Ace Attorney I was very missing lately, but don't worry, I was practicing even more with more poses and that, here is one of them. |
- I was very missing lately, but don't worry, I was practicing even more with more poses and that, here is one of them.
- "How many wine glasses have you shattered in this courtroom?" "Do you remember how many breads you've eaten in your life?"
- Just bought my copy yesterday. Its been a year since i touched any AA game. Its good to be back
- I have never found this in the 3 years of me going to conventions until now
- Love the subtle animations for Ryunosuke
- Objection! Ace Attorney x Danganronpa Crossover
- Welp, looks like I'm joining the club
- After saving for a bit, I finally got a copy of the great ace attorney chronicles!!! I’m so excited to play through it!
- Little test animation of pixel Phoenix. Just experimenting here.
- This is my first time doing anything with sprites (I do have some prior animating experience, just not with sprites), so there's probably a lot of stuff that I did wrong. It would be very helpful if any advice was given.
- Finished GAA1, time for the second one. Here's a drawing in the meantime.
- Maya Fey as an E-Girl! (Cosplay) [OC]
- Ace Attorney characters(not including any DGS)
- Ah yes, I too drink infused dried tea leaves out of a Western vessel especially made for infused hot drinks
- Finished TGAA Chronicles' last case after 10 hours of continuous trial (+5h yesterday) That case was magnificient...
- Edgeworth watching the chaos ensue.
- Thought on GAA characters Pre and Post Resolve. Crazy how much my opinions changed from the two games.
- I loved how The Great Ace Attorney 1 & 2 adapted the Watson/Wilson character. (SPOILERS)
- Why is 4 looked down on so much?
- My problem with Spirit of Justice (Essay)
- I love this stupid character animation
- ranking all final cases
- Is it just me or (DGS2-2 Spoilers)
Posted: 06 Aug 2021 03:53 PM PDT
| ||
Posted: 06 Aug 2021 03:18 PM PDT
| ||
Just bought my copy yesterday. Its been a year since i touched any AA game. Its good to be back Posted: 06 Aug 2021 07:30 AM PDT
| ||
I have never found this in the 3 years of me going to conventions until now Posted: 06 Aug 2021 12:02 PM PDT
| ||
Love the subtle animations for Ryunosuke Posted: 06 Aug 2021 02:21 PM PDT In particular: I love how he raises his hand when you press someone. It seems like such a student/rookie thing to do. Additionally, I love how on the 1st case he goes for the table slam but barely makes a noise and like looks at his hands afterwards. I barely started the game but I love these little animation details so far with him. [link] [comments] | ||
Objection! Ace Attorney x Danganronpa Crossover Posted: 06 Aug 2021 06:51 PM PDT
| ||
Welp, looks like I'm joining the club Posted: 06 Aug 2021 08:30 AM PDT
| ||
Posted: 06 Aug 2021 10:03 PM PDT
| ||
Little test animation of pixel Phoenix. Just experimenting here. Posted: 06 Aug 2021 10:08 PM PDT
| ||
Posted: 06 Aug 2021 10:27 AM PDT
| ||
Finished GAA1, time for the second one. Here's a drawing in the meantime. Posted: 06 Aug 2021 03:02 AM PDT | ||
Maya Fey as an E-Girl! (Cosplay) [OC] Posted: 06 Aug 2021 10:15 AM PDT
| ||
Ace Attorney characters(not including any DGS) Posted: 06 Aug 2021 11:21 AM PDT
| ||
Posted: 06 Aug 2021 01:04 PM PDT | ||
Posted: 06 Aug 2021 08:01 PM PDT Amazing. I thoroghly enjoyed its ending. The judge was really fair from start to finish in my opinion, which is really different from the trilogy. The Reaper was exceptionally a homie in my book; he did his job and took it seriously, but sided with the defence at multiple occasions to discover the truth, showed by his refusal to side with Gregson and Eggbert (gosh I love that name). Although he is very clearly racist (lol), the talk he had with Naruhodo at the end showed that he atleast tried to treat the Japanese fellow as an equal, which is a good first step towards reparations--and I'm pretty sure that he'll be an even better prosecuter/character in the next game. In a way, he reminds me of Edgeworth aside that he's not racist, The Reaper of Bailey, similarly, has a great rivalry against the MC. Ashley was a good villain; great characteristics, entertaining, and his backstory is pretty sad. When you see rich folks in a game, it's harder to relate to them, but when you see that he was a poor fellow and he became this corrupted because he was trying to get himself of the slum mess, you understand that you decide to become a good or bad person by how you use your determination. In his case, his had a murky determination, which made him a gentlemen for the sole purpose of never living this mess-- and that is not the dark part: it's when your determination outweighs human value and/or relations that you become a bad person. As such, one must never forget their origin: human above all else. The case was grounded, so I didn't have any frustrations in this case denouement because it was plausible and to-the-ground. I think I prefer those cases because I can think outside of the box without going into the supernatural or impossible stuff (2-3 lmao). I will remember this case for decades, that's for sure, it had a personal impact on me about the definition of being human. That feels like the common theme of this game because of all of the tampering, corruption, wealth, racism and what-not. I won't rate the case but I loved it. I was only stuck at the beggining because I thought I had given an evidence to a brother, but not. I was really mad for the reason that it took me 30 minutes to find. Share your thoughts of the game/case in the comments! [link] [comments] | ||
Edgeworth watching the chaos ensue. Posted: 06 Aug 2021 12:08 PM PDT
| ||
Posted: 06 Aug 2021 02:45 PM PDT | ||
I loved how The Great Ace Attorney 1 & 2 adapted the Watson/Wilson character. (SPOILERS) Posted: 06 Aug 2021 08:57 AM PDT By that, I mean how the concept of "Watson" was adapted in so many ways that led to satisfying reveals. In Case 1 of DGS1, you're introduced to John H. Watson, who ends up being the first victim. In Case 2, Sherlock arrives and mentions how his stories are written by a "Dr. Watson," and you're initially confused since John Watson died in the previous case. In Case 4, you realize Iris Watson is the actual author, using "John H. Watson" as a pseudonym. In Case 5, you're led to believe Iris is John Watson's daughter since she writes her stories about Sherlock's adventures with her "father." DGS2 is when the Watson concept turns on its head so many times. In Case 4, Yūjin mentions how his friend and mentor, John Watson, was never Sherlock's partner—contrary to Iris's books. Eventually, you learn that Yūjin (not Watson) wrote Klint's autopsy report, so the handwriting that matched that of the case notes about Sherlock's adventures was actually Yūjin's, meaning he was Sherlock's partner all along. For a moment, you're led to consider Yūjin being Iris's father. Finally in Case 5, we not only confirm that Iris is neither Watson nor Yūjin's daughter but find out in the end that Iris is secretly the daughter of the late Klint van Zieks, a.k.a. the true Professor. I loved how mature the game was in handling the subject at the end. While Iris is still unaware of the fact, she decides to stop her search for her real father to appreciate and embrace the "father" that raised her for her entire life, Sherlock. While Yūjin promised Genshin Asōgi that he wouldn't ever reveal Iris's parentage to her (not wanting her to be publicly tied to Klint's shameful legacy), he eventually changes his mind and said he'll reveal the truth to Iris one day. I like this mature approach because Yūjin recognizes that Iris is too smart to stay ignorant forever, yet despite her genius, she's still a 10-year-old girl who shouldn't have to shoulder that emotional baggage now (and has finally embraced Sherlock as her "Daddy"). Watson as a Concept It's just crazy how the in-universe John Watson at the end of the day was just another dude with no relation to Sherlock. You wondered why Sherlock pretty much never mentioned John Watson the entire duology despite his name being used in Iris's stories, and it turns out it's because he genuinely had no relation to the man. The only time Sherlock mentions Watson by name is in the final case when he talks about trying to stop the assassin exchange once Watson died. The true "John Watson" from a spiritual perspective was Yūjin Mikotoba all along. He was the medical expert who was Sherlock's old partner during their adventures, and he wears a suit and bowler hat like most Watson interpretations do. Mikotoba expresses shock that John Watson's name was even used in Iris's stories, and we eventually learn that it was all due to a misunderstanding. It's funny how Iris only named herself Watson based on a false assumption she made when reading Klint van Zieks's autopsy report. Meanwhile, she's the one who's not only written the Sherlock stories but has also accompanied him on their current adventures. Like most Watsons, she's a doctor and genius in her own right, but at the end of the day, what makes Iris a great Watson is that she's Sherlock's family. While they don't share the classic Holmes/Watson dynamic, they share an inseparable bond that's unique in its own right. I enjoyed how the DGS case openings always had a narrator portraying the role of the fictional Watson from Iris's stories (who's essentially the Conan-Doyle Watson). It was very beautiful how the ending narration in DGS2 transitioned from the "fictional John Watson" narrator (Yūjin's voice actor, I believe?) to Iris. As far as I'm concerned, she's definitely earned more claim to the Watson name than the in-universe John Watson. Personally, I'm a fan of how these games adapted/interpreted the Sherlock lore. Gina's long road to being "Inspector Lestrade" was enjoyable, and I enjoyed how the game poked fun at the original stories by making Sherlock's incorrect deductions based on the solutions in the actual books (showing how the original stories were realistically implausible). [link] [comments] | ||
Why is 4 looked down on so much? Posted: 06 Aug 2021 07:59 PM PDT Everywhere I look, I feel like it gets talked down on and has negative reviews. I just recently finished it for the first time before GAA came out in the US and have to admit, after the first 2 episodes, I kinda like 4 more thru the same amount of time. Am I crazy? What do you guys think of 4? [link] [comments] | ||
My problem with Spirit of Justice (Essay) Posted: 06 Aug 2021 04:31 PM PDT Yeah, I don't like neither Dual Destinies nor Spirit of Justice; I've got a high amount of problems with both of them. However, Dual Destinies is often regarded as one of the weakest entries in the series; Spirit of Justice, on the other hand, as one of the best. I thought it'd be good to share my thoughts about the game; brace yourselves, as this is a long read. Ah, to begin with, I apologize for possible typos: english is not my first language. Okay, let's start. To be fair, you can often see some criticism about the game: the prosecutor is awful, it lacks some of the "magic" from the original games... Well, to me, not only DD and SOJ do not have the magic of the original games: I feel they went so over the top with the plot of these games that it is difficult to take them seriously. While in the original trilogy they built a much more personal story but which, in turn, felt that there was a lot at stake, in the last two installments they come up with plots that seem straight up taken from a shonen. At this rate, AA7 will be about saving the entire planet and 8, saving the entire universe. Not only are plots like these less effective for the kind of game Ace Attorney is but it also feels less believable... implausible, and it denotes the writers are running out of ideas. The two Dai Gyakuten Saiban games have a much more personal story but on a much smaller scale than AA5 and 6 and, surprise, they work so much better. Do you really like the idea of a foreign country which CONVENIENTLY hates lawyers and executes them if they dare to defend a person accused of murder? It's just cheap and a really artificial way to raise the stakes, and extremely over the top. The original trilogy was able to keep the player's interest without the need of artificially raising the stakes and sacrificing all subtlety. Sometimes it went a little over the top, but nothing too bad. The game constantly does that: sacrificing logic and good writing in favor of artificial epicness. Characters who constantly act out of character just because it makes for good drama: why Maya didn't want to channel the victim of the 3rd case during the first day even when they were fucked up but then, in the second day, she didn't hesitate of doing it? She even said there was no problem in doing it, just she didn't want Khura'in to know her ability! Well, I guess it makes for good drama: Phoenix and Maya had to be found guilty and save the channeling thing for the final trial. Why didn't Ema analyze the blood found in the secret hideout as soon as she saw it? She loves forensic stuff and is always looking for excuses to analyze footprints, blood, etc. Well, because it is more interesting to reveal the source of the blood during the trial. The game does that CONSTANTLY: the writers have a case on their mind but they're unable to figure out how to make it work without leaving tons of plot holes, inconsistencies and characters acting like complete morons or out of character, and in case 5 it just gets worse: do I need to point out how wrong Phoenix character is during the civil trial just because it makes Apollo look good? Or how full of inconsistencies the writing of that whole case is? Or how Nahyuta, Ga'ran and Amara are 3 of the worst characters in the whole franchise? Honestly, Nahyuta is a horribly written character and we all know it (he's such a bastard who sacrificed thousands of people without hesitation but the game makes him look as a poor, innocent soul who did nothing wrong, is a complete ass to everyone even out of Khura'in for no reason, etc.); but Amara and Ga'ran are no better. Amara is a plot device with no personality whose entire character seems to change depending on the needs of the plot. Ga'ran, on the other hand, is so over the top you can't take her seriously: she seems a Final Fantasy random villain and isn't even smart: she could have killed Apollo and Phoenix whenever she wanted and NEVER did it, not even when they were getting close to dethrone her. She only used her brain once it was demostrated she was the culprit. And don't get me started with that ridiculous Apollo backstory: so, not only is he part of a family of famous magicians with special powers and a friend of an astronaut, but he's also the adoptive son of a man leading a revolution in a foreign country, and thus, tecnically brother-in-law of the princess and son-in-law of the queen in that country. And conveniently he NEVER mentioned anything about it. And he dethrones the evil governor and saves the whole country, right? It's just ridiculous and fanfictiony; this is just not Ace Attorney. Do people think Apollo is a good character, really? With these amount of stupid and non-sensical backstories and character arcs that are forgotten in the next game? The old and new characters thing is another nonsense: they keep adding new characters but at the same time they constantly shoehorn the old ones, interfering in the development of the new characters; robbing them from valious screentime. If you remove Maya from Ace Attorney 6, the story would improve exponentially, because the use they make of her is very sad: she's mere fanservice and a plot device in the best of the cases. The same goes with Phoenix, a character whose arc was already completed in the original trilogy, totally uninteresting now, who does nothing more than steal screentime and development time from other characters who need it more and who are currently more interesting than him, like Apollo and Athena. Speaking of Apollo, the fact that in each game a new backstory is invented for him denotes how improvised and poorly connected the new trilogy is. If we add the odd refusal to mention absolutely nothing about previous games... well, it gets worse. Okay, I get not every game needs to be connected and have a story arc in common, but doing this, it seems they are just negating everything what happened in previous games. What happened about the Jurist System and Hobo Phoenix in DD? What about the whole character arc Apollo went thru in that game? You can skip DD and he remains exactly as he was in AJ, making his character arc entirely pointless in DD. About the ending of the game? Another nonsense. So, Apollo stays in Khura'in (so AA7 can focus more on Athena, I guess) but right after that it foreshadows his return with the Phoenix-Thalassa dialogue? What kind of writing is that? You write him out of the next game just to tease his comeback 5 minutes later? I seriously don't know what these writers were thinking. Honestly, even with its flaws, from the second trilogy I choose Apollo Justice as my favorite game even if it is for the good ideas it came up with. That game was a prologue to something bigger, but since audience didn't like it, the idea of a possible direct sequel was discarded and they came up with Dual Destinies to appeal the fans. Thanks for reading! [link] [comments] | ||
I love this stupid character animation Posted: 06 Aug 2021 09:11 AM PDT | ||
Posted: 06 Aug 2021 09:03 AM PDT | ||
Is it just me or (DGS2-2 Spoilers) Posted: 06 Aug 2021 06:35 PM PDT Is it just me or did this case really drop the ball in the second half? I didn't think it was special or anything at the start, but I particularly enjoyed the dance of deduction, the characters and the trial proceeding it, it was good! When it got around to the second-day trial though, everything felt rushed and off. Like Prosecutor van Zieks swaying the opinion of the jury through "the witnesses' memory was wrong" instead of just pointing out that if the defence couldn't provide an alternative theory for the poisoning, then the witness must be correct because there was tea used for the coins? It reaches the same conclusion and isn't as contrived. Or, the leap in choosing Olive Green as the culprit based solely on her possessing a bottle of poison even though you just established that the method of poisoning was gas and heard about the gas workers coming into homes to blow on the gas pipes (seriously thought that it was Metemann, although this was only a minor leap in logic and may have been my fault for missing something.) Then the whole testimony with Green and Shamspeare, there wasn't any section where we had to prove that Olive Green did go into Shamspeare's room with the intent to poison. As far as I remember, we only gave conjecture that she had a bottle of poison and that she could have done it? Of course, the letter comes into play, but it doesn't mean Green was in the room to poison the gas pipe. There was never any cross-examination where we had to prove she had the bottle on the night instead of getting it from her stay at the hospital, which I thought was a bit strange. All in all, it just felt slightly rushed at the home stretch, like the actual story they want to tell is in the next few cases (which I hope it is, still excited!). Maybe I missed something and this case will grow on me after, but otherwise thought it was just alright. [link] [comments] |
You are subscribed to email updates from r/AceAttorney - Phoenix Wright: Ace Attorney Trilogy, The Great Ace Attorney Chronicles, and more!. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment