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    Monday, May 18, 2020

    Ace Attorney SHES GOT A PIPE

    Ace Attorney SHES GOT A PIPE


    SHES GOT A PIPE

    Posted: 17 May 2020 01:55 PM PDT

    Maggey and Maya in Tres Bien uniform in animal crossing

    Posted: 17 May 2020 07:09 PM PDT

    Made by my friend wrightanythingedits on Tumblr, inspired by a post on r/3amjokes.

    Posted: 17 May 2020 09:05 PM PDT

    i drew maya!

    Posted: 17 May 2020 06:13 AM PDT

    Recently realised that quarantine lets me draw while on work-related voice calls, so here's uncle Ray looking way too serious

    Posted: 17 May 2020 04:15 PM PDT

    It's funny how real-world technological advancement has made this 2009 line from Turnabout Airlines age poorly.

    Posted: 17 May 2020 09:40 PM PDT

    I just finished the first Ace Attorney and I feel in love with the game. I've been playing Animal Crossing as well so, I just had to make my own courtroom on my island ��

    Posted: 17 May 2020 12:01 PM PDT

    Gant's Goatee is in the shape of a seashell cause he likes swimming.

    Posted: 17 May 2020 09:03 PM PDT

    Complete Character Concept for Phoenix Wright in Super Smash Bros.

    Posted: 17 May 2020 03:07 PM PDT

    I have also posted this character concept to the r/smashbros subreddit. I say this just in case you happen to see this post appear somewhere else on the website. I felt that this post fit best on both subreddits.

    I am a fairly new fan of the Ace Attorney series of games. I have barely finished the first game in the original trilogy and have limited knowledge on the games and events that follow. However, the game and it's star character have immediately hooked me in. Because of this fact and that I am a huge fan of Super Smash Bros., it was only a matter of time before I started to think about the legal eagle in the world of Smash. This is the first time in a very long time that I have attempted to create a moveset for a character. I wanted to replicate the philosophy of the Smash dev team in that I attempted to reflect the gameplay of the Ace Attorney franchise into the moveset of Phoenix Wright. In creating this moveset, I had drawn a lot of inspiration from ones that have been created by others in the community (notably the ones found in TheOneTrueBerry's post and BrawlFan1's video) along with certain moves from Marvel vs. Capcom 3. If I tried to make this ENTIRE thing original, it would honestly just end up sloppy. I did not, of course, simply copy and paste move ideas from these various inspirations and slap them into this post. I attempted to create a unique moveset that all works together to create a fluid and dynamic character. With that out of the way, let's begin.

    Moveset

    Normal Moves:

    • Jab Attack (E):
      • Phoenix would pull out a piece of paper from his pocket and swipe it upwards to present it. The hit box would have set knockback and pull in opponents. Could be used for jab resets. The second part of the move would have Phoenix thrust his hand forward, pointing. This would have decent knockback but weak kill potential. Sends opponents forward with a slightly upward angle.
    • Dash Attack:
      • Phoenix Wright would pull out a stack of documents and stumble forwards, dropping the papers, reflecting his clumsy nature. Similar to villager's dash attack. Phoenix's upper body would be the sweet spot of the move and send opponents flying forwards with average knockback. The papers that spill out of his hands have a weaker hit box that would send opponents upwards. Fair amount of end lag.
    • Forward Tilt (E):
      • Phoenix tosses paper evidence in an upward arch in front of him with good range. This move would have two hitboxes. The initial throw will have a hitbox that sends opponents into the air with good knockback but weak kill potential. The lingering hitbox from the papers falling would cause minor hitstun.
    • Down Tilt:
      • Phoenix scans the floor for evidence. To do so, he swipes his hands across the ground. It is a multi-hit with the final hitbox sending the opponents forward at a low angle, allowing for tech chases. Not much range.
    • Up Tilt:
      • A bit unique in terms of function as it has two hit boxes that are unique to each other. Phoenix will sneeze with an animation nearly identical to the one seen in MvC3, where Phoenix sneezes downwards, causing him to launch up slightly. Two hitboxes come out at the same time, one on Phoenix's body and one on the sneeze itself. When hitting an opponent on the ground, the sneeze will simply put them into minor hitstun. When used on an opponent in the air, the sneeze will spike them down. The hitbox on Phoenix's body will launch opponents up. There is very little endlag on this move, allowing Phoenix to act out and combo from this move before touching the ground.
    • Get Up Attack:
      • Phoenix swipes his hands along the ground to both sides of him, knocking opponents away.
    • Ledge Attack:
      • Phoenix pulls himself up on stage while head-butting the air.

    Aerials:

    • Neutral Air:
      • Phoenix scrunches himself into a ball and wriggles as though he is trying to understand a case. After this he will brighten up with a lightbulb above his head. The first part of the attack is a multi-hit while the final realization causes a good deal of knockback in whatever direction the opponent was caught in the attack.
    • Forward Air:
      • Phoenix Wright will point forward at a downward angle causing a large, glowing, pointing hand to appear over his own for better range. The sweet spot of this move is on the very tip of the finger and will spike in an angle similar to Ryu, Ken, and Terry's down airs. The sour spot of the move will simply knock opponents forward slightly.
    • Back Air (E):
      • Phoenix swings a paper behind him to present. It is a simple move that, upon contact, will knock opponents back with below average knockback and weak kill power. Has a subtle windbox if it does not connect.
    • Down Air:
      • Phoenix swings both hands down below him as though he were slamming a desk in court. Sweet spot would spike.
    • Up Air (E):
      • Similar to back air. Phoenix Wright shoves a piece of paper upwards and points at it as though he were presenting proof to the judge. Will knock opponents upward with below average knockback and weak kill potential.

    Smash Attacks:

    • Forward Smash (E):
      • Phoenix simply swings a large ziplock bag containing evidence out in front of him with his arms fully outstretched. Sweet spot of the attack is on the evidence bag itself with the sour spot being along the length of Phoenix's arms. The sour spot has average knockback with the sweet spot being slightly above it.
    • Down Smash:
      • Phoenix Wright slams his hands onto the floor in a fashion similar to how he slams the desk in the games. Opponents struck directly by the hands are sent in either direction with good knock back and kill potential. It is, however, slow on start up and has a decent amount of endlag. There is a slight "shockwave" hit box further away from both sides of Phoenix that causes minor hitstun, similar to Bowser's down air.
    • Up Smash (E):
      • Phoenix points upwards and yells, "Take that!" The speech bubble from the games that has those words appears above him over his arm. It is fairly large with good range. It sends opponents directly upwards and has slightly above average knockback.

    Grabs and Throws (E):

    • Grab + Pummel:
      • Phoenix Wright points forward and yells "Hold it!" Those words' speech bubble pops up in front of him. The entirety of the speech bubble contains the grab's hitbox. When an opponent is struck by this hitbox, they are sent into Phoenix's hand where he holds them in front of his face. To pummel, he will slap the foe in the same way that he slaps a piece of paper in his Holding Document animation. Because the hitbox for this grab is so big, there is a large amount of endlag. Phoenix would perform a less extreme version of his Damage animation if the grab misses.
    • Forward Throw:
      • Phoenix throws his opponent forward with an animation similar to Godot throwing his coffee mug at Phoenix during a trial. This is Phoenix's one kill throw at very high percentages.
    • Back Throw:
      • Phoenix tosses the opponent behind him, tripping them so that they fly back.
    • Up Throw:
      • Phoenix grabs the opponent with both hands and throws them into the air directly above him.
    • Down Throw:
      • Phoenix uses his desk slam motion on the opponent. They are slammed into the ground and sent at a 45 degree angle up and in front of Phoenix.

    Specials:

    • Neutral Special (E) - Objection!:
      • This attack functions as a counter. When the move is activated, Phoenix Wright will take a pose with his chin between his index finger and thumb while flashing as though he is thinking about his case. If Phoenix is struck by an attack during the counter frames of this move, Phoenix will strike back with his pointed finger and a large speech bubble that reads "Objection!" When hit by this retaliation, the opponents are launched away. This is Phoenix Wright's strongest attacking move when it lands and can kill relatively early. This attack also does a large amount of damage. This attack represents the idea that calling an objection will, more or less, halt the attacks by the prosecutors. In this case, this objection is halting the attacks of the other characters of smash.
    • Side Special - Psyche-Locked:
      • With this attack, Phoenix utilized the magatama that was given to him by his assistant, Maya. This item allows for Phoenix to see the "Psyche-Locks" of a person who is withholding information from him. In Smash, this item not only reveals the psyche-locks of his opponents, but locks them in place as well. To perform the attack, Phoenix would present the magatama right in front of him. The item would then glow which would represent the hitbox of the move. Because of the strong nature of the move and it's relatively low frame data, the hitbox would be fairly small. If hit, the opponent would be shown with locks wrapped around them. While in this state, the opponent is completely unable to move for about one to two seconds which allows for Phoenix to strike them. Afterward this time, they will naturally break free of the locks.
    • Up Special - Step Ladder:
      • To recover, Phoenix pulls out a step ladder from... somewhere. When using it in the air, Phoenix will climb up it midair before finally leaping off the top to gain more air. When he leaps off, the step ladder will fall down with a hitbox dealing large amounts of damage and a small amount of knockback if it strikes foes on its descent. When used on the ground, the ladder will remain on the stage and will act as a temporary platform before it despawns.
    • Down Special - Evidence Collection:
      • This is, by far, Phoenix Wright's most important move in his entire moveset. When performing this move, Phoenix will crouch down and start searching for evidence on the floor. This animation will take three to five seconds in total before Phoenix finds legitimate evidence. When finished, Phoenix Wright will have officially acquired one new piece of evidence in his court record. This will bring us to Phoenix's gimmick.

    Gimmick - Court Record:

    In court, evidence is everything. Without evidence, an attorney essentially has no power to win against the prosecutor. If you'll notice, Phoenix Wright has been given almost no kill moves. This is because he has no evidence to attack his foes with. His "power" in court within his games is directly linked to how much evidence he has obtained for a case. This is where his down special comes in. When Phoenix completes his down special, he gets to add one piece of evidence to his court record. For every piece of evidence that is gained, the power of certain moves - that are meant to represent Phoenix "presenting evidence" - are boosted. Five pieces of evidence are able to be held in the court record. With every new piece of evidence gained, all moves that are labeled with an (E) will be boosted in terms of both knockback and damage output. With the maximum amount of evidence held in the court record, each of these moves are boosted to their maximum. Rather than most of them having "weak kill potential" and minimal damage, these moves will have incredible kill power and damage outputs. Once Phoenix has five pieces of evidence, inputting down special again will cause the lawyer to throw a piece of evidence out in front of him to use as a makeshift projectile. This will remove one piece of evidence from the court record. All of this is meant to reflect how, in his games, having more evidence will do more damage to the claims of the prosecutor, while having no evidence means Phoenix can do little to win.

    There is another situation in which Phoenix can lose evidence during battle. Every time that he loses a stock, Phoenix will also lose three pieces of evidence from his court record that he will need to regain later in battle. This is meant to represent the feeling of hopelessness in court when the prosecution manages to gain the upper hand. In those situations, Phoenix will typically need to show off new evidence that was unknown to the prosecutor in order to secure victory.

    Having evidence in the court record also has additional effects. Typically, when Phoenix manages to imprison opponents with the magatama, he is unable to knock them back - only being able to use their limited stunned state to deal some extra damage, similar to Yoshi's egg lay move. However, when Phoenix Wright has evidence in his court record and manages to hit locked opponents with evidence-presenting moves (E), the lawyer is able to knock away his opponent as though he were hitting them normally. Without any evidence, Phoenix can not deal any knockback to locked enemies, even with those special moves. This is meant to represent the way in which Psyche-locks are broken in game, which is usually by presenting evidence to those who are locked. The other additional effect is that certain evidence-presenting moves - where Phoenix is simply presenting generic pieces of paper (such as back and up air) - will have him presenting a variety of actual evidence used in his real court cases across every game like that of the thinking clock and samurai spear. This change is purely cosmetic and will have no change on the hitboxes, knockback, or other effects.

    Final Smash:

    To perform his final smash, Phoenix summons the judge of the court. A giant gavel is slammed onto the ground in front of the lawyer. Any opponent hit by this will be transported into a cinematic cutscene final smash. The opponent will be seen dazed up on the witness stand. Phoenix is then seen at the defense stand and his partner in crime, Maya, is at his side. He starts motioning towards a piece of paper in his hands while saying "The one who committed the crime…" He and Maya synchronously point at the opponent and scream, in unison, "IS YOU!" It cuts back to the opponent who has text reading GUILTY slammed onto them. The cutscene ends with the opponent flying away with devastating knockback. Phoenix also does a short animation when the cutscene ends with him filing paper evidence back into a briefcase. This is clearly inspired by Phoenix's Level 3 Hyper Combo from MvC3.

    Taunts:

    • Up Taunt:
      • Phoenix pulls out a mug filled with coffee and drinks from it like he does in Bridge to the Turnabout. Once done, he puts it back where he got it from. Can randomly be replaced by a cup of grape juice.
    • Side Taunt:
      • Phoenix performs his Abashed animation while Maya is heard yelling "You got this, Nick!" from off screen.
    • Down Taunt:
      • Phoenix points at his foe before pointing downward with his thumb as though he is saying "You're going down" to his opponent. While doing so, he also makes a face similar to the one shown in his Confident sprite. This one is a bit more original than the others but it was the best I could come up with.

    Shield:

    • Shielding:
      • While shielding, Phoenix performs an animation similar to his In Despair sprite. Another neat effect could be that the shield itself is unique in that it vaguely resembles the shield that Maya can make in MvC3.
    • Spot Dodge:
      • Phoenix reels back in an animation similar to when Maya appears for an attack in MvC3.
    • Rolls:
      • Both of Phoenix's rolls are pretty standard with his forward roll being him swiftly somersaulting forward while his back roll has him quickly move to the side in that direction while looking scared.
    • Shield Break:
      • When his shield is broken, Phoenix initially performs his Damage animation while in the air. In the stunned state, Phoenix simply holds his head and sways, trying to regain composure. When this animation ends, he looks around nervously and straightens his tie.

    Additional Animations

    • Entrance:
      • Phoenix bursts through the doors of the court and yells, "I won't lose this case!" The doors disappear afterwards.
    • Idle Animation 1:
      • Phoenix briefly performs his Thinking animation.
    • Idle Animation 2:
      • Phoenix puts his hand to his head as though he were fixing his hair. It needs to be nice and pointy, just the way he likes it.
    • Victory Animation 1:
      • Maya runs around Phoenix throwing confetti just as she does in MvC3 which, in turn, is a reference to the confete that falls when you win a court case in game. Phoenix does another version of his Abashed animation. Maya also yells "You did great, Nick!"
    • Victory Animation 2:
      • Maya is in front of Phoenix and pulls out a banner that reads "Victory!" in bold red text. Phoenix looks down at her with a confused expression. A certain someone can be seen in the back giving a relieved smile. This references the picture that Lotta Hart takes at the end of Turnabout Goodbyes. (Minor spoilers for the first game.)
    • Victory Animation 3:
      • Phoenix slams a desk then points forward, yelling something along the lines of "The proof was in the evidence! You're guilty!"

    Final Touches

    Alternate Costumes:

    Courtesy of my girlfriend, I have rough designs for each of these alternate costumes that can be found on this Google Doc.

    Just like everyone else in Smash, Phoenix would have seven alternate costumes, not including his default appearance. Speaking of, his default costume would be based on his most recent appearances being that of "Dual Destinies" and "Spirit of Justice" where he wears an unbuttoned suit jacket with a light blue vest and red tie.

    • Alt 1:
      • His first alternate costume would be based on his first rival prosecutor, Miles Edgeworth. His suit would turn to maroon, his vest black, and his tie white. His black hair would also turn gray.
    • Alt 2:
      • The next alternate costume for Phoenix would have him sport the colors of Maya Fey. His suit would become bluish-purple, his undershirt cream, and his tie a dark purple.
    • Alt 3:
      • Phoenix's third alt would take inspiration from his attorney runner-up, Apollo Justice. His suit would turn red, his vest white, and his tie cyan. His hair would also turn light brown.
    • Alt 4:
      • Next up for the alts is one based on Wright's adopted daughter, Trucy Wright. Phoenix's suit would turn from dark blue to a lighter shade, his vest black, and his tie would become white with pink and green card suits. His hair would turn brown, similar to the Apollo alt.
    • Alt 5:
      • Finally for his regular alts, Phoenix sports the colors of Athena Cykes. With this alt, his suit becomes yellow, his vest stays white, and his tie turns to a bright blue. On top of this, his hair changes shades to match Athena's orange hair color.
    • Alt 6:
      • Phoenix would get two unique alternate costumes that would not just be color swaps. The first of these two costumes would be his original look from the original Ace Attorney trilogy. With this costume, he reverts to the more simple, blue buttoned-up suit, white undershirt, and red tie.
    • Alt 7:
      • The lawyer's final alt would have him draped in his "Feenie" outfit. This outfit sees Phoenix wearing a pink sweater, red scarf, blue jeans, and a medical mask.

    Character Stats:

    • Weight:
      • Phoenix Wright would be a middleweight fighter whose weight value would be somewhere in the 94-98 range. Just to have a number, we'll say that he would have a weight value of 95. This makes him tied with Roy, Chrom, Robin, and Pac-Man.
    • Run Speed:
      • Being just a regular 'ol lawyer, Phoenix would not be especially fast. He would have a speed stat of 1.599, putting him above Peach and Daisy and slightly below his fellow Capcom rep, Ryu.
    • Additional Movement Options:
      • Phoenix would have no additional movement options. This means he would not be able to crawl, wall cling, nor wall jump, and would only have 2 jumps.

    Additional :

    • Stage:
      • There is truly no better stage to come with Phoenix Wright than the courtroom where he participates in his own battles, legally speaking. Its design would draw the most inspiration from the original trilogy's courtroom design with two platforms on either side of the room being that of the defense's and prosecutor's tables. In the middle would be another platform higher up which is the judge's desk. In the background of the match, there would be a random prosecutor and defense attorney from the franchise, arguing with each other.
    • Music Tracks:
      • As stated previously, I have only played through the first game in the franchise and, thus, I am not very knowledgeable on all of what the games have to offer in terms of music. For now, I will just give some of my choices for music that I do know of. Feel free to comment any music from the later games that you'd like to see in Smash.
    • Victory Theme:
    • Voice Actor:
      • Phoenix would be voiced by his current voice actor, Sam Reigel. Reigel has voiced for Wright in MvC3, AA: Dual Destinies, and AA: Spirit of Justice.
    submitted by /u/OctoJova
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    Future Ace Attorney Lawyer

    Posted: 17 May 2020 03:49 PM PDT

    Sebastian Debeste ✨��

    Posted: 17 May 2020 07:49 AM PDT

    Ace Attorney Investigations 1 and 2 Criticism: The Problem with Edgeworth

    Posted: 17 May 2020 05:20 PM PDT

    (Some of you will notice that this is an updated version of a comment I posted in this thread a day ago. There are some new additions at the bottom, so feel free to skip to down there, if you've read this already.)


    I'm going to preface this post by saying that I don't dislike Miles Edgeworth, as either a person or a character. I do, however, take fairly substantial issue with Edgeworth as he is written and portrayed in the Investigations duology.

    Edgeworth is obviously an extremely popular character. There's no point in pretending that's not the case, and on one hand, I consider him pretty deserving of that popularity. He's a long-running member of the cast who we've seen change immensely from the shrewd, dishonest disciple of Von Karma that we first met in Turnabout Sisters, all the way to the influential, corruption-purging Big Good of the entire setting as Chief Prosecutor in Dual Destinies and Spirit of Justice. Edgeworth has completely changed as a person on a fundamental level, ridding himself of his former mentor's influence and methods, and leaving behind the destructive drive he once had to see every possible defendant declared guilty, in favour of a new goal in steering the Ace Attorney universe's skewed American legal system to a better path by removing from the Prosecutor's Office those who would abuse or otherwise manipulate the system in the same sorts of ways that his mentor or his own younger self would have. He demonstrates a level of personal and character growth rarely seen even in this series, and on the whole, I think he's a masterfully written character.

    In the main series.

    Now, before I dive right into explaining my issues with Edgeworth as he is written and portrayed in the Investigations duology, I want to bring something else up, which ties into the main problem. As mentioned, Edgeworth is an extremely popular character, but that has come with an unfortunate side effect common to characters who develop such a following. The heart of this problem is the idealization of Edgeworth as a character. At risk of sounding like I'm badly generalizing his fanbase, I find that it's very, very common for me to see fans treating Edgeworth as a near-perfect role model. The outwardly unemotional, intelligent, level-headed seeker-of-the-truth that we watch Edgeworth develop into throughout the run of the series is by far the prevailing image of him that fans think of and mean when they talk about him. The thing is, Edgeworth didn't become that character until shortly before the end of the original trilogy. He wasn't that way yet in case 2-4, he certainly wasn't anywhere near that characterization yet at any point in the original game, and outside of the name "Miles Edgeworth", there are virtually no similarities between that character and the one that we see in his first-ever trial in case 3-4.

    This heavily idealized fan interpretation of Edgeworth seems to be, by far, the most common way he is looked at, despite a considerable majority of his screen time in the main series not portraying him that way at all. Yes, he does get there by the end of Bridge to the Turnabout, but that's only at the very end of the original three games.

    There's something else that it's critical to note about Edgeworth's portrayal in the main series, as well. He is a flawed person. Now, that sounds obvious. Of course he's a flawed person. Only the most vapid, empty joke of a character has no flaws whatsoever. That's a key component to the prototypical "Mary Sue", and Edgeworth is definitely not that in the main series. There, he consistently proves to have poor people skills and a generally repressed (though certainly not non-existent) sense of empathy, which shows in his less than gentle treatment of characters like Adrian, Athena, or Ellen any time he feels that their emotional states are getting in the way of his efforts to uncover the truth of a case. Edgeworth is naturally a very private sort of person, who keeps his outward emotions in check whenever he can, but very noticeably slips when under stress or dreading some impending problem.

    Look at this sprite. At a glance, it's almost identical to Edgeworth's neutral expression, but the difference is that here, he can't maintain eye contact. He's uncomfortable, and is often seen hesitating, stumbling over his responses, or trying to change the subject whenever this animation appears. Now, look at this one. Here, he's extremely uncomfortable, and when this sprite is used, it's usually accompanied by Edgeworth either speaking in a bitter, defeated tone, or skirting his way around telling Phoenix to get out of his face and stop trying to involve himself in anyone else's business.

    There's something important to note about Edgeworth's portrayal in both of the Investigations games. Those two sprites, along with several others from his collection in the original trilogy, don't have counterparts. He never assumes either of those expressions at any point in either of the Investigations games. Do you know why that is? A minute ago, I mentioned that in the main series, Edgeworth is a closed-off, private person who does his best to keep his emotions in check as much as possible. In the Investigations duology, he doesn't need to keep his emotions in check, because he doesn't have emotions. The level-headed, professional personality that Edgeworth does his best to maintain in the main series is all there is to him in Investigations and its sequel.

    A couple of months ago, I posted this. It's a chart depicting the various expressions Edgeworth is seen with in the two series, and I like to think it's a concise demonstration of exactly what is wrong with Edgeworth's characterization and behaviour in both of the Investigations games. In Investigations and its sequel, he never gets nervous, never gets visibly annoyed or impatient, never tries to step back and question anyone's personal motives, never finds himself grappling with insecurities or personal discomfort, and certainly never so much as tries to give a genuine smile.

    Now, in Investigations 1, some of this could be chalked up to the fact that Edgeworth has no personal stake whatsoever in any of what is happening around him. He's acting purely professional throughout the entire story, and the closest he ever comes to an actual emotional moment is in the fifth case, when Kay ends up with a gun to her head. Even then, however, he still never gets any unique sprites to show that he actually cares at all about what's happening, and his dialogue remains precisely as dry and unemotional as ever.

    In the sequel, on the other hand, that excuse evaporates. Investigations 2 is supposed to be a game all about Edgeworth questioning his reasons for continuing to serve as a prosecutor, and beginning to wonder whether he might do more good for the world and himself by returning to the goal he once had as a child of becoming a defence attorney, like his late father. What's the problem? Edgeworth still doesn't get so much as one unique sprite to sell any of this. In every last scene that is intended to portray him as being invested in what's happening to and around him, and every last time that he's supposed to feel any emotional connection to anyone else in the story, whether it's Kay having lost her memory and terrified that she might have killed someone, or Sebastian teetering on the edge of a complete mental breakdown as the full weight of the emotional abuse he's spent his whole life suffering at the hands of his father crashes down on him all at once. No matter what is happening, Edgeworth remains exactly as stone-faced and unemotional as ever, and by all appearances, continually treats the events unfolding around him like some inconvenient melodrama he barely feels any connection to whatsoever. He speaks with the exact same high-and-mighty, above-it-all tone that might otherwise be reserved for when he's standing confidently in court, without so much as a hint of the emotional vulnerability that he displays in the main series whenever something has left him concerned or uncomfortable, or when someone he's come to care about is in danger.

    Edgeworth in Investigations is written in exactly the same way that I would expect from a fanfiction written by someone who idolizes the hyper-idealized version of him described above. Both games consistently portray him as an infallible genius hero who is never wrong about anything, and is such a brilliant mind that half the characters around him feel the need to act as his personal cheerleaders, punctuating every other scene with their praises for him.

    This makes it impossible for me to feel any investment in the story of Investigations 2 in particular, because the whole script feels like a twenty-hour-long fanboy ramble about how amazing Edgeworth is. It completely kills my ability to take the relationships he's supposed to have and develop seriously. I'm expected to believe that somehow Gumshoe still idolizes Edgeworth despite how horribly he's consistently treated by him, and that Kay comes to consider him a personal friend despite how utterly devoid of friendly behaviours and personality traits he is. In Investigations, he has no flaws, and has always been a genius who fights to uncover the truth. This is seen at its most extreme in Case 4 of the first Investigations, in which even Bratworth, the 19-20 year-old Edgeworth who faced off against Mia in 3-4, continually trying to push his case with all he had even when it was abundantly clear that his star witness was a compulsive liar who had nothing but suspicious reasons for taking part in the trial, is still portrayed as that same idealized genius who won't rest until every last shred of possible doubt has been eliminated, and the truth is uncovered, if a slightly more immature version. His dishonest, shrewd behaviours are completely erased in favour of trying to make him look like a perfect, "cool" hero deserving of the endless praise the Investigations games dump on him. I feel this not only does a disservice to his characterization in the first place by downplaying and ignoring a considerably large portion of his personality, but also goes further in actively erasing the critical distinction between the corrupt, dishonest Edgeworth from his early career, and the Edgeworth we see later on in the series' timeline, from the end of 3-5 all the way to Spirit of Justice.

    And now that we're up to Spirit of Justice, I have a bit more to add. I've seen more than a few people take issue with the way Edgeworth behaves in Dual Destinies and Spirit of Justice. Some people say he's too harsh, some people say he's too impersonal with Phoenix -- I don't want this thread to end up muddied with long-winded discussion of those opinions, so I'll just briefly acknowledge them in saying that I disagree on both counts. A reasonable argument could be made that Edgeworth in 5-5 could stand to be a bit more gentle with Athena, given how eerily similar her childhood trauma is to his own, but I think the rest is perfectly acceptable. As for his being "too impersonal", I just don't know what those people could possibly expect. Edgeworth has never been the type to act particularly close with others, even those he does consider his friends.

    But that's a bit off-topic. In DD and SoJ, I can only feel that Edgeworth's characterization fixes the problem it had in the Investigations subseries, bringing back the flaws he always had without making the mistake of erasing any of his development. He's become an admirable leader for the Prosecutor's Office, and unquestionably someone who stands firmly on the side of "the good guys", but he's also recovered his original weak points, like his poor social skills when it comes to any more personal interactions.

    So, that's my rough piece on this. I know that Investigations 2 is an incredibly well-loved game in this community, so I would love to hear what everyone else has to say on this subject. I personally just couldn't ever enjoy the game, because for its entire runtime, Edgeworth's characterization felt so completely off that it ruined any and all of his character interactions for me. I was never able to take his "arc" seriously, watching the entire story treat him like such a static, genius paragon of flawless perfection.

    submitted by /u/JC-DisregardMe
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    [DGS spoilers? maybe?] drew a short comic for my new favorite detective

    Posted: 17 May 2020 12:09 PM PDT

    Iris is just a poor girl. Can ya’ll like, stop causing debates about her already?

    Posted: 17 May 2020 10:28 PM PDT

    Drawing an Ace Attorney character in MS Paint Everyday. Day 6: Miles Edgeworth

    Posted: 17 May 2020 08:06 PM PDT

    Playing through the trilogy

    Posted: 17 May 2020 07:58 PM PDT

    Im playing through the original trilogy for ace attorney and im on the third game and i find it extremely hard to not use tutorials for some of the things in this game, I just had to look up something for victor kudos testimony that i never would have figured out. It was the part where you had to figure out that glen drank the mug with his right hand because of the lip stain on the mug. How am I supposed to deduct these kind of things

    submitted by /u/Shrek__Wazowski
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    Kay Faraday fan art

    Posted: 18 May 2020 01:32 AM PDT

    Is it bad that i just got luke atmey's pun name?

    Posted: 17 May 2020 10:19 PM PDT

    Its been half a year and i didnt get it

    submitted by /u/Santi621
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    My remix of the cross examination (allegro) of T&T! I used the same midi file as the original but I swapped samples around from the original DS games! There's also a SoundCloud link to download it

    Posted: 17 May 2020 05:39 PM PDT

    How would you improve sirhan dogen?

    Posted: 17 May 2020 06:56 PM PDT

    Did anyone else really dislike Angel Starr when playing through that trial?

    Posted: 17 May 2020 02:32 PM PDT

    I'm still on the first day of the trial (haven't quite finished it as of writing this) but every time she offers someone a boxed lunch I want to punch her in the face so bad. It wastes so much time, she has to do the full animation every dang time, and no one seems to be bothered by the fact that she interrupts everything with multiple dozen boxed lunches! And as a result, most of her analogies barely make any sense because she's too busy forcing a connection to boxed lunches.

    Thank you for reading my rant. Hopefully another witness gets introduced soon so I can never think about her ever again. Or if not, maybe she'll be the murderer so she'll never be able to offer anyone her stupid squid wheels ever again.

    submitted by /u/kingskybomber14
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    OH MY GOD. WHAT ARE THESE

    Posted: 17 May 2020 03:49 PM PDT

    “Garyuu Wave ~ Twilight Gig” in AA5 OST...

    Posted: 17 May 2020 03:18 PM PDT

    Does anyone know where does this tune come from in the game? Thanks!

    link to Spotify

    submitted by /u/oli_czhang
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    What’s everyone’s thoughts on AAI 1

    Posted: 17 May 2020 09:18 AM PDT

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