Ace Attorney [OC] I drew Maya! |
- [OC] I drew Maya!
- Edgeworth in Lord Van Zieks' attire [OC]
- Just another day in the Old Bailey [OC]
- My take on original trilogy characters as tarot card major arcana.
- When nipponese students arrive in town (Dgs2 spoilers)
- When Phoenix stays an art student:
- throwback to when DD edgeworth was going to wear a curtain (also van zieks stole miles' look like a girlboss)
- Van Zieks seems really lonely, so I've given him his own dog. His name is Gram.
- I made a Judge sprite.
- What's your favorite piece of art from the series? I found a new favorite with the Chronicles box art. Absolutely love the colors and how the characters look.
- Apollo Chibi i made a while ago(Will turn into a keychains hence the watermark)
- Slowly building a collection :))
- Playing for the first time (original trilogy) and am wondering if "quality of life" flaws are corrected in following installments?
- My tier list of all TGAA characters
- DGS2 Case 3 Major Spoilers [OC]
- (Heavy spoilers for I2-5) What do you think of the mastermind?
- Which female buddy is better (in terms of character/personality)
- How Prosecutors Counter Arguments - Template Proposal
- Bada bing, bada boom! here's my au!
- Should Future Ace Attorney games embrace an episodic release like TellTale?
Posted: 29 Sep 2021 07:23 PM PDT
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Edgeworth in Lord Van Zieks' attire [OC] Posted: 29 Sep 2021 09:36 AM PDT
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Just another day in the Old Bailey [OC] Posted: 29 Sep 2021 06:18 AM PDT
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My take on original trilogy characters as tarot card major arcana. Posted: 29 Sep 2021 03:51 PM PDT
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When nipponese students arrive in town (Dgs2 spoilers) Posted: 29 Sep 2021 03:11 PM PDT | ||
When Phoenix stays an art student: Posted: 29 Sep 2021 10:46 AM PDT
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Posted: 29 Sep 2021 05:28 AM PDT
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Van Zieks seems really lonely, so I've given him his own dog. His name is Gram. Posted: 29 Sep 2021 09:57 AM PDT
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Posted: 29 Sep 2021 02:31 PM PDT
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Posted: 29 Sep 2021 05:37 AM PDT
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Apollo Chibi i made a while ago(Will turn into a keychains hence the watermark) Posted: 29 Sep 2021 06:20 AM PDT
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Slowly building a collection :)) Posted: 29 Sep 2021 07:29 AM PDT
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Posted: 29 Sep 2021 01:55 PM PDT Hello Ace Attorney community! I have decided to try out these games as I was seeing a lot of hype regarding the new release a few months ago. Thanks to recommendations seen on this sub, I started with the Trilogy, which I am enjoying a lot! A few details have been quite annoying to me though and I wanted to know if any quality of life improvements were made in future installments.
Please note that I'm okay I'm playing the DS version (not the 3DS one, not sure if that makes a difference). And sorry for the complaints, maybe after all they are what makes the charm of the game :) [link] [comments] | ||
My tier list of all TGAA characters Posted: 29 Sep 2021 07:20 PM PDT | ||
DGS2 Case 3 Major Spoilers [OC] Posted: 29 Sep 2021 05:32 AM PDT | ||
(Heavy spoilers for I2-5) What do you think of the mastermind? Posted: 29 Sep 2021 01:11 PM PDT I finished Investigations 2 like... two weeks ago, I guess, and I REALLY liked the game. While I still have a really soft spot for 3-5, I2-5 was great in many and many levels, much like AAI2 as a whole: an awesome self-contained story, which uses worldbuilding from the mainline games (DL-6, for example) to craft great plotlines. However, I2-5 itself is not the target of discussion today: what do you think of Simon Keyes? I'm already expecting great opinions on him, but I REALLY liked Simon. Yes, I already knew he was the big bad, but I was always wondering why he would do everything in AAI2. It was really nice to find out he was Gustavia's son and his whole motive was basically... revenge. Keyes wanted revenge on Knightley because the former thought the latter aided his father to kill the victim of IS-7, Isaac Dover, but the best part of the revenge plot imo is to get back at Roland, Blaise and the body double. Those three basically forced Simon to live on the run 24 hours per day, 365 days per year, which effectively ruined Keyes' life: he would never settle down or have a normal life, since he was faded to always run from people that are WAY above the law. His motive for revenge on those three (because they made Simon live as someone always feeling fear forever) is great, because not only does it makes sense, but it's also a great way of telling "the Law is flawed, because the ones that have power over it are corrupt". If Simon could have trusted the courts (since, if the legal system was truly fair, he could have reported everything about SS-5 and the pursuit the three conspirators were enacting on Keyes), he wouldn't need to resort to revenge (although Keyes masterminded I2 not because he was a righteous vigilante, but simply because of selfish vengeance), and Miles knew that, and in a way or other, the big bad turned into the stepping stone for Edgeworth's character arc (which is more than great, he really didn't need to appear in any other game). A nice way of conveying a core message instead of always delivering a "Damon Gant" (who is a god-tier villain) over and over. Anyway, what are your general opinions, fellow strangers? [link] [comments] | ||
Which female buddy is better (in terms of character/personality) Posted: 29 Sep 2021 11:17 AM PDT And why? (Nicknames are made for fun) (Please don't hound me for not putting in Kay, Athena or Franziska. I forgot to put them in. Just put them in the comments and discuss why you like them) [link] [comments] | ||
How Prosecutors Counter Arguments - Template Proposal Posted: 29 Sep 2021 02:38 AM PDT Over the course of the series we've had multiple rivals, with each one being different from the others (ideally). However, there's more to each rival than simply their personality. A big example is how exactly they tend to respond when their case is challenged. In order to facilitate the task of examining each rival from that lens, I decided to write the following template of possible behaviours when the defence tries to point out an inconsistency:
So my question is: Do you feel there's something missing from the following template to be fully representative of how rivals deal with the defence's arguments? Feel free to do your own analyses on how each prosecutor behaves. I myself plan to to analyse one trial with each rival (or more where rivals change). I think checking this may be useful to help discuss the matter of skill. Obviously each case is tailored to always be in the prosecution's favour somehow, and ultimately all prosecutors are forced to act however the case is written to go, but from an in-universe point of view, it'd be interesting to see which prosecutors do their job best, in the sense of logical prowess rather than just saying "prove it" the entire trial. [link] [comments] | ||
Bada bing, bada boom! here's my au! Posted: 29 Sep 2021 04:45 PM PDT I'm about to be in school, so here! Enjoy it! I'm gonna write samurai after school. EDIT: nvm, I have a test tomorrow, so I'm gonna write it after the test. :/ [link] [comments] | ||
Should Future Ace Attorney games embrace an episodic release like TellTale? Posted: 29 Sep 2021 10:15 AM PDT The Ace Attorney series has well-established roots as being released in one big package from the early days of the Gameboy Advance. In the last decade, however, Capcom has struggled in adapting the series' business model to a new age of content, leading to the long delay in transitioning the series from outdated handhelds to modern platforms like Steam and poor long-term sale performance of the newer mainline games. Now Capcom faces a dilemma due to the success of the Trilogy and Chronicles, two grand collections at an eminently affodable price point, something any new, paltry 5-case game entering the market would pale in comparison against. Moreover, budgets and development time are ever-increading, leading to devs having to cut corners due to time constraints, most notably the Clouded Kokoro case in Chronicles being split apart into two separate games. Therefore, a shift to an episodic release schedule might be a genuinely great idea! A free tutorial case would attract tons of new players and releasing the rest over a set period of time might give ambitious writers like Takumi the chance create larger storylines with pracitcally limitless amounts of cases, where each is given its proper time to breathe. It would be awesome at stirring up buzz in the fan-community, as we'd be able to discuss each new case as it releases and theorycraft possible roads the story might go down. It would fit with the Ace Attorney forumala well as most players would much rather rank and compare different cases as opposed to different games. A game with a big overarching story and long-winded episodes like Chronicles would already benefit from this type of treatument, in my opinion. What do you think? Would you enjoy a gradual release like the TellTale games or do you prefer to stick to the traditional 5-case bulk drop? [link] [comments] |
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