    Theory #1: The Khurainese actually use Khurainese all the time, but are accommodating Phoenix and other solely English/Japanese-speaking characters

    In a lot of countries, especially countries with strong education systems (i.e. Nordic countries) or countries with huge numbers of tourists, a large portion, if not the majority, of the population is English-speaking. Even if they use a local language at home, with friends, or in official capacities, the average person is often perfectly capable of communicating in English to accommodate a foreigner or for any number of other reasons.

    This could be the case in Khura'in: the characters actually primarily speak Khurainese, but we never see them do so aside from a few key phrases because Phoenix is there. The only issue with this theory is that English is being used in the courts as well: are we expected to believe that, despite Khura'in's pride in its culture and disdain for defense attorneys, that they are willing to hold court proceedings in English - presumably not an official language - for the sake of a defense attorney?

    This theory would also speak well to the Khurainese education system. Even though the characters mention now and again that Khura'in is "behind the world," this level of English fluency in a country that wasn't colonized by the English, not to mention is geographically distant from English-speaking countries, is honestly quite impressive!

    Theory #2: Khurainese is strictly a liturgical language, used primarily for ceremonial purposes, but rarely used in everyday speech

    This is the relationship the Jewish community largely had with Hebrew prior to the revival of the language in the early 20th century, and to some extent is also the relationship the Arabic-speaking community has with Classical Arabic. Basically, rather than assuming the Khurainese are largely fluent in Khurainese and English and use English to accommodate Phoenix, this assumes that the Khurainese's fluency in their language is actually rather limited: people know key phrases and are evidently able to read it in newspapers and the like, but for the most part, they have another language as their primary language (in this case, English/Japanese), and restrict Khurainese to specific ceremonial purposes. Again, we see this in real-life: many Arabophones understand Classical Arabic perfectly, enough for it to be the sole language used in writing, news broadcasts, and so forth, but in their daily lives they typically use their local dialect, at best interspersing some Classical Arabic terms and phrases when needed. Using Classical Arabic for no reason may even come off as pretentious or otherwise weird; perhaps it's the same situation for using Khurainese!

    This would raise the question of how English managed to rise to the top as the dominant language in Khura'in with its unique sociopolitical situation, but with the information we're given in-game it's pretty believable.

    Theory #3: There is no Khurainese language - the term actually refers to a collection of local languages so distinct and unintelligible, that English is necessary as a bridge language

    Again, this is a situation we see in real-life: the term "Chinese language" actually refers to a number of related, but often mutually unintelligible, languages/dialects like Mandarin, Cantonese, Shanghainese, and so forth which share a writing system but differ significantly in phonology, vocabulary, and grammar. There are also plenty of countries with incredibly linguistically diverse populations that rely on English as a medium language, i.e. Nigeria, which has over 525 local languages, some spoken by tens of millions of people (i.e. Hausa, Igbo, Yoruba), yet English is the official language and the main language, often used as a bridge between speakers of two different local languages. With this in mind, it's not inconceivable that the Khurainese speak of a united "Khurainese" language that actually represents a number of related dialects and languages that are so distant from each other, that rather than pick one variety and make it the official language, Khurainese authorities instead used English as a neutral bridge between them. This may explain the lack of a clear phonetic inventory within Khurainese, but also, within the game, there seems to be no real indication of dialect/language differences between Khurainese people. Additionally, in these types of linguistic situations - as is the case in, say, Ghana or Singapore - a local variety of the language, including a pidgin or even Creole, tends to develop, i.e. Singlish in Singapore, Ghanaian English and Ghanaian Pidgin in Ghana. Khurainese English, however, is written as basically indistinguishable from that of the US characters,

    Theory #4: Phoenix, Maya, and Ema are three of the world's most talented language learners, and picked up Khurainese incredibly quickly

    Rather than assume the characters are speaking English just because it's written as such in the game, we can assume that - like in GAA whenever things are set in Japan - the characters are actually primarily speaking Khurainese, and whenever we see a phrase written in Khurainese, it's because it's a phrase our characters aren't familiar with, or because it's a phrase with no direct English translation (i.e. the maintenance of honorifics like -san and -sama whenever Japanese characters speak Japanese in TGAA). This interpretation is a bit difficult as it suggests that, in 6-1, Phoenix doesn't know how to say "hi" in Khurainese despite his immense fluency in it, but it would also explain why Phoenix largely seems to have no trouble reading Khurainese signs, newspapers, and books without a translator. With this interpretation in mind, we could potentially assume that Nahyuta's chant - which appears written in Khurainese and is left untranslated - is in an especially archaic form of the language, equivalent to Shakespearean English, which would understandably be pretty hard to understand for a language learner, especially one who concentrated on conversational forms of the language. Considering the reason Phoenix traveled to Khura'in, the fact that he targeted his language learning towards being able to speak to normal people v.s. being able to understand sermons makes sense.

    Theory #5: This series about cartoon lawyers didn't put that much thought into the sociolinguistic situation of a fictional country

    But we all know that's impossible.

    submitted by /u/uru_silko
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    Ema Skye's "notes to self"

    Posted: 23 Oct 2021 04:03 PM PDT

    Inspired by this post listing all of Godot's "rules," I have compiled a list of all of Ema's "notes to self" in 1-5

    1. Look up vittles, saloon, cerveza.
    2. Jurisdiction squabbles are settled by dueling.
    3. Police investigations are like settling land.
    4. For deductive reasoning, go to Edgeworth, not Wright.
    5. Evildoers are weak against starlight.
    6. If you encounter suspicious evidence, think of Texas.
    7. The Prosecutor's office and Criminal Affairs are surprisingly cheap.
    8. The judge had to think before replying. (declining the position of Angel Starr's Yet Another Boyfriend)
    9. Attorney Wright gets bitten by snakes.
    10. He was riding down the highway on his horse named "Zippy." (Marshall's alibi)
    11. The Police Department lacks faith in its lock system.
    12. Detective Gumshoe talks to a cactus.
    13. Detective Gumshoe has a lot of dreams
    14. Detective Gumshoe is going senile.
    submitted by /u/Njorlpinipini
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    I had an urge to see Trucy in the Star Princess costume from Phantom of the Opera, so...

    Posted: 23 Oct 2021 11:08 PM PDT

    At last, after over a year I finished AA Trilogy!

    Posted: 23 Oct 2021 05:20 AM PDT

    *elevator music stops* (kind of 1-4 spoiler maybe)

    Posted: 23 Oct 2021 01:43 PM PDT

    So if the series does come to an end, and in the final game capcom decides to kill off a major character in the final case to really impact the story who should they kill off?

    Posted: 23 Oct 2021 04:11 PM PDT

    Thoughts on Khura'in?

    Posted: 23 Oct 2021 04:28 PM PDT

    I've just finished up 6-4 and personally...not really enjoying Khura'in, to put it lightly, and comparing it to GAA's approach to having two different countries as the setting in an AA game, the following issues come to mind:

    1. Khura'in feels way too specifically designed to be an obstacle to our main characters, whereas GAA's Britain, or even earlier fictional countries like Borginia, Babahl/Cohdopia, Zheng Fa, etc. feel like - at least by comparison - largely independent, living, breathing countries with people who have their own lives, v.s. people whose entire existence seems to be based around raising the stakes for our characters specifically. The DC Act, as well as the way the country centers a huge amount of its culture around the law, feels super cartoony and is reminiscent of how in Pokemon or Yu-Gi-Oh everything is centered around the respective children's entertainment in those universes. It doesn't suit AA as well as, for as wacky as the series is, it's still typically more grounded than that.
    2. The general "haha silly foreigners" comedic routine isn't one I find very entertaining. While cultural differences can serve as a great basis for comedy (and I'd argue that they do in GAA), Khurainese culture and religion is so specifically designed to be ridiculous to our main characters it's legitimately distracting. There's also something relatively odd to me about how the main characters - Phoenix especially - have this condescending attitude towards the Khurainese and their religion, despite being consistently faced with physical evidence of its validity. In the abstract the Khurainese's religiosity seems pretty wild, but when you consider this is a country where people regularly see actual magic performed right before their very eyes, this amount of investment in religion is honestly rational. In 6-3 especially it was weird to hear Phoenix say "Oh yeah, in Khura'in, legends are taken as truth" as though it was some weird thing even though, by this point, not only has Phoenix seen spirit channeling performed right in front of him dozens of times, he has also seen the Divination Seances. By contrast, in GAA, even when aspects of British culture are lampooned or considered strange by our main characters, the bewilderment is much more believable in context, not to mention there's overall a much greater sense of respect for the culture than there is for Khura'in's.
    3. I really hate the revolution plotline. AA is not a political series and its political insights are generally quite limited, and its portrayal of revolution just doesn't really work for me. I think a big part of the issue is that whereas in real-life revolutions are social movements, AA stories are ultimately very character driven and very personal, and thus revolution in SOJ is very personal, and everything gets boiled down to single causes: one law causes a revolution, one person manages to move the revolution forward more than the rebels collectively have in years, etc, which isn't how revolutions really work. Of course, no one's expecting realism from AA, but if you handle real-life topics for the sake of raising the stakes, I'm going to feel some sense of dissonance when they're handled as cartoonishly as they are here. GAA's London also deals with a lot of heavy political themes, and while I think it's still handled imperfectly, especially towards the end, it's overall handled with more grounded-ness that makes it a net positive (in my opinion).

    Overall, Khura'in, to me, feels like a way to artificially raise the stakes in a way the series didn't need. "Win this trial so an innocent person doesn't die" has always been a powerful enough motivator without the defense's life to also be on the line. Considering that AA's playable characters are - with one notable exception - coated in military-grade plot armor and are impervious to death and, for the most time, loss, it's hard to take the stakes the DC Act poses really seriously.

    It honestly seriously affects my enjoyment of the game, I don't really like any of the Khura'in cases. Even 6-3, which is held in high acclaim, I generally disliked as it tried harder and harder to invest itself in what I feel is an inherently bad setting. It has its good elements, but so far the trials I've enjoyed the most are 6-2 and 6-4, the latter of which being my favorite in the game, and both being helped by being largely disconnected from the convoluted main plot of the game and having stakes that go no higher than "an innocent person getting executed for a crime they didn't commit is fucked up."

    But that's just my opinion! How do y'all feel about Khura'in?

    submitted by /u/uru_silko
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    an attempt at gender equality for ace attorney outfits, i bring to you klavier in mia's barely-a-dress.

    Posted: 23 Oct 2021 07:21 AM PDT

    If AA7 comes out, making Reddit polls about all the mainline games will be impossible.

    Posted: 23 Oct 2021 07:42 PM PDT

    Outside of discussing consistencies between games [i.e. protagonists, directors, consoles], we won't be able to include all the mainline games on a Reddit poll like we are now, since there are only six options.

    Guess we'll have to adjust to strawpoll for mainline polls in the future.

    submitted by /u/KaleBennett
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    If post AAI2 Franziska got an apprentice what personality would you like them to have?

    Posted: 23 Oct 2021 10:23 PM PDT

    I think it would be an interesting contrast to have her apprentice be someone who at first appears cold and serious, but actually just has trouble expressing their feelings and often goes silent with a cold glare when they're really just thinking very hard to come up with a rebuttal. Or to go one step further rather than being a genius like most prosecutors in the series they had to study very hard and their main weapon is encyclopedic legal knowledge that they try to apply practically with varying success . That way they can be a prosecutor who can grow alongside the defense from experience (kinda like Edgeworth in AA1 except his growth was more tied to leaving Von Karma's shadow of corruption than inexperience) rather than already being a veteran with a flawless win record like most main Prosecutors.

    Another idea I had was perhaps making the apprentice be a rival to Athena who we didn't see before because Athena met her while she was in Europe learning to be a lawyer. I think it would fit for a prosecutor who often aids Interpol to train an apprentice that would do international prosecution work and study in Europe as part of that.

    submitted by /u/xolon6
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    [AA1-6] Not taking into account how these changes affect the rest of the canon, which prosecutor's life would you like to see if one change was made to the canon?

    Posted: 23 Oct 2021 07:30 PM PDT

    Funny or interesting optional GAA dialogue, part 2.

    Posted: 23 Oct 2021 11:35 AM PDT

    Similar to my last topic on this, I felt the desire to post a few more funny or interesting screencaps of dialogue. Warning: These are all from the last case in GAA-2, so don't scroll down if you haven't gotten that far.

    Feel free to post funny or interesting examples of funny or interesting examples of interesting dialogue in the series.

    I haven't seen this much life-threatening since Khura'in!

    https://preview.redd.it/l4nh3i53u8v71.jpg?width=1280&format=pjpg&auto=webp&s=089032b20d656dac9b6a7ee40ff997d07a1a2c73

    https://preview.redd.it/smmul527u8v71.jpg?width=1280&format=pjpg&auto=webp&s=e5191947648e0651793daca60ee78059d8b487f6

    Barok regrets everything.

    Barok seems to have caught on to the fact that Ryunosuke says the exact same thing 99% of the time when pursuing someone.

    Ryunosuke seems to also have some regrets about his life.

    We've got an arsonist bailiff in court today.

    https://preview.redd.it/5oul26pku8v71.jpg?width=1280&format=pjpg&auto=webp&s=d0f9ca844760a0d5bee47b2160dc368156d41d70

    https://preview.redd.it/4is6erlnu8v71.jpg?width=1280&format=pjpg&auto=webp&s=25dccc6a356453fb93a24ae3716c18db77019966

    submitted by /u/Fwahm
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    [SPOILERS] Why I think Herlock Sholmes is a breath if fresh in the series

    Posted: 23 Oct 2021 09:31 AM PDT

    I recently finished the GAA games and I absolutely loved. In my opinion, this game does a quite few stuff to spice the AA formula.

    One of those things is the character of Herlock Sholmes. If I'm not mistaken, the AA games rarely have a mentor character that's alive. They usually die, or are out of commission, like Mia or Phoenix in AA4.

    Herlock, on the other hand, is a mentor to Ryunosuke, even though he's a goof and often mistaken in his deduction. But as I payed the games, it definitely hit me: Herlock must've deduced the truth about the Reaper and the Professor, but as a detective, he could not do anything.

    That's where our lawyer comes in. The way Herlock talks and encourages Ryunosuke to pursue the truth in a few occasions, like the 3rd case in the second game about Sithe.

    I don't think we ever had a character who must've known the whole truth and guided our character to discover it.

    What do you all think ? I might be wrong, I haven't played the olde r games in a long time.

    submitted by /u/JohnBeePowel
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    First Ace Attorney: The Great... or Phoenix Wright

    Posted: 23 Oct 2021 04:09 PM PDT

    Hi everyone,

    I am interested in playing Ace Attorney for the first time and I'm wondering which bundle you recommend buying as a first time player?

    • The Great Ace Attorney Chronicles - $40.00
    • Phoenix Wright: Ace Attorney Trilogy - $30.00
    submitted by /u/Killjoy4eva
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    If Phoenix got in smash, who would you want as an echo fighter of him?

    Posted: 23 Oct 2021 01:34 PM PDT

    Miles is a Robot [Part 5]

    Posted: 23 Oct 2021 03:29 PM PDT

    Can anyone help me out with some screenshots?

    Posted: 23 Oct 2021 11:28 PM PDT

    I don't know if this is a good kind of post to make (?) also maybe it's sort of a dumb petition to make of anyone.

    You see, I have a sort of good idea for a fanfic, which I think I might execute sort of mediocrely cause I'm not used to doing fanfics, but I'm kinda excited to see if I can make it work. The thing is, I'd like to add a few images to give the ilusión that I'm actually writing a "real" game scene.

    It would take place on Sholmes' Suite and I'm looking for screenshots of Iris, Susato and Sholmes standing in front of the chimney (the middle/main section of the suite, cause the suite also has like, Sholmes' and Iris' respective corners) but with no dialogue box or the game opciones of talk/move/present. I don't care as much if the buttons of pause or something like that are still visible, those are very small.

    So if by any chance does anyone have these resources at hand and would allow me to use them, I would be very thankful.

    If this is in some sense an inappropriate post for this subreddit, let me know and I'll delete it. Sorry in advance for the bother.

    submitted by /u/venr_vals
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    Escapade 1 in Chronicles be like:

    Posted: 23 Oct 2021 06:42 PM PDT

    Looking Back on Turnabout Reclaimed + Final Thoughts on Phoenix Wright: Ace Attorney: Dual Destinies

    Posted: 23 Oct 2021 03:31 PM PDT

    It was pretty bold of the developers to wait eight years to make Rise From the Ashes 2. From what I've seen, this is a pretty popular case, and a somewhat common selection for the best case in the game. Let's see if this deal was worth downloading by looking back on Turnabout Reclaimed.

    History With This Case

    Initially, I thought this was a great case, being the second best of the game, with its most major issue for me being its place in the timeline.

    This case will be judged by its characters, trial segments, and investigation segments. Character criticism will revolve around the character's personality, role in the story, and their actions throughout the case. Trial segment criticism will revolve around the enjoyability of the cross examinations, and quality of the story being told during that segment. Investigation segment criticism will revolve around the enjoyability of the general investigations, and quality of the story being told during that segment.

    Court in now in session for the trial of Turnabout Reclaimed.

    Characters

    Phoenix Wright

    Phoenix is great. This is my favorite appearance of his in the game as, while not as strong as his strongest appearances in previous games, he had a slightly more likeable personality here than in the last cases, getting to see his first returning case is cool, and the scene where he pieces together how Jack's death was an accident is on par with his fake bomb scene in 5-1.

    Apollo Justice

    Apollo's great. On my first playthrough, I was disappointed that he wasn't officially serving in the case, but looking back on his appearance, he managed to get some likeable interactions here involving him wanting to help Phoenix and Athena but being denied, and him getting to check the sleeping drug's properties not only makes him useful, but is also a great payoff to his desire to help.

    Athena Cykes

    Athena's great. While this case develops her the least as a character, as the other cases give her some major events that change or develop her, I think this case does a better, more consistent job as showcasing the best aspects of her personality than a majority of the cases in the game.

    Sasha Buckler

    Sasha's good. Her personality didn't leave much of an impact on me as she felt more like a translator for Orla with a pirate gimmick attached, but her becoming the defendant and her heart issues paralleling those of Azura were cool.

    Bobby Fulbright

    Bobby's okay. I didn't dislike anything about him, but I feel this is his most standard "detective" role in the game, rarely getting to showcase the best aspects of his personality or the unique attributes he offers to the case.

    Orla Shipley

    Orla's perfect. Despite being an orca, she has a ton of opportunies to showcase her fun and friendly personality, leading to a ton of funny and cute interactions with the cast. The way her being an orca plays a part in the case, from how the murder allegedly happened, to the ways she almost gets killed and is expected to be euthanized, to the ways she can be manipulated are fantastic, and she's the center of a lot of drama like her sister allegedly killing Azura with Marlon suspecting her and the animal center trying to get her euthanized. She's my favorite character in this case.

    Jack Shipley

    He dead.

    Norma DePlume

    Norma's okay. Her personality and being an author weren't that interesting, and she didn't leave a major impression on me outside of hearing a different song and calling Athena "Banana Girl".

    Marlon Rimes

    Marlon's fantastic. While his normal personality and rap gimmick didn't always land for me, these traits felt more enjoyable after his transformation alongside a pirate gimmick. The tragedy behind him continues to stack up throughout the latter half of the case, from his girlfriend allegedly being killed by Orla, to the reveal it was a different orca that was with Azura, to the revelation that she didn't even die from an orca attack and had a heart attack but hid her illness from Marlon, to Jack's death being an accident and that he tried to save him, and so on, and the fact that Jack's death was accidental and that Marlon tried to save him makes it easier to see the positives of him returning to help Sasha and Orla after being put on rehabilitation.

    Pearl Fey

    Pearl's okay. While she's more useful in this case than in the last, she still feels like an unnecessary character that could've been subsituted with anyone else outside of the magatama scene which feels more like a lackluster justification for her existence. She's my least favorite character in this case.

    Rifle

    Best girl.

    Simon Blackquill

    Simon's okay. Like Bobby, he felt the most like a standard prosecutor here with his unique attributes being extremely minimal or repeats of previous cases with no new twist or impact outside of his appearance out of court, which doesn't leave that much of an impact.

    Cap'n Judge

    The Judge is good. Ditto 5-4 and 5-5.

    Trucy Wright

    Wait, she was in this case?

    Herman Crab

    Herman's good. His interactions with Sniper were cute, and him being a vet was cool, but that's about it.

    Sniper

    How is there not a plush of you?

    Azura Summers

    She dead.

    Ora Shipley

    Subsequent orca.

    Overall

    This is a good cast. While this case does have a lot of lackluster appearances, and it's admittably a bit sad when the best character is an animal which I would usually not even count as a character outside of a "best boy" description, there's still enough memorable characters and appearances here to consider the overall package good enough, and again, this case gave an animal a personality and emotional center.

    Investigation - Day 1

    Investigation

    This is a fantastic investigation. While the tutorial bit is the most pointless tutorial in the series for me, the crime scene investigations and psyche lock trials are still really engaging, and I like how we reexamine the crime scene in a new light, offering somewhat of a new environment.

    Story

    This is a great first chapter. While there aren't any major character events, and the timing of Phoenix's dead magatama and Pearl's return felt too convenient, what we learn about the case is great, seeing Phoenix's first case back on the job is cool, and defending an orca for murder is just perfect.

    Overall

    This is a really great opening segment. While there are a couple ways to make it better, it's still the best first impression any case in this game has had to offer, and a far cry from most of the game's first impressions.

    Trial - Day 1 Part 1

    Cross Examinations

    These are perfect cross examinations. Like the last segment of the last case, the gaps in gameplay didn't feel like a hindrance on the experience, and the contradiction finding and Mood Matrix portion remained consistently fun and engaging.

    Story

    This is a great chapter. While there are once again no major character events, and the ending was kind of an unnecessary place to close off on, the revelations about the murder and the time of death are great, and this is one of the more interesting cases in the series to go through due to how the defendant being an orca plays into the case.

    Overall

    This is a fantastic segment. This case is currently holding back on the emotional beats and character events, but it currently doesn't matter as it's still managing to do a great job at remaining consistently fun, engaging, and interesting.

    Trial - Day 1 Part 2

    Cross Examination

    This is a great cross examination. While the timeframe of the segment means we can't get as much gameplay as before, what we got is still worthwhile.

    Story

    This is a fantastic chapter. While the gameplay felt hurt by the timeframe and split, the story didn't, as they managed to fit in some great revelations about the true cause of death, along with the incredible switch in defendant from Orla to Sasha.

    Overall

    This is a really great segment. While the split feels unnecessary, and this half does feel weaker than the previous, I feel this segment didn't get hurt by the split as much as previous segments in cases have, and this segment managed to be better than the last two in some aspects.

    Investigation - Day 2

    Investigation

    This is a perfect investigation. This has been the only investigation I didn't have any issues with. They once again found a new way to keep investigating the crime scene fresh with Luminol testing the orca tank, we got another location to investigate, and another psyche lock trial, and the automatic moving to some locations didn't feel like a major issue like it did in previous investigations at times.

    Story

    This is a fantastic chapter. The revelations and new information about Orla, Sasha, and Azura feel impactful, changing out mindset back to a human committing the crime is great, and the scene of Orla almost drowning is a great moment of tension. My only issue is the singing contest between Athena and Norma was kind of cringey.

    Overall

    This is a borderline perfect investigation segment. This is the best segment of the case so far, and it's the only investigation segment in the entire game to come close to being perfect.

    Trial - Day 2 Part 1

    Cross Examinations

    These are fantastic cross examinations. While I feel the Mood Matrix segment is one of the weaker ones in the game, it's still alright and was something that got better throughout the three phases, and the contradiction solving around it still perfectly fun and engaging.

    Story

    This is a great chapter. While there still aren't any major character events, the revelations about Marlon being the culprit and his role in the past and present are heavily impactful, and the ending feels like a more natural split for a trial than the first trial's split.

    Overall

    This is a really great trial segment. While not the strongest trial segment in the case, it and the rest of the segments are still managing to maintain a consistently high quality.

    Trial - Day 2 Part 2

    Cross Examinations

    These are perfect cross examinations. Like the first trial segment, everything managed to be consistently fun and engaging with no moments dragging it down.

    Story

    This is a perfect final chapter. The revelations about the true events of the case and the multiple orca are highly impactful, the reveal that the crime was an accident is fantastic, and cross examining an orca can never go wrong.

    Overall

    This is a perfect final segment, and the best segment in the case. Every issue from most of the previous segment is gone, and everything feels like it flawlessly comes together here making for another consistently enjoyable and engaging experience.

    How I Would Improve

    If I were to try and improve this case while retaining most of its original identity, I would make two changes.

    1. I would cut Pearl. Once again, this isn't my least favorite appearance of hers, but she's my least favorite aspect of the case and offers nothing that feels exclusive to or benefits from being done by her outside of a forced magatama scene.

    2. I would combine the segments of Trial - Day 1. Like in 5-4, the splits are far less damaging than they have been in previous games, but they still create issues when the endings of segments feels anticlimactic or the content available isn't enough to fill an entire segment, and these splits feel like they were done out of obligation rather than for proper pacing like the split in 5-5.

    Final Verdict

    This is a great case. Like a majority of the game, the case suffers from a lot of unremarkable characters that either have weak personalities or a weak presence in the case, which despite not being bad, still bring down the experience by a considerable amount. But depsite these weak characters and some occasional hiccups in the story and gameplay, this has been the most consistently enjoyable case in the game, with some really strong appearances from old and new characters, an incredible story, and some of the best gameplay in the entire game, which is crazy for a DLC case that didn't even have to be released.

    8.1666666667/10, it's going between I-4 and I2-3.

    Case Rankings

    4-1 (9.4583333334/10)

    1-4 (9.275/10)

    3-4 (9.1428571429/10)

    3-5 (9.0714285715/10)

    2-4 (9.0479166667/10)

    I2-5 (8.9131578948/10)

    3-1 (8.7916666667/10)

    I-5 (8.6818181818/10)

    I-1 (8.625/10)

    I2-1 (8.625/10)

    5-5 (8.4833333334/10)

    2-2 (8.4166666667/10)

    3-2 (8.3833333334/10)

    1-3 (8.2916666667/10)

    1-5 (8.2/10)

    I-4 (8.1875/10)

    5-DLC (8.1666666667/10)

    I2-3 (8.1507936508/10)

    I2-2 (8.0865384616/10)

    I2-4 (8.0833333333/10)

    5-2 (8.0625/10)

    4-2 (7.9423076923/10)

    1-2 (7.825/10)

    4-3 (7.6/10)

    I-2 (7.5833333334/10)

    2-3 (7.575/10)

    I-3 (7.5/10)

    5-4 (7.3875/10)

    5-1 (7.2321428572/10)

    4-4 (6.9642857143/10)

    5-3 (6.8333333334/10)

    1-1 (6.8333333334/10)

    3-3 (6.4416666667/10)

    2-1 (6.2321428572/10)

    Final Thoughts on Phoenix Wright: Ace Attorney: Dual Destinies

    One of the more talked about aspects of what this game is what it didn't do: act as a sequel to AJ. While I don't think making this game AJ2 would've guaranteed a better game, it would've been interesting to see what that would've been like, especially since one of my issues with 4-4 was the aspects it left unresolved like the jury system and Lamiroir, and that the references to AJ helped improve some of the aspects of the game, like Phoenix's character compared to his AJ appearance, or the reference to his disbarment in 5-5 giving the dark age of the law more of an identity.

    But mentioning the dark age of the law, one of my issues with the game as a whole is how it failed at some of its overarching plotlines. While the Athena and Simon plotlines are great, Apollo's friendship with Clay and the dark age of the law got nothing more than strong closures in 5-5. Athena and Simon's story managed to work as the concepts and characters managed to develop overtime and get proper buildup, while Apollo and Clay's friendship was a mystery for three cases, and the dark age of the law was only talked about until given evidence of its existence with Simon taking the blame for Athena's alleged crime and the connection to 4-4. These issues could be seen as a result of the odd timeline, but I still feel these plotlines could've gotten proper development.

    For Apollo and Clay's friendship, a simple fix would be to introduce us to Clay before 5-4, either by having him appear at the office to help out from time to time in 5-2 and 5-3, or combine 5-4 and 5-5 so you can add another case where Clay's the defendant, and a more complex fix would be by tying him into Athena and Simon's plotline by basing the game around an older Athena and combining Clay and Junie to make Athena, Apollo, and this hybrid character a friend triangle, or by making this character a friendship bridge between Apollo and Athena, so that we can keep the development of the friendship in 5-3, the loss of the friendship in 5-4 and 5-5, and the modern friendship of Apollo and Athena in the entire game.

    For the dark age of the law, it just needs more evidence of its existence, either by more references to past cases like Phoenix forging evidence and getting disbarred in AJ and Simon once saving Athena in 5-5, having more cases that involve criminal lawyers like how 5-3 had a high school for lawyers and judges, or by bringing a representative of the law's morality vs legality into the equation like PW, AJ, and AAI2 did by having you or other characters knowingly or unknowingly use forged evidence or illegal means to get your information or verdict.

    Outside of the story, I feel an issue with the characters I had is consistency. While I feel the characters general personalities remained consistent throughout the game, the enjoyability and prominence of their defining traits was inconsistent, to the point where I feel some of the reoccurring characters' personalities peaked at 5-2. The humorous aspects could be funny in one case and unfunny in another, character dynamics in one case could feel highly toned down in another, and a majority of the time, the characters only ever felt worthwhile due to their development or a few noteworthy moments or interactions.

    Finally, the investigation system here is my least favorite of the series. I like the concept of investigating 3D environments, and 5-DLC honestly didn't feel hurt by the changes made from the DS games, but this game took away the ability to examine any environment. In the last six games, almost all the locations outside of the courthouse in AA1-4 and the ones in the rebuttal-only segments in AAI1-2 could be investigated, with almost every location needing at least one spot examined to progress the story. But in this game, only one or two spots could be examined, with the story being progressed via talking or presenting evidence. This takes away from the idea that we're investigating these locations and makes it feel more like we're just talking to people while occasionally seeing what happened in the background, which is a downgrade from the last games given how much fun it was to examine every nook and cranny of each location, and how detailed some of the environments in this game could be.

    But despite these issues, I still think this is a really great game. Admittedly, half the cases in this game are some of my least favorite in the series so far, but this isn't a result of these cases being bad as much as it a majority of cases in the series being great, which the other half of this game manages to be.

    Despite the inconsistent quality in personalities and some of my least favorite appearances from returning characters, there were a lot of great new characters like Athena and Simon, and some great appearances from other returning characters, with Apollo getting my favorite appearance of his in this game. Despite the issues with some of the reoccurring plotlines, I was really surpised by how well some one-case plots like 5-2 and 5-DLC, and other reoccurring plotlines like Athena and Simon's stories held up. And despite the investigation system being a downgrade, it still had some great implementations, and the trial system still managed to be on par with previous games.

    Much like 3-3 taught me how different the experience of casual and critical playthroughs can be, this game helped to reinforce the difference between "bad" and "worst". Before replaying the series, I used to reinforce the negative aspects of my least favorite cases and games just because they were or just so they could be my least favorite cases and games, almost never acknowledging the positive aspects of these cases and games unless it was directly associated with an issue or could help my argument for why other cases and games are better. But currently, I don't consider any case to be below okay, nor due I consider any game to be below good, and I can find something fantastic and series-topping in almost every case in the series.

    This is currently my least favorite game in the series, with some of my least favorite cases. But I'm still glad this game exists. It, along with every other game in the series, managed to introduce characters or stories that I would have gotten if I didn't accept the negatives that came with them. This game undeniably could've been better, but I'm willing to accept it for what it is, as the positives still continue to outweigh the negatives. And even if the future games end up being worse, hopefully they also manage to offer something incredible that no other game has managed to before.

    7.6942460318/10. Onto Spirit of Justice.

    Game Rankings

    AAI2: (8.3717646681/10)

    T&T: (8.3661904762/10)

    AAI: (8.115530303/10)

    PW: (8.0906666667/10)

    AJ: (7.991231685/10)

    JFA: (7.8179315477/10)

    DD: (7.6942460318/10)

    Previous (5-5)

    submitted by /u/KaleBennett
    [link] [comments]

    Most jarring opening sequence

    Posted: 23 Oct 2021 05:18 AM PDT

    (please spoiler tag AAI and dgs)

    What case opening cutscenes were the most jarring to you? For me, 3 come to mind.

    Turnabout goodbyes was totally the most surprising and intense. The image of Edgeworth holding a smoking gun and looking down in horror was burned into my brain when I first saw it.

    Recipe for turnabout was also very shocking, with a spiky haired figure poisoning someone and then Phoenix getting a guilty verdict for someone in court got me confused and intrigued as hell.

    In aai2, the forgotten turnabout starting with what looks like Kay falling off the edge of a building only to start the case with her showing up without memories was concerning in the best way

    submitted by /u/doctordragonisback
    [link] [comments]

    Weekly Poll [65]: Which is your favourite Escapade episode from The Great Ace Attorney: Adventures?

    Posted: 23 Oct 2021 03:44 PM PDT

    Turnabout Ghost Trick - An Ace Attorney Crossover (read description for more info). *update: some more sfx added*

    Posted: 23 Oct 2021 01:51 PM PDT

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