• Breaking News

    Wednesday, June 10, 2020

    Ace Attorney Edgeworth and his updated autopsy report--

    Ace Attorney Edgeworth and his updated autopsy report--


    Edgeworth and his updated autopsy report--

    Posted: 09 Jun 2020 07:11 AM PDT

    The steel samurai gets the blanket too

    Posted: 09 Jun 2020 07:12 AM PDT

    Ryuusougi version as requested by u/recluseMeteor

    Posted: 09 Jun 2020 12:00 PM PDT

    another sherlock fanart i made

    Posted: 09 Jun 2020 07:25 PM PDT

    Ace Attorney Fan Animation looking for video editors!

    Posted: 09 Jun 2020 08:56 PM PDT

    The two Missiles and their little ladies

    Posted: 09 Jun 2020 07:36 AM PDT

    General opinions on Godot

    Posted: 09 Jun 2020 11:02 PM PDT

    Godot seemingly has a lot of controversy surrounding him, and personally I find it very interesting seeing everyone's different opinions and why. Feel free to share your reasonings and choices in the comments!

    Whether he is a good person refers to whether he was morally just

    Whether he's a good character refers to the quality of the writing

    View Poll

    submitted by /u/244466666888888890
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    "I should have never adopted all these damn kids. Even though only one of them is legally my kid."

    Posted: 09 Jun 2020 08:23 AM PDT

    Question about the end credits (obvious spoilers for ace attorney 1)

    Posted: 10 Jun 2020 12:32 AM PDT

    I just finished AA1, and started the 5th trial, although I stopped once Ema Skye said her name. In the credits, it starts with Edgeworth objecting to something Phoenix said, and later, someone is asking the various characters about Phoenix. But, Phoenix also says in Chapter 5 that he never took on any cases after Edgeworth's. So, did the scene where Edgeworth calls Wright an amateur not happen? Did the credits not happen?? Who's asking the characters about Phoenix, why didn't he get in contact with Larry recently?, they're friends?? Why did Penny talk about Maya, she's the only one that did? sorry if this is a dumb question, but i kinda wanna know before continuing chapter 5...

    submitted by /u/mewney
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    I have a question about AAI2 case 4 (with spoilers)

    Posted: 10 Jun 2020 03:42 AM PDT

    While we investigating, we found a letter next to jill's body and it's looks like kay writed to the jill crane. But later we learned that kay actually kidnapped and found himself top of the tower. So kay had nothing to do with jill crane. My question is, was this letter fake? I finished the case but i don't remember what they said about the letter

    submitted by /u/gsifdgs
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    DGS Case 5: Post-Episode Thoughts

    Posted: 09 Jun 2020 10:25 PM PDT

    So, through on-and-off sessions split between yesterday and today, I cleared Case 5, wrapping up DGS. Like usual, I'll open with my full log of chronologically-ordered remarks, stupid jokes, and general observations from my run through this case. If you don't care about them, just skip past the bullet points to see my final thoughts at the bottom.

    I'm thinking of putting together another post sometime soon, to properly organize and express my opinions on the game as a whole, as well. So, with that said, on to my usual brand of self-amusement bullshit:

    • Susato's actin' weird. Of course, that would probably be more pronounced if she had much of a personality to begin with, but what can you do?

    • Oh, that sound, Ryu? Why, that's sound of a violin being murdered, if my ears are right.

    • CAT

    • I'm loving the dreary music in this scene.

    • "Why do you want to die?" ... the master of tact, as ever.

    • An overly specialized device for carving cat doors. That's so specific that I get the distinct impression it's going to be important later on. And that the reasons for which it's important will be annoying.

    • Well hey -- the cat at least managed to make a worse noise with the violin than Holmes did. That's something!

    • I see you back there, you damn Thinker statue.

    • Holmes, your idle animation is nearly punching Susato square in the face.

    • (Currently breathless with laughter at Hatch suddenly sprinting out of the dialogue screen to find a gun, just so he can hold it to his own head. I may be an awful person.)

    • Honestly, I just adore this game's animations. I haven't talked about that much yet, but they're fantastic. Even the ones that are repeated an annoying number of times. Holmes has a whole collection of great ones, and my favourite is his shocked expression, which goes so over-the-top that he falls out of the screen entirely.

    • Stop making me laugh at a man threatening suicide

    • Haven't I seen that woman in the stereoscope image before? One of the jurors?

    • At risk of sounding like I'm deliberately bullying Susato for being boring, I just want to comment that Ryu's banter with Holmes throughout all of this has been fun. Helps that he actually has a detailed personality, I suppose.

    • Ah -- good to see you again, Gina.

    • I was hoping she would steal Ryu's armband if I tried to present it. She didn't disappoint.

    • Y'know, I complained a bunch last case about the investigation being really boring. Right now, I've been going for somewhere close to an hour, I still don't have any idea of whether or not anything that's happened is actually relevant to the story, and I'm still having a much more fun time, because this cast of characters is actually good enough to carry a scene.

    • I spent his entire scene trying to decide on a snarky comment to make about him, and then the man tells me his name is Egg. I feel like I wasted my time.

    • Megundal's name is on the disc. It was the most suspicious item yet to appear in this case, so I guess that's not so surprising.

    • Egg, you fiend -- who ordered you to do this?

    • Egg escapes! Dancing to freedom, no less.

    • And now Susato says something suspicious. Can't say that I have any idea of where this is going CAT

    • Ahh, Vortex is involved. The plot thins.

    • Oh, don't worry, I'm sure it was a... different John H. Watson, MD.

    • So Hatch is dead, and Gina's no doubt about to be arrested for it. Well, that's... pretty much exactly what I expected walking in. Aside from Holmes also getting shot, anyway.

    • CAT ... I remember seeing that photo, back in the pawn shop.

    • Oh, come off it, Gina -- if anything's gonna start to stain my enjoyment of this case so far, it's being given the run-around on a defence request. I've never enjoyed the games dancing around that.

    • Ooh, Megundal was a right bastard, wasn't he? Now I'm interested.

    • Somehow, in the middle of all the usual madness of an Ace Attorney game, one of the strangest things I've yet seen in DGS is just Susato and Iris both staring intently at me, eyes crossed.

    • ... Gregson is amazingly bad at comforting people, isn't he?

    • I get tired of a lot of animations. I will never get tired of Gregson's stupid little dance whenever he's trying to keep Iris in a good mood.

    • Ha -- you've been wearing a blood coat this whoooole time. I bet you feel pretty stupid, Gina.

    • Whew. OK, day one of playing this case got me through the investigation. Having a great time. Let's hope the trial keeps up this pace!

    • So, no Susato in this trial for real, huh? Barring a possible sudden return, anyway. Guess we'll see.

    • Ahh, Van Zieks brings the racism back straight away, I see. I was actually thinking earlier about how little of that there had been in this case.

    • Remarkably few people in London actually have to deal with jury duty, it seems.

    • Wait, wait, wait, hold on. You're gonna tell me that my definite favourite hilarious comedy character, Deaf Oldman was a doctor or somesuch this whole time? That's actually bothering me more than Russian News Article Fellow being on the jury.

    • Would you look at these two. Absolutely aced the designs there. And they seem like really reliable witnesses, don't they? Broke in, shot Sherlock Holmes -- I'd trust them.

    • Oh. Well, that's certainly a bad look for you in that photo, Gina. You've got awful timing.

    • So yes -- every British trial in this game just jumps straight to the unanimous "Guilty" within ten minutes. That's fun.

    • Something I believe will never fully go away: an obvious contradiction that could reasonably be pointed out by multiple different pieces of evidence, but that the game will only accept with one specific piece.

    • I know this is extremely minor, but I've just found it funny this whole time how everyone keeps pointing to the photo of Gina with the gun and saying "she's pointing it at the victim" when she's clearly just aiming it up at the ceiling.

    • Honestly, calling it a "closing" argument just feels disingenuous at this point.

    • I hope they're not about to try and tell me that Van Zieks somehow didn't know about the additional bullet lodged in Holmes' pouch.

    • Hm. I suppose we never did establish who the blood on the wall came from, just assuming it was Holmes based on the moment he was shot. So who did it come from? Egg? We've got another blood sample we can decisively say is from him, after all. And he also had a gun!

    • That dastardly Egg. I'll drag you to the witness stand eventually, you fancy, fancy bastard.

    • Ah, there's that extreme convenience of exactly who's on the jury again.

    • I haven't had anything to say in a while. Gina's testifying now. This has been consistently interesting enough to keep me paying attention without having much to make dumb jokes about. ... I'm still calling him Egg, no matter what.

    • What's in the box?

    • The astoundingly convenient juror choices continue. Will they ever cease?

    • It's a code. I thought so.

    • So your true nature is revealed, Egg. Poaching government secrets? Despicable.

    • (I've spent half of this case's runtime trying to decide on a sufficiently dumb egg pun. I now know true satisfaction.)

    • Oh, son of a bitch -- was I actually right about that goofy cat-flap maker? I can take being wrong occasionally, game.

    • I just love how Egg and Van Zieks can just say "oh, there was a different third gun", and unless Ryu specifically has evidence to counter it, that claim they just ever-so-transparently yanked out of their collective ass is to be counted as absolute truth.

    • Holmes can not only disguise himself, but even directly control how convincing that disguise is on the fly. That's talent.

    • It's-... it's the cat-flap maker. I'm having a hard time imagining whatever's coming next not being kind of stupid.

    • Cat beats Egg.

    • How deep in this are you, Gregson? So many questions.

    • This case has a few too many "you did it, wait not really" moments toward the end. They're not as annoying as the ones in the last case of Investigations, because they have a lot more variety than just the single culprit pulling an ever-longer series of excuses out of their ass, but still.

    • It's over. There was more to this backstory and explanation than I expected.

    • Ah, we'll see Susato off after all, then. Hope you're more interesting in the sequel, Susie!

    • Yeah, this game's ending really does set up more plot threads than it resolves.

    So, all in all? Excellent final case.

    I really missed the feeling of being so invested in an Ace Attorney case that I really don't want to put it down, and despite my overall lukewarm feelings toward some of this game's central cast, I got to experience that feeling for the first time since powering through Spirit of Justice, back at that game's launch.

    In spite of the first half going on substantially longer than even Case 4's dreadful investigation phase, I never felt anywhere near as bored by this case. I've been thinking it over, and I feel like I have some idea of why I often find it harder to get invested in the stories and characters of spin-offs in this series. In the main series, there's always been a pretty comfortable status quo contained within something of a "home" setting. This setting is pretty much always the law office of many names, where Phoenix and company hang out. The precise cast members present therein vary slightly between each individual game, but that comfortable home setting is always there to return to. In the spin-offs, though, you don't usually have that. Investigations completely lacks a home setting. You don't have the option to return to Edgeworth's office whenever you want a breather to chat with Kay, or anything like that. Even here in DGS, there wasn't any such comfortable home setting until Case 4's ending, when Holmes invites Ryu and Susato to set up their office above his. But then, the start of Case 5 here? I loved that whole opening segment, despite how long it was. It's a comfortable, grounded place you can always return to, and even if I don't ever actually need to set foot back in there during a case, just the knowledge that it's there gives a pleasant kind of feeling throughout the events. It's funny to consider that that's probably the sort of thing that came about in the old games largely because of the technical limitations of developing a GBA game, but that has become something I really value within the series anyway.

    So, Case 5 itself. Exciting, full of surprises (along with plenty of very predictable "twists" too, of course), and absolutely what I needed to push down those lingering frustrations from Case 4. It could still drag a tiny bit in a few places, but with this being a case that I liked so much more, it was much easier to tolerate those minor problems.

    The characters:

    I like Ryu. He feels enough like the familiar mold of Phoenix's characterization, but also distinct in plenty of ways that give him his own identity. I found myself observing throughout Case 5 that his dialogue seemed much better overall than it had been for most of the game prior. A detail I particularly like is how the game subtly addresses Ryu slowly gaining a better grasp of English, going from Jezail's scribbled, barely comprehensible outbursts in Case 1, to simple, very formal sentences that bordered on robotic at times, all the way up to comfortably speaking the language like he'd been doing so since childhood, even slipping into bits of British slang at times. I still have my problems with the overall dry nature of this game's fan translation, and my feeling that a lot of the characters just don't "sound" distinct enough, but it was definitely improving by the late game.

    Susato. I want to like her, and I certainly don't dislike her, but she's just not that interesting. She spent over half of her screentime in this game just being the same flat, polite girl I met at the beginning, and even near the end, when I can readily admit that she was showing off a fair bit more personality, I just didn't ever feel like she had the same kind of dynamic with Ryu that I can expect from the lawyer-partner pairs in the main series. I have to ask, too -- just how much did she actually know in the final case? This is one of the many things that I assume I'll have to wait until DGS2 to hear more on, but it just felt strange and disconcerting to see her demeanour suddenly change so much in the last case, and to have her preemptively plan the delivery of such a bizarre piece of critical evidence right before the end. Honestly, I felt for the whole post-cat-flap stretch of the trial's end that none of that part was really necessary, and Egg could've just broken down at the start of that point in a perfectly satisfactory manner.

    Iris managed to avoid being the annoyance I feared she would be. I don't mean to suggest that I don't have faith in Shu Takumi to write a kid character in the main cast well, considering that he wrote Pearl, the least annoying central kid character in a series mainly about adults that I've ever seen, but with Iris' ridiculous-even-for-this-series child prodigy nature, being a friggin' doctor at age ten, the concern was there. Fortunately, she came through alright as a quirky, likeable companion to Holmes. And speaking of...

    Holmes was delightful. I mentioned last case that he seemed like a bit of an insufferable dick back in Case 2 for most of its runtime, and I maintain that opinion, but he's so much better by this point. Genuinely a brilliant detective, but also a hilarious ditz. I'll miss him while I wait for the DGS2 translation.

    Gina was great, too. She could've easily been a much more one-note street ruffian character, especially in a game like this that clearly doesn't pull punches in presenting the English folk of the time in a less-than-flattering light, but she sidestepped that risk with no trouble at all. She's clearly been hurt many times before, and that's given her a strong defence mechanism in her distrustful nature, but just like Ryu himself has to in this same case, she learns when to put it aside. I can't wait to see her again in the sequel, as well.

    Hatch was charming, and made a good impression, giving his murder real weight. That's something this series often lacks, since we rarely meet victims before their deaths, so most aren't even really characters at all. I felt particularly sad whenever poor Iris talked about him after his death.

    Gregson... has me interested. He's obviously an honest guy, at least as far as the flawed legal systems of the Ace Attorney universe go, but he makes his share of mistakes, both comedic and serious.

    Subpar Tinpillar Bros.: I might give them a disparaging joke name, but they're a good component to this case. I was surprised that they stuck around for effectively the entire trial. There's just not a lot I can say about them. Thought they were alright.

    Egg Notafakename: I'm honestly surprised to be able to say that I didn't ever really dislike this guy. He was just... entertaining, start to finish. His ridiculous dancing movements, competence as an antagonist, and his relatively sympathetic traits scored plenty of points with me. Like mentioned above, though, I do think his final takedown could've been shortened by something like half an hour, though. He's no Alba, but he sticks around a bit too long toward the end.

    Van Zieks disappointed me. I know that might sound like I'm saying it too soon, because there's still a whole second game ahead to learn more about him, but I really only cared about him in Case 3. After that, he dialed up the "racist bastard" and "guilty verdict-obsessed" traits too much for me to like him. The most immediate contrast I can draw is with Simon Blackquill; Van Zieks feels like what you'd get if you took Simon as a base, removed his past with one of the protagonists, removed most of his comedic elements, made his dialogue a hell of a lot more bland, and made him genuinely an asshole, rather than an honest prosecutor and total dork pretending to be one. The tiny handful of times that he actually pushes to help Ryu with something just don't ever feel justified, nor like they're part of a coherent character arc. They just kind of appear from seemingly nowhere in the midst of a sea of overly-harsh prosecution much too focused on securing the Guilty verdict no matter how much reasonable doubt Ryu manages to prove.

    I was lukewarm on Megundal back in Case 3, but now I think I see why people like him so much. I still maintain that he wasn't particularly amazing in that case, nor was Case 3 as a whole much of a showstopper without the added context and depth it's retroactively given by Case 5, but both were good, and are immensely improved by the game's ending. Cosney's a terrific scumbag, and the catalyst for what so far promises to be a damn good character arc for our protagonist, Ryu.

    And the jury -- they still just don't feel like they need to be there. I like the Closing Argument, but that's because it's the one solitary thing that feels like it justifies the presence of the jurors. The rest of the case, they're either talking way too much and just padding things out in annoying fashion while simultaneously robbing Van Zieks of potential screentime to make himself more interesting, or totally silent to the point that I can forget they're even there. There just isn't a good balance, and when the cases try to make them seem more needed, it always seems to be in an immersion-breaking, overly-convenient way.

    Then there's the game's ending. I knew, of course, that DGS was rather infamous at the time of its release for not even coming close to resolving everything built up in its story, and I have to agree with the sentiment. I understand the reasons for it, but I can't pretend that it doesn't damage the experience overall. There's just so much packed into the story that it's frustrating to see so little relative payoff, with only the knowledge of a sequel that will eventually tie off the many loose ends.

    And that's that, for now! I'll be glad to respond to anyone's questions about my thoughts in greater detail, and like I said at the start, I'm hoping to put together another big post sometime soon in which I'll organize and compile my overall opinion of The Great Ace Attorney as a whole.

    submitted by /u/JC-DisregardMe
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    I got the Ace Attorney Trilogy today, and I love it. I also got this wonderful shot.

    Posted: 09 Jun 2020 09:10 AM PDT

    Most Disappointing Character in the Franchise and How Would You Improve Them?

    Posted: 09 Jun 2020 04:45 PM PDT

    felt bored, made this in kingspray graffiti

    Posted: 09 Jun 2020 10:48 AM PDT

    Would you want to see an Anime Adaptation for AJ, DD, and SOJ (and maybe RFTA?)

    Posted: 09 Jun 2020 08:19 PM PDT

    Hear me out. Pacing and animation quality were problems with the original two seasons of the Anime adaptation, but it could provide an opportunity to help alleviate some of the contextual flaws or retcons (*cough *cough Apollo's past *cough *cough) or expanding upon undeveloped story lines and relationships between characters. Sure probably is a lot of work and some rewriting to help structure the story, not to mention the probable need for a different animation studio know how many people complained about the inconsistent animation quality, but it's possible and the adaptation can resolve some timeline plot holes. For example: make RFTA the driving point into the time jump seven years later instead of being placed in a way that interrupts Edgeworth's changing period between AA and JFA. Plus it could condense the story so it's less dragging as that's what the original anime succeed way too much at (seriously the pacing sucked in the adaptation).

    But I would like to know your opinion because there is a possibility to connect these games together that seemed quite lacking compared to the original trilogy. Personally, I felt the original trilogy connected together better while still being their own unique story while these last three games had several inconsistencies and were overall disconnected to the point the development of characters and their bonds and ideologies struggles with so much to juggle.

    Or maybe localize DGS. Idk.

    View Poll

    submitted by /u/SlyqNick
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    Why Dhurke is one of AA's best characters.

    Posted: 09 Jun 2020 12:44 PM PDT

    "This unshakable faith and confidence… It's what draws people to him, whether they like it or not. Even people like me."

    (reposting this because it had an accidental spoiler in the title)

    What exactly makes a good flawed character? I don't have the answer to that question, but I do have a perfect example, and that's the rebellious dad of Spirit of Justice, Dhurke Sahdmadhi. I love Dhurke, and that's no secret. In fact, most people love Dhurke. Even the most bitter SoJ/Nahyuta/6-5 haters will often have at least a few good things to say about him. That's not to say he's universally popular, there are often some criticisms thrown his way for various reasons. When discussing Dhurke, it's important to recognize these criticisms, and separate the legitimate complaints from the flaws that end up making him a compelling character in the first place. This post is going to be very long. There's a lot to say about Dhurke, and I don't want to skip anything.

    The first mention of Dhurke comes from everyone's favorite character, the Khura'inese court gallery.

    Gallery: How dare that lawyer-devil go against Her Benevolence?! He's no better than that traitorous snake, Dhurke!

    Phoenix: (Traitorous snake? Dhurke? Who's that?)

    This line comes directly after Phoenix gravely roasts Rayfa's first Insights into the fires of hell, where the innocent eyes of the gallery are tainted by his Evil Lawyer Ways. As Logic has not yet been invented in Khura'in, the concept shocks the people watching. The brainwashed population has been conditioned to think Dhurke Bad Ga'ran Good, a sentiment is echoed many times throughout the game. This brings me to a point I discussed quite a bit in my Inga post (which you should read), where the game leads both Phoenix and the player themself into a false assumption about the rebels. Their theme sounds extremely evil, and the image shown whenever the revolution is discussed in 6-1 and 6-3 depicts Dhurke as some sort of dark mastermind. While this isn't exactly the most complex or revolutionary (get it?) concept out there, it does add a bit of charm and surprise to Dhurke's unexpectedly charming personality, as well as the actions of Datz and the Inmees in 6-3. After the trial comes the next mention of our rebellious friends.

    Phoenix: (For her part, I'm sure she really believes in what she says, but...) Even with Her Benevolence's Divination Séances, lawyers are still necessary. Without proper defense, people could easily wind up receiving wrongful convictions.

    Ahlbi: Mr. Wright! Shhhhh!

    Phoenix: Huh?

    Ahlbi: Don't say that so loud! People might think you're a rebel! You could be arrested!

    Phoenix: A rebel?

    Ahlbi: That's right. One of those people going against our queen and the court system! They call themselves the Defiant Dragons. And they're led by a scary guy named Dhurke. They'll do anything to overthrow Her Eminence -- even commit crimes!

    Phoenix: (Dhurke... I remember people in the gallery mentioning that name...)

    Ahlbi: The things you're saying sound a lot like the stuff they say. But you're not scary like that Dhurke guy!

    Phoenix and Ahlbi's interaction here expands on what I just mentioned - we trust Ahlbi, he's a good guy, right? Character we trust says Dhurke scary, rebels evil, therefore Dhurke scary, rebels evil. Phoenix has no choice but to trust the words of this poor brainwashed 9 year old and assume that the rebels are most likely evil terrorists. Yet it still remains somewhat ambiguous, as the ideals of the rebels are said to match up with Phoenix's words. It's important to keep in mind that this isn't exactly the most important topic to touch on when discussing SoJ's plot, as everyone's experience with the game is different and your interpretation of these scenes and how the rebels are portrayed could be entirely different. The writers' intent here is clear, but there are definitely flaws in this approach and they could lead to this minor twist being less impactful for certain players.

    Following the breather episode that is 6-2, we get to 6-3, and this is where the Defiant Dragons take a central role. Dhurke, while not present until the end, is a driving force in the motivations of several characters, and the information revealed about him sets up 6-5's unexpected beginning and allows him to undergo a large amount of development in just one case.

    The opening cutscene of 6-3 reveals the rebel hunter, and portrays them as some sort of assassin. This leads directly into Ahlbi's exposition regarding the rite, in which he describes Lady Kee'ra as an admirable hero who fights for peace and justice. The devotion to Lady Kee'ra is almost immediately followed up by showing the prayer at the plaza and Ahlbi's description of their extreme devotion. Maya shows up next, and this isn't a 6-3 discussion so I'll avoid discussing how incredibly well Maya's re-introduction is handled through the use of her responsibility as Lady Kee'ra. Regardless, this then leads into the most important part of the beginning of 6-3, and another mention of Dhurke.

    Phoenix: So, why's this rite attracting such a large crowd this year?

    Maya: Because there's been actual sightings. You know, of the real deal.

    Ahlbi: Allow me to explain!

    Ahlbi: A mysterious figure clad in Lady Kee'ra's robes appeared, just like in the legends.

    Ahlbi: And she began capturing members of the Defiant Dragons right and left!

    Phoenix: Y-You're kidding, right?

    Ahlbi: They say it's only a matter of time till she gets their leader, the revolutionary Dhurke, too!

    This dialogue helps to add to the mysterious nature of the situation Phoenix finds himself in, by giving context for the events of the case while setting up the plot of Lady Kee'ra, the rebel-hunting serial killer. Once the newspaper picture is revealed, most players will be able to put two and two together, and realize that this Lady Kee'ra is the same one shown in the intro cutscene. Ironically, the real Lady Kee'ra is right there in the plaza with them, and is panned to right after this discussion. The contrast between Maya and Lady Kee'ra is quite obvious at this point, and how her responsibility as the sacred figure ends up helping to frame her for being the vigilante serial killer Lady Kee'ra. After Tahrust's body is discovered, some more wonderful things happen that aren't exactly relevant to this topic. Eventually, Rayfa calls for Nayna to be able to give Phoenix the necessary information on Lady Kee'ra. It is said that Lady Kee'ra was the Holy Mother's sister, and she was unable to channel spirits. Let's ignore the extremely obvious and clever parallel to Ga'ran/Amara here and discuss the important thing. Rayfa mentions that rebels have been against the Khura'inese people for a long time, and that Lady Kee'ra acts as a sort of police to protect against evil. Rayfa describes the current Lady Kee'ra as a patriot, and we move on. At the detention center, Maya reveals Lady Kee'ra's warning, and Rayfa immediately jumps to Kee'ra's defense by claiming a patriot like her would never do such a thing. While this might not seem like the most relevant topic to a Dhurke discussion, the use of Lady Kee'ra as an antagonist in 6-3 is incredibly important to subtly changing how the player sees the rebels, and makes Dhurke's actions at the start of 6-5 a lot more understandable at the time, leading to an even more impressive subversion.

    The friendly amnesiac Datz shows up near the start of the investigation, and is later described by Ahlbi as a "cold-blooded killer" as well as revealing his status as Dhurke's right-hand man. While it's taking all of my energy to not gush about the greatness that is everything in 6-3 that I haven't mentioned in this discussion, I will skip past a large amount of the case to move on to the end of his testimony, where Phoenix exposes his identity. This helps to decrease the stigma surrounding the rebels for the first time, by showing first-hand that this silly guy is the second in command of the Defiant Dragons. The disconnect between Datz's shenanigans and what has been told about Dhurke thus far is clearly intentional, and the fact that he keeps acting nonchalant even after being exposed adds to this further. Datz then has the line where he shames Nahyuta for forgetting "the will of the dragon", obviously setting up the reveals about Dhurke during the day 2 investigation scene.

    Moving on to the aforementioned scene, Datz helps Phoenix take a nap, and after Phoenix wakes up he is introduced to Dhurke's office (AKA the rebel hideout). Surprisingly enough, despite the repetition of the game's themes up to this point, here is the first mention of Dhurke being a lawyer. The entirety of the Sahdmadhi Law Office segment in 6-3 is essentially just a whole bunch of Dhurke exposition, which I won't complain about whatsoever as it is presented by a fantastic and entertaining character in Datz. Phoenix sympathizing with the rebels begins when Datz describes Dhurke in an all-too familiar way.

    Datz: But most important of all, he would never surrender.

    Datz: He'd fight for the accused, no matter how the odds were stacked against him.

    Phoenix: Is that what you mean by the will of the dragon?

    Datz: Yep, that would be it! Actually…

    Datz: Your work in court yesterday was mighty impressive, too!

    Datz: You didn't give up, no matter how hard of a beating you took!

    Datz: ...Not unlike Dhurke, I might add!

    While I will admit this exchange does lack a bit of subtlety, and could likely have been equally effective without the direct comparison between Phoenix and Dhurke, it does mark the start of Dhurke's true nature being revealed to the player. One of the most impressive things surrounding Dhurke's writing is how much of his character is fleshed out even before his first moments on screen. Following this is a bombshell that is casually dropped directly into the player's face - a style of storytelling that can be hit-or-miss, but in this case it is an undeniable hit. It is immediately obvious who the kids in Dhurke's photo are, and at that point many of the strange occurrences in the game begin to fit together. Apollo's reaction to Nahyuta, Datz's similar "long time no see" and dragon line, and Nahyuta's poorly-hidden bitterness towards him. Datz gives the less observant player the information regarding Dhurke's sons. This is also not a Nahyuta discussion, so I'll refrain from discussing what makes him work too much, but this is a good time for me to highly recommend you read donuter454's fantastic Nahyuta writeup if you haven't yet. I'll focus quite a bit more on Apollo here, because he's the more contentious part of Dhurke's family, but one I think fundamentally works well. AA fans are often quite attached to their protagonists, which is a sentiment I admit I have never been able to relate to much. It makes sense that some of the bitterness towards Dhurke's existence comes from the fact that fans don't want Apollo to be anything but the character he was in AJ and DD. I could argue that Apollo was inherently flawed from the start in those games, and SoJ does more to patch up his issues in the best way possible, but that's getting into territory that not only isn't relevant here, but is also an extremely subjective topic. Introducing such an earth-shattering backstory to Apollo this late in the series would be a controversial choice no matter how it was handled, but I am glad it was presented in a way that compliments Apollo's character rather than tacking onto it unnecessarily. We'll get more into the relationship between Apollo and Dhurke once he actually shows up, but I did want to give a moment to discuss the elephant in the room first.

    Following that ordeal is the breaking of Datz's Psyche-Locks, and his change in demeanor and the information revealed essentially forces Phoenix on the side of the rebellion. This is a culmination of all the previous moments mentioned, and while subtle, is something I'd consider to be the true start of the revolution plot. Datz follows up on this by revealing Lady Kee'ra's identity as a true assassin, confirming the suspicions the game gives to the player through hints during the case. There's the classic flashback to Inga's line, and everything begins to fall into place. The stage is set - we know who the good guys and the bad guys are, and all that's left is for Dhurke to jump into the spotlight and finish the story.

    Of course, this is Ace Attorney, and things aren't that simple. I've already spoken at length about how Inga is a fantastic subversion of the clear good and evil sides that are shown starting from this moment in 6-3 to nearly halfway through 6-5, but Dhurke might just be the polar opposite of that. Dhurke and Inga parallel each other in many ways - there's the obvious good father/bad father comparison, and how one ends up killing the other, but their rivalry and relationship transcends that even further. Dhurke, being Rayfa's biological father, was always on the run and never able to establish even the smallest connection with his daughter. Ironically, Dhurke's enemy and someone he sees as a figurehead of the Ga'ran regime ends up being the one to legitimately care for his daughter he left behind. The absurd amount of theming that is shown through Dhurke and Inga is legitimately impressive. It is a subtle bit of storytelling that many players won't notice, yet there was obviously quite a bit of thought put into making it work.

    I'm getting a bit ahead of myself here, and while I could never get tired of discussing 6-3, I do think it's about time to move on to the introduction of the man himself. Dhurke's first line comes at the end of 6-3, and is a truly revolutionary line consisting of twenty-one periods and nothing else. I appreciate Dhurke's incredibly minor cameo here, as it (in addition to Phoenix and Maya's dialogue afterward) gives quite a bit of suspense for the events of 6-5. Another breather case takes place after 6-3, and we move on to the game's conclusion, the first and only case where Dhurke takes a major role.

    In 6-5's opening cutscene, Dhurke disrupts everyone's favorite children's cartoon-slash-propaganda by hijacking the airwaves to threaten the Ga'ran regime. The game follows up on this immediately in an absurd way, by having Dhurke literally appear right at that moment in front of Apollo. While I wouldn't blame you for having the opinion that this is a bit too convenient, it's something I can forgive. The positives of having this spontaneously shocking moment be the introduction to Apollo and Dhurke's incredibly awkward relationship greatly outweigh the negative of it being a bit silly in retrospect. While we're here, I'd like to bring up how clever it is for the game to wait until the final case to introduce Dhurke. Throughout the game, it's made clear Dhurke will be an important character. Despite that, he doesn't have any presence in 6-1, and only exists as a motivational influence for the rebels in 6-3. This is yet another way to weave storytelling and themes into the gameplay itself. A major recurring aspect of Dhurke and Apollo's relationship is that there isn't enough Dhurke can do to make up for his distance and neglect. Dhurke had to choose between being there for his son and fighting for the revolution, and this is shown to the player metaphorically by literally making Dhurke not be present in the game until the last minute. It's too late for Dhurke, he knows he can't see the revolution to the end so he decides to spend his last moments with the son he neglected all this time. Dhurke isn't perfect - he's arrogant, an irresponsible parent, and has unrealistic expectations for the people around him. Despite all of those traits being apparent to the player before Dhurke even appears on screen, the game manages to knock it out of the park with Dhurke's charming personality from his first line. The opening interaction between Dhurke and Apollo is as follows:

    Dhurke: Hey now. Is that any way to talk about the man who raised you?

    Dhurke: Hey there, Apollo! Long time no see! How've you been, son?

    Apollo: I-I- It's--

    Trucy: It's that guy that was on TV!

    Dhurke: Hah-ha ha ha ha ha! Guilty as charged! Surprised to see me, Apollo?

    Dhurke: I just beamed in from Khura'in, and boy are my arms tired!

    Apollo: Th-Th-This can't be happening!

    This bit of dialogue immediately captures the feeling that nearly all of Dhurke's early interactions with Apollo are trying to convey. Dhurke doesn't really know what he's doing as a parent. He feels like he needs to make up for a lifetime of neglect, and awkwardly introduces himself to his son for the first time in years with a massive amount of confidence, and quite possibly the cheesiest joke that could ever be said. Dhurke follows up this exchange by teasing Apollo about his father being The Demon Rebel Dhurke. The interactions between Apollo and Dhurke in the Wright Anything Agency do so much for both of their characters. For starters, they're absurdly funny. More importantly however, they perfectly show the essential traits that lead into the development for the both of them. Dhurke, despite being in a situation most people would find incredibly awkward, spends the first moments with his long-lost son cracking jokes and teasing him like nothing ever happened. Apollo, meanwhile, is understandably confused and doesn't want anything to do with Dhurke. One of the occurrences in this segment is how Dhurke reacts any time Apollo acts coldly towards him. Dhurke begins to appear legitimately offended, as if he didn't even consider the possibility that Apollo would resent him.

    As I mentioned earlier, Dhurke is a universally likable character. Despite some fans' common misgivings towards him, I don't think many people exist who don't find Dhurke to be incredibly charming. His dad jokes and confident attitude at the most inappropriate of times create a character that simply oozes charm and humor. Dhurke doesn't hesitate to be proud of his status as Khura'in's supervillain, even bragging to Trucy about being used by parents to scare their children. When Dhurke's distance comes up for the first time, his attitude subtly changes, as he scrambles to find an excuse for not being there for Apollo. The tone his dialogue conveys is drastically different from his attitude otherwise, clearly presenting the guilt he has for neglecting Apollo. If we consider the reason for Dhurke leaving Apollo behind, there is an obvious justification that can be made for the revolution and fate of an entire nation being far more important than staying to raise Apollo. Despite that, Dhurke can't justify his own actions, although he desperately tries to. Obviously, Dhurke doesn't truly need Apollo's help to find the Founder's Orb, but his regret has him make the decision to drag his son into an international conspiracy. He does this for the simple reason that he wants to die while not feeling as bad about his abandonment of Apollo. A moment that exemplifies this perfectly is when Armie praises her father for sacrificing everything for her sake. Dhurke has visible emotion and regret, and he's jealous of Archie for being a more caring father than he was. Dhurke wants to have a big adventure with his son, and wants to die knowing he won't be hated by him. Apollo is obviously suspicious of Dhurke's claims, but decides to go along with him anyway.

    So why does this work? Dhurke is clearly acting in some amount of self-interest when he asks Maya to fulfil his dying request. Logically speaking, giving the hero father figure character these unsavory traits shouldn't work, but it does. Dhurke isn't entirely selfish, and that much is incredibly obvious after only a few minutes of his time on screen. His motivations are born out of both love for his son, and a desire to see his life's work through to the end. Dhurke is a middle-aged man who still has big dreams and an even bigger devotion to his family, but as he's dying, the only thing he can think of is reconciling with the son he left behind. I can't help but find everything surrounding Dhurke's motivations for seeing Apollo as incredibly tragic. From a writing perspective, the awkward nature of all their interactions, and the questionable things Dhurke did to give his life meaning before his death all feel intrinsically valuable to making Dhurke not the flawless hero dad trope that so many similar characters fall into, but rather a character who feels entirely human, with a charm that is complemented by his flaws. Dhurke wants to appear as the hero. He wants his kids to have a dad they can be proud of, while also wanting to change the legal system of an entire nation. Dhurke's ambitions are unrealistically grand, and the game doesn't sugar-coat this. Dhurke's plan fails. He's shot and killed by Inga, but is given a final chance by the presence of Maya as he dies. Dhurke decides to do quite possibly the most Dhurke thing imaginable at this point, and tries to use this tiny opportunity to do everything he wants to at the same time. He drags Apollo along with him in his plan to secure the Founder's Orb and pass on his legacy to his subordinates, finding a way to complete both of his wishes at once with the limited time he has left.

    This brings us to the actual investigation of 6-5, where Dhurke exhibits his classic fatherly characteristics, teasing Apollo about his embarrassing childhood moments and further working to break down the walls that Nahyuta has put up through this dialogue. The disconnect between the Dhurke you come to know during the investigation and the Dhurke you are told about during 6-1 and 6-3 is well done and serves a strong purpose in the overall story. SoJ is a game with a major theme of shifting the player's perspective on morality, and that things aren't always as black and white as they seem. Inga and Dhurke are the obvious examples of this, but even more subtle examples like the Khura'inese Judge and Datz help add to the effectiveness of this theme in surprising ways. I could spend more time analyzing every last one of Dhurke's lines during the investigation, but that isn't exactly necessary. Everyone knows Dhurke's dialogue is great, his comedy is something most people can find some enjoyment in, and he constantly gives you reasons to smile. Dhurke's banter with Apollo is some of the most consistently enjoyable dialogue the series has ever had, and it lasts just long enough to feel satisfying and give them proper bonding time before the cave sequence, but not too long that it sours the theme of Dhurke being too late to properly make things right.

    The scene at Mt. Mitamah is one of Dhurke's most memorable, and for good reason. Apollo is swept away by the water, and has his life literally flash before his eyes. He sees Dhurke saving him and Nahyuta from drowning when they were children, then remembers Dhurke leaving him. Dhurke promises to return, but as we know, he never does. Apollo tries to lock away the memories of his childhood, let it go, and move on. At the last moment however, Dhurke comes back. He's able to have one last moment with his son. Similarly, Dhurke comes back to the cave at the last moment and manages to save Apollo from drowning yet again. The amount of subtle meaning in Dhurke's saving Apollo in the cave is honestly fascinating. I am consistently impressed by the SoJ writers' ability to use emotional moments for more than just a way to get the player invested. For example, when Beh'leeb parts with her husband at the end of 6-3, it's not simply a sad moment to get the player to cry about these characters we've grown to know during the case, but it is also emblematic of the entire DC Act plot and how a corrupt system creates tragedy. Similarly, Dhurke saving Apollo creates multiple parallels to the events of the past. Once Apollo wakes up, we begin to see him truly warm up to Dhurke for the first time, although he still doesn't outwardly show it. Apollo reminisces about his childhood, and wishes Nahyuta could be there with them.

    The civil trial is next, and I want to take a moment to mention how great the set-up is. I imagine they first had the idea to have Apollo face off against Phoenix, and the way they were able to elegantly make it happen is impressive. Apollo has to choose between his mentor and his father, and it's truly telling of Apollo's newfound appreciation for Dhurke that he ends up choosing his father. Phoenix and Dhurke do act as foils to one another in a way, they both have several similarities when it comes to development and backstory, and end up on opposite sides of the Founder's Orb battle. The entire civil trial does wonders for Apollo's character, and does even more to set up his true dedication to and love for Dhurke. After Dhurke motivates Apollo and the civil trial ends, Inga calls to gloat about his greatness, or something. During the phone call, Inga tells Dhurke he is holding someone hostage (Amara), and Dhurke's confidence drops almost instantly as he hears this. He decides to give in to Inga's demands and meet him in Khura'in for the hostage exchange.

    Of course, everything goes wrong. Inga is found dead, and Dhurke is the prime suspect. In the detention center, Dhurke remains his usual cheery self, and tries his best to keep Apollo's spirits high as well. This is also the point in which Dhurke reveals his relationship with Amara, which he describes as unimportantly as anything else, trying his best to hide his emotion by boasting about winning the Queen's heart. When Nahyuta appears, he reveals he will be prosecuting his own father, and Dhurke reacts not with shock, but with pride in his son's bravery. While Dhurke is disappointed in the path Nahyuta chose, he doesn't let it lessen his opinion of him. He tells Nahyuta that he eagerly awaits his return, as his trust in his son gives him faith that he will be able to break free from Ga'ran's influence. The symbolism of Nahyuta not taking Dhurke's badge is one of my favorite things about their relationship, and while it could have been done a bit more subtly, I still appreciate it for what it represents and how it effectively foreshadows the trial. The next topic brought up is the pink butterfly pendant and Inga's hostage, both of which are the remaining clues to Amara's status. Dhurke desperately tries to protect Amara, he hides the fact that she is alive by claiming the pendant is his and denying that Inga had a hostage in the first place. Since Dhurke isn't a particularly good liar, Apollo is easily able to prove that Amara is still alive. The picture of baby Rayfa also becomes questionable at this point, but Apollo isn't able to prove anything yet, so it remains a mystery.

    At this point, Dhurke reveals he's "dying", and Apollo obviously does not take this well. Apollo has spent the entirety of 6-5 thus far reconciling with his long-lost father, only to hear that it will all be taken away. This segment does wonders to show Apollo's pride in his father, as he works to prove his innocence no matter what, despite being in an emotional crisis over what has happened. Dhurke drops the "truth that is difficult to accept" line, and that's the end of that. The Khura'in trial is symbolic of everything that has happened thus far. Dhurke's two sons aren't battling against each other, they're battling against Nahyuta himself, a man who desperately wants to "let go and move on" from his inner corruption and regret. The trial is no longer about Dhurke, and Dhurke knows this. He is dead, and his final wish is to have Nahyuta be confident in his beliefs and the pursuit of justice. This is further shown by Dhurke defending Nahyuta against the ruthless gallery. Despite the situation they find themselves in, Dhurke delivers this speech:

    Dhurke: …Fellow citizens, you would do well not to underestimate my son.

    Dhurke: He's not one to allow personal feelings to interfere with the execution of his duty.

    Dhurke: Isn't that right, Nahyuta?

    Nahyuta: …!

    Nahyuta: …I will not stop until my work here is done.

    Dhurke: See? So all you doubters just sit back down before you trip over your own stupidity!

    This leads to Ga'ran taking over as prosecutor, and eventually Dhurke testifies. During his time in court, he doesn't hesitate to tease and poke fun at Ga'ran, in an apparent complete disregard for the current situation. It's incredibly funny, and a great way to add some humor to an otherwise emotionally intense case. This is also Dhurke's last moment, which may be a surprise to some, but I see it as a fitting conclusion - he goes down happy, and has the last laugh against the person who has caused him and his loved ones so much pain. The final thing to discuss about Dhurke's death scene and how it is revealed. Commonly said to be one of AA's greatest twists ever, it is revealed that Dhurke was dead all along, being channeled by Maya as his final wish was to see Apollo again. We've already discussed his motivations a bit, and I won't focus on that much. Apollo is at first crushed at the revelation that Dhurke is dead, but after recalling Dhurke's words, he is able to push on. Nahyuta doesn't understand how Apollo is able to stay strong, something that is an example of yet another one of 6-5's major themes. Nahyuta is jealous of Apollo. He was able to become the successor Dhurke wanted, and Nahyuta feels like a failure.

    This is the end. Dhurke is gone, but his memory lives on. He dies happily, knowing he has no regrets left, and he has confidence that Nahyuta will be saved by Apollo. As I've said, Dhurke isn't perfect. He wants to be a hero, a revolutionary, a perfect husband, and a perfect father. It's only as he's dying that he realizes he spent the last twenty-three years of his life chasing an unattainable dream. Dhurke's story is truly something special. Even among the countless incredible characters that have come out of the AA world, Dhurke stands out. That is why I have always been attached to him - there are few characters I feel can compare to Dhurke Sahdmadhi. Thanks for reading.

    submitted by /u/whaaatisth
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    Ideas for Athena Cykes: Ace Attorney AKA Ace Attorney 7

    Posted: 09 Jun 2020 04:48 PM PDT

    Cases:

    7-1: Turnabout Pi

    7-2: Turnabout Shrine

    7-3: Turnabout Circus Act

    7-DLC: Turnabout Parlor

    7-4: The Ring of Turnabout

    7-5: Turnabout Clocktower

    New and Old Mechanics:

    Cross-Examination: -Standard stuff.

    Mood Matrix+: -Can be used in investigation segments now!

    Kat Ruth -Athena's legal assistant -Allows for Phyco Inference -Deceased father was an Attorney who knew Mia through Grossberg

    Phyco Inference: -Kat and Athena bounce ideas off each other, and you can examine crime scenes by inputting info into Widget based on testimony and evidence -Basically logic chess mixed with Chronokinesis from Parascientific Escape

    Can have multiple witnesses in one area -Mainly used to talk to Phoenix in the Wright Anything Agency or Kat in examinable areas

    Recurring Characters: Phoenix Wright: Not really important besides talking to him in the agency to get info on evidence or people, until case 5.

    Kat Ruth: Athena's legal assistant, like Maya and Trucy before her. Serious about solving the cases, but does try to lighten up the mood with a few puns. Owns a yellow cat named Cass.

    Simon Blackquill: Important during Case 4 as a witness, not a prosecutor in any of Athena's cases.

    Maya Fey: Same as Phoenix except she's a witness in case 2.

    Molena Pinofore: Prosecutor residing over Athena's trials in AA7. Foreigner like Nahyuta, but from France but nicer like Gavin. Kind of a mesh between them personality-wise. Has a special relation to the QM incidents.

    Gaspen Payne: Temporary prosecutor for case 1, until his older brother upstages him.

    Winston Payne: After he takes over the case, he helps Athena more or less work out the crime, as it's his final case before he retires.

    Maggey Byrde: Now the police chief, she's much more mature but still is maggey.

    Ema Skye: Defendant in case 3. Not a detective in AA7.

    Justine Courtney: The judge presiding over cases 3 and 5. She also is educating Juniper Woods and other students of the judge course at Themis.

    Sebastian Debeste: The detective character of AA7, though not a certified one. Works with Edgeworth and Courtney behind the scenes to unveil the culprit of the QM incidents.

    Miles Edgeworth: Works with Molena, Courtney and Sebastian to discover the truth of the QM incidents.

    Trucy Wright: Out and about working with the Berry Big Circus, the DeFammes, and Kay to revitalize and revolutionize the circus.

    Detective Gumshoe: Been working overseas with Franzy and Lang to unravel the QM incidents, as he was recommended by Edgeworth. He hasn't been seen since the foursome's meetings and reports were top secret and very infrequent.

    Melvin Ruth: Kat's deceased father who worked on the QM incidents alongside freelance detective work. Worked with Edgeworth's group before he died.

    Ray Shields: Sent Kat to the anything agency after she asked him about Mia. Worked under her father after Gregory was killed.

    Just some ideas for a potential Athena Cykes: Ace Attorney, since she was so shafted in SoJ.

    submitted by /u/Tagg321
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    Naming a character for a fic help!

    Posted: 09 Jun 2020 10:54 PM PDT

    I'm currently starting a fic for Ace Attorney and having trouble coming up with a name for an original character. In Ace Attorney, many of the names somewhat give insight into the character, sometimes they're even puns. I'm terrible at coming up with interesting and fun names that don't feel out of place, so I could really use some help. Also, I'm looking for a first and last name. He's a bit of a minor character, so maybe a name that's a little forgettable while still feeling authentic.

    Anyways, the character is an uncle to my main character, and I'll just give a run-down on his basic character traits:

    He's a heavy gambler, and is in tons of debt. He's very nervous and quite cowardly (he essentially sells his niece to make up for his debt if that provides any insight into his character). As for appearance, he's tall and lanky with disheveled clothes and dark hair. He's in his early to mid 30's.

    An excerpt (not much characterization, but all I've got so far. btw main girl's name is Frankie, short for Frances):

    " Seated next to her on the cramped leather couch, her Uncle fidgeted endlessly. His hand nervously swiped at his greasy dark locks. A fruitless endeavour, as the curls always ended up floating haphazardly over his forehead no matter how hard he tried to paste them back. His eyes darted anxiously between the glass door they had entered through, and the heavy wooden door on the opposite wall, leading to where Frankie could only assume the appointed meeting would take place. "

    I feel like that's a lot of info for just naming a character lol, but any help would be much appreciated. I tend to overthink stuff like this, but I also feel like just a name can say a lot about characters. And Phoenix Wright is so creative with their naming I feel a little intimidated.

    submitted by /u/Kakittkat
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    Ranking Defendants in each game

    Posted: 09 Jun 2020 03:40 PM PDT

    AA1: Edgeworth > Maya > Powers > Phoenix > Larry > Lana

    JFA: Engarde > Maya > Max > Maggey

    T+T: Ron Delite > Maya > Maggey > Phoenix > Fawles > Iris

    AJ: Phoenix > Vera > Machi > Wocky

    Investigations: Franziska > Gumshoe > Rhoda > Maggey > Edgeworth > Paups > Meekins >

    Investigations 2: Kay > Simon > John > Masters > Swift

    VS: Maya > Espella

    DD: Damian Tenma > Starbuck > Woods > Athena >>>>>>>>>>>>>>>>>>>> orla >>>>>>>>>>>>> sasha

    DGS: Megundal > Souseki > Gina > Naruhodou

    SOJ: Maya > Trucy > Dhurke > Nahyuta > Ahlbi > Ellen > Bucky

    submitted by /u/Monstrous-Turnabout
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    Be careful everyone, there are shirt advertiser bots in here!

    Posted: 09 Jun 2020 09:02 AM PDT

    Favorite Ace Attorney Single Case Witness

    Posted: 09 Jun 2020 12:56 PM PDT

    SPOILERS AHEAD.

    As we all know, there is a plethora of characters in Ace Attorney, many of which whom we see once or twice total. This post is to share our favorite witnesses who we barely ever see. And by 'Single case Witness' I mean any character who isn't a mainstay or a primary villain like Manfred, or Dahlia. So characters like Letouse, Viola, Wocky, Lisa, and The Knights count as 'Single case Witnesses'. So for example, Iris is a SCWs despite her role in TaT. Please post a spoiler if they're from DGS or DGS2, for people might not have played those.

    AA1: Lana Skye -She just wanted to protect her sister, and she got manipulated and punished for it. While not completely unjustified punishment, I can't help but love Lana.

    JfA: Mimi Miney -Holy crap, all the pain and suffering this girl went through just makes me want to give her a hug.

    TaT: Luke Atmey -Hilarious and villainous, all while being smart, making for one of the better filler cases.

    AJ: Vera Misham -She's just so precious, and the fact that she is one of the few characters who can die if you so choose makes me want to protec her even more.

    AAI1: Rhoda Teneiro -Her personal struggles with people hating something she put so much work into really hit home for me.

    Professor Layton vs Ace Attorney: Jean Greyerl -She's just so pure and I love her to death, and her believing that her foster father killed himself because of her broke my heart.

    DD: Jinxie Tenma -Her growth in 5-2 to Apollo Justice Theater was nice to see, as seeing her freak out over nothing and make every little thing bigger than it actually was really twisted my heart, as someone who does the same.

    SoJ: Armie Buff -Protec

    AAI2: Katherine Hall -Same reasoning as with Lana, but with her realizing that she's the reason Master Jeff went to prison was awful to watch.

    submitted by /u/Tagg321
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    Does anyone know the font used for the logo?

    Posted: 09 Jun 2020 01:21 PM PDT

    Smash Bros Phoenix Alt Costumes Wishlist

    Posted: 09 Jun 2020 10:08 AM PDT

    Smash Bros Phoenix Alt Costumes Wishlist

    If Phoenix Wright was added to Super Smash Bros Ultimate, what alternate costumes would you want to see?

    I'd like to see these, and also Phoenix dressed as Apollo and Edgeworth. Maybe even Gumshoe!

    Any other ideas? :)

    https://preview.redd.it/kjlethim2x351.png?width=940&format=png&auto=webp&s=9eb0b56c522f68d4aae9d2ddd9b5a685d8d0b37c

    submitted by /u/overlookglow
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