Ace Attorney SHES GOT A PIPE |
- SHES GOT A PIPE
- Maggey and Maya in Tres Bien uniform in animal crossing
- Made by my friend wrightanythingedits on Tumblr, inspired by a post on r/3amjokes.
- i drew maya!
- Recently realised that quarantine lets me draw while on work-related voice calls, so here's uncle Ray looking way too serious
- It's funny how real-world technological advancement has made this 2009 line from Turnabout Airlines age poorly.
- I just finished the first Ace Attorney and I feel in love with the game. I've been playing Animal Crossing as well so, I just had to make my own courtroom on my island
- Gant's Goatee is in the shape of a seashell cause he likes swimming.
- Complete Character Concept for Phoenix Wright in Super Smash Bros.
- Future Ace Attorney Lawyer
- Sebastian Debeste ✨
- Ace Attorney Investigations 1 and 2 Criticism: The Problem with Edgeworth
- [DGS spoilers? maybe?] drew a short comic for my new favorite detective
- Iris is just a poor girl. Can ya’ll like, stop causing debates about her already?
- Drawing an Ace Attorney character in MS Paint Everyday. Day 6: Miles Edgeworth
- Playing through the trilogy
- Kay Faraday fan art
- Is it bad that i just got luke atmey's pun name?
- My remix of the cross examination (allegro) of T&T! I used the same midi file as the original but I swapped samples around from the original DS games! There's also a SoundCloud link to download it
- How would you improve sirhan dogen?
- Did anyone else really dislike Angel Starr when playing through that trial?
- OH MY GOD. WHAT ARE THESE
- “Garyuu Wave ~ Twilight Gig” in AA5 OST...
- What’s everyone’s thoughts on AAI 1
Posted: 17 May 2020 01:55 PM PDT
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Maggey and Maya in Tres Bien uniform in animal crossing Posted: 17 May 2020 07:09 PM PDT
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Made by my friend wrightanythingedits on Tumblr, inspired by a post on r/3amjokes. Posted: 17 May 2020 09:05 PM PDT
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Posted: 17 May 2020 06:13 AM PDT
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Posted: 17 May 2020 04:15 PM PDT
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Posted: 17 May 2020 09:40 PM PDT
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Posted: 17 May 2020 12:01 PM PDT
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Gant's Goatee is in the shape of a seashell cause he likes swimming. Posted: 17 May 2020 09:03 PM PDT
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Complete Character Concept for Phoenix Wright in Super Smash Bros. Posted: 17 May 2020 03:07 PM PDT I have also posted this character concept to the r/smashbros subreddit. I say this just in case you happen to see this post appear somewhere else on the website. I felt that this post fit best on both subreddits. I am a fairly new fan of the Ace Attorney series of games. I have barely finished the first game in the original trilogy and have limited knowledge on the games and events that follow. However, the game and it's star character have immediately hooked me in. Because of this fact and that I am a huge fan of Super Smash Bros., it was only a matter of time before I started to think about the legal eagle in the world of Smash. This is the first time in a very long time that I have attempted to create a moveset for a character. I wanted to replicate the philosophy of the Smash dev team in that I attempted to reflect the gameplay of the Ace Attorney franchise into the moveset of Phoenix Wright. In creating this moveset, I had drawn a lot of inspiration from ones that have been created by others in the community (notably the ones found in TheOneTrueBerry's post and BrawlFan1's video) along with certain moves from Marvel vs. Capcom 3. If I tried to make this ENTIRE thing original, it would honestly just end up sloppy. I did not, of course, simply copy and paste move ideas from these various inspirations and slap them into this post. I attempted to create a unique moveset that all works together to create a fluid and dynamic character. With that out of the way, let's begin. MovesetNormal Moves:
Aerials:
Smash Attacks:
Grabs and Throws (E):
Specials:
Gimmick - Court Record: In court, evidence is everything. Without evidence, an attorney essentially has no power to win against the prosecutor. If you'll notice, Phoenix Wright has been given almost no kill moves. This is because he has no evidence to attack his foes with. His "power" in court within his games is directly linked to how much evidence he has obtained for a case. This is where his down special comes in. When Phoenix completes his down special, he gets to add one piece of evidence to his court record. For every piece of evidence that is gained, the power of certain moves - that are meant to represent Phoenix "presenting evidence" - are boosted. Five pieces of evidence are able to be held in the court record. With every new piece of evidence gained, all moves that are labeled with an (E) will be boosted in terms of both knockback and damage output. With the maximum amount of evidence held in the court record, each of these moves are boosted to their maximum. Rather than most of them having "weak kill potential" and minimal damage, these moves will have incredible kill power and damage outputs. Once Phoenix has five pieces of evidence, inputting down special again will cause the lawyer to throw a piece of evidence out in front of him to use as a makeshift projectile. This will remove one piece of evidence from the court record. All of this is meant to reflect how, in his games, having more evidence will do more damage to the claims of the prosecutor, while having no evidence means Phoenix can do little to win. There is another situation in which Phoenix can lose evidence during battle. Every time that he loses a stock, Phoenix will also lose three pieces of evidence from his court record that he will need to regain later in battle. This is meant to represent the feeling of hopelessness in court when the prosecution manages to gain the upper hand. In those situations, Phoenix will typically need to show off new evidence that was unknown to the prosecutor in order to secure victory. Having evidence in the court record also has additional effects. Typically, when Phoenix manages to imprison opponents with the magatama, he is unable to knock them back - only being able to use their limited stunned state to deal some extra damage, similar to Yoshi's egg lay move. However, when Phoenix Wright has evidence in his court record and manages to hit locked opponents with evidence-presenting moves (E), the lawyer is able to knock away his opponent as though he were hitting them normally. Without any evidence, Phoenix can not deal any knockback to locked enemies, even with those special moves. This is meant to represent the way in which Psyche-locks are broken in game, which is usually by presenting evidence to those who are locked. The other additional effect is that certain evidence-presenting moves - where Phoenix is simply presenting generic pieces of paper (such as back and up air) - will have him presenting a variety of actual evidence used in his real court cases across every game like that of the thinking clock and samurai spear. This change is purely cosmetic and will have no change on the hitboxes, knockback, or other effects. Final Smash: To perform his final smash, Phoenix summons the judge of the court. A giant gavel is slammed onto the ground in front of the lawyer. Any opponent hit by this will be transported into a cinematic cutscene final smash. The opponent will be seen dazed up on the witness stand. Phoenix is then seen at the defense stand and his partner in crime, Maya, is at his side. He starts motioning towards a piece of paper in his hands while saying "The one who committed the crime…" He and Maya synchronously point at the opponent and scream, in unison, "IS YOU!" It cuts back to the opponent who has text reading GUILTY slammed onto them. The cutscene ends with the opponent flying away with devastating knockback. Phoenix also does a short animation when the cutscene ends with him filing paper evidence back into a briefcase. This is clearly inspired by Phoenix's Level 3 Hyper Combo from MvC3. Taunts:
Shield:
Additional Animations
Final TouchesAlternate Costumes: Courtesy of my girlfriend, I have rough designs for each of these alternate costumes that can be found on this Google Doc. Just like everyone else in Smash, Phoenix would have seven alternate costumes, not including his default appearance. Speaking of, his default costume would be based on his most recent appearances being that of "Dual Destinies" and "Spirit of Justice" where he wears an unbuttoned suit jacket with a light blue vest and red tie.
Character Stats:
Additional :
[link] [comments] | ||
Posted: 17 May 2020 03:49 PM PDT
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Posted: 17 May 2020 07:49 AM PDT
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Ace Attorney Investigations 1 and 2 Criticism: The Problem with Edgeworth Posted: 17 May 2020 05:20 PM PDT (Some of you will notice that this is an updated version of a comment I posted in this thread a day ago. There are some new additions at the bottom, so feel free to skip to down there, if you've read this already.) I'm going to preface this post by saying that I don't dislike Miles Edgeworth, as either a person or a character. I do, however, take fairly substantial issue with Edgeworth as he is written and portrayed in the Investigations duology. Edgeworth is obviously an extremely popular character. There's no point in pretending that's not the case, and on one hand, I consider him pretty deserving of that popularity. He's a long-running member of the cast who we've seen change immensely from the shrewd, dishonest disciple of Von Karma that we first met in Turnabout Sisters, all the way to the influential, corruption-purging Big Good of the entire setting as Chief Prosecutor in Dual Destinies and Spirit of Justice. Edgeworth has completely changed as a person on a fundamental level, ridding himself of his former mentor's influence and methods, and leaving behind the destructive drive he once had to see every possible defendant declared guilty, in favour of a new goal in steering the Ace Attorney universe's skewed American legal system to a better path by removing from the Prosecutor's Office those who would abuse or otherwise manipulate the system in the same sorts of ways that his mentor or his own younger self would have. He demonstrates a level of personal and character growth rarely seen even in this series, and on the whole, I think he's a masterfully written character. In the main series. Now, before I dive right into explaining my issues with Edgeworth as he is written and portrayed in the Investigations duology, I want to bring something else up, which ties into the main problem. As mentioned, Edgeworth is an extremely popular character, but that has come with an unfortunate side effect common to characters who develop such a following. The heart of this problem is the idealization of Edgeworth as a character. At risk of sounding like I'm badly generalizing his fanbase, I find that it's very, very common for me to see fans treating Edgeworth as a near-perfect role model. The outwardly unemotional, intelligent, level-headed seeker-of-the-truth that we watch Edgeworth develop into throughout the run of the series is by far the prevailing image of him that fans think of and mean when they talk about him. The thing is, Edgeworth didn't become that character until shortly before the end of the original trilogy. He wasn't that way yet in case 2-4, he certainly wasn't anywhere near that characterization yet at any point in the original game, and outside of the name "Miles Edgeworth", there are virtually no similarities between that character and the one that we see in his first-ever trial in case 3-4. This heavily idealized fan interpretation of Edgeworth seems to be, by far, the most common way he is looked at, despite a considerable majority of his screen time in the main series not portraying him that way at all. Yes, he does get there by the end of Bridge to the Turnabout, but that's only at the very end of the original three games. There's something else that it's critical to note about Edgeworth's portrayal in the main series, as well. He is a flawed person. Now, that sounds obvious. Of course he's a flawed person. Only the most vapid, empty joke of a character has no flaws whatsoever. That's a key component to the prototypical "Mary Sue", and Edgeworth is definitely not that in the main series. There, he consistently proves to have poor people skills and a generally repressed (though certainly not non-existent) sense of empathy, which shows in his less than gentle treatment of characters like Adrian, Athena, or Ellen any time he feels that their emotional states are getting in the way of his efforts to uncover the truth of a case. Edgeworth is naturally a very private sort of person, who keeps his outward emotions in check whenever he can, but very noticeably slips when under stress or dreading some impending problem. Look at this sprite. At a glance, it's almost identical to Edgeworth's neutral expression, but the difference is that here, he can't maintain eye contact. He's uncomfortable, and is often seen hesitating, stumbling over his responses, or trying to change the subject whenever this animation appears. Now, look at this one. Here, he's extremely uncomfortable, and when this sprite is used, it's usually accompanied by Edgeworth either speaking in a bitter, defeated tone, or skirting his way around telling Phoenix to get out of his face and stop trying to involve himself in anyone else's business. There's something important to note about Edgeworth's portrayal in both of the Investigations games. Those two sprites, along with several others from his collection in the original trilogy, don't have counterparts. He never assumes either of those expressions at any point in either of the Investigations games. Do you know why that is? A minute ago, I mentioned that in the main series, Edgeworth is a closed-off, private person who does his best to keep his emotions in check as much as possible. In the Investigations duology, he doesn't need to keep his emotions in check, because he doesn't have emotions. The level-headed, professional personality that Edgeworth does his best to maintain in the main series is all there is to him in Investigations and its sequel. A couple of months ago, I posted this. It's a chart depicting the various expressions Edgeworth is seen with in the two series, and I like to think it's a concise demonstration of exactly what is wrong with Edgeworth's characterization and behaviour in both of the Investigations games. In Investigations and its sequel, he never gets nervous, never gets visibly annoyed or impatient, never tries to step back and question anyone's personal motives, never finds himself grappling with insecurities or personal discomfort, and certainly never so much as tries to give a genuine smile. Now, in Investigations 1, some of this could be chalked up to the fact that Edgeworth has no personal stake whatsoever in any of what is happening around him. He's acting purely professional throughout the entire story, and the closest he ever comes to an actual emotional moment is in the fifth case, when Kay ends up with a gun to her head. Even then, however, he still never gets any unique sprites to show that he actually cares at all about what's happening, and his dialogue remains precisely as dry and unemotional as ever. In the sequel, on the other hand, that excuse evaporates. Investigations 2 is supposed to be a game all about Edgeworth questioning his reasons for continuing to serve as a prosecutor, and beginning to wonder whether he might do more good for the world and himself by returning to the goal he once had as a child of becoming a defence attorney, like his late father. What's the problem? Edgeworth still doesn't get so much as one unique sprite to sell any of this. In every last scene that is intended to portray him as being invested in what's happening to and around him, and every last time that he's supposed to feel any emotional connection to anyone else in the story, whether it's Kay having lost her memory and terrified that she might have killed someone, or Sebastian teetering on the edge of a complete mental breakdown as the full weight of the emotional abuse he's spent his whole life suffering at the hands of his father crashes down on him all at once. No matter what is happening, Edgeworth remains exactly as stone-faced and unemotional as ever, and by all appearances, continually treats the events unfolding around him like some inconvenient melodrama he barely feels any connection to whatsoever. He speaks with the exact same high-and-mighty, above-it-all tone that might otherwise be reserved for when he's standing confidently in court, without so much as a hint of the emotional vulnerability that he displays in the main series whenever something has left him concerned or uncomfortable, or when someone he's come to care about is in danger. Edgeworth in Investigations is written in exactly the same way that I would expect from a fanfiction written by someone who idolizes the hyper-idealized version of him described above. Both games consistently portray him as an infallible genius hero who is never wrong about anything, and is such a brilliant mind that half the characters around him feel the need to act as his personal cheerleaders, punctuating every other scene with their praises for him. This makes it impossible for me to feel any investment in the story of Investigations 2 in particular, because the whole script feels like a twenty-hour-long fanboy ramble about how amazing Edgeworth is. It completely kills my ability to take the relationships he's supposed to have and develop seriously. I'm expected to believe that somehow Gumshoe still idolizes Edgeworth despite how horribly he's consistently treated by him, and that Kay comes to consider him a personal friend despite how utterly devoid of friendly behaviours and personality traits he is. In Investigations, he has no flaws, and has always been a genius who fights to uncover the truth. This is seen at its most extreme in Case 4 of the first Investigations, in which even Bratworth, the 19-20 year-old Edgeworth who faced off against Mia in 3-4, continually trying to push his case with all he had even when it was abundantly clear that his star witness was a compulsive liar who had nothing but suspicious reasons for taking part in the trial, is still portrayed as that same idealized genius who won't rest until every last shred of possible doubt has been eliminated, and the truth is uncovered, if a slightly more immature version. His dishonest, shrewd behaviours are completely erased in favour of trying to make him look like a perfect, "cool" hero deserving of the endless praise the Investigations games dump on him. I feel this not only does a disservice to his characterization in the first place by downplaying and ignoring a considerably large portion of his personality, but also goes further in actively erasing the critical distinction between the corrupt, dishonest Edgeworth from his early career, and the Edgeworth we see later on in the series' timeline, from the end of 3-5 all the way to Spirit of Justice. And now that we're up to Spirit of Justice, I have a bit more to add. I've seen more than a few people take issue with the way Edgeworth behaves in Dual Destinies and Spirit of Justice. Some people say he's too harsh, some people say he's too impersonal with Phoenix -- I don't want this thread to end up muddied with long-winded discussion of those opinions, so I'll just briefly acknowledge them in saying that I disagree on both counts. A reasonable argument could be made that Edgeworth in 5-5 could stand to be a bit more gentle with Athena, given how eerily similar her childhood trauma is to his own, but I think the rest is perfectly acceptable. As for his being "too impersonal", I just don't know what those people could possibly expect. Edgeworth has never been the type to act particularly close with others, even those he does consider his friends. But that's a bit off-topic. In DD and SoJ, I can only feel that Edgeworth's characterization fixes the problem it had in the Investigations subseries, bringing back the flaws he always had without making the mistake of erasing any of his development. He's become an admirable leader for the Prosecutor's Office, and unquestionably someone who stands firmly on the side of "the good guys", but he's also recovered his original weak points, like his poor social skills when it comes to any more personal interactions. So, that's my rough piece on this. I know that Investigations 2 is an incredibly well-loved game in this community, so I would love to hear what everyone else has to say on this subject. I personally just couldn't ever enjoy the game, because for its entire runtime, Edgeworth's characterization felt so completely off that it ruined any and all of his character interactions for me. I was never able to take his "arc" seriously, watching the entire story treat him like such a static, genius paragon of flawless perfection. [link] [comments] | ||
[DGS spoilers? maybe?] drew a short comic for my new favorite detective Posted: 17 May 2020 12:09 PM PDT | ||
Iris is just a poor girl. Can ya’ll like, stop causing debates about her already? Posted: 17 May 2020 10:28 PM PDT | ||
Drawing an Ace Attorney character in MS Paint Everyday. Day 6: Miles Edgeworth Posted: 17 May 2020 08:06 PM PDT
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Posted: 17 May 2020 07:58 PM PDT Im playing through the original trilogy for ace attorney and im on the third game and i find it extremely hard to not use tutorials for some of the things in this game, I just had to look up something for victor kudos testimony that i never would have figured out. It was the part where you had to figure out that glen drank the mug with his right hand because of the lip stain on the mug. How am I supposed to deduct these kind of things [link] [comments] | ||
Posted: 18 May 2020 01:32 AM PDT
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Is it bad that i just got luke atmey's pun name? Posted: 17 May 2020 10:19 PM PDT | ||
Posted: 17 May 2020 05:39 PM PDT
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How would you improve sirhan dogen? Posted: 17 May 2020 06:56 PM PDT | ||
Did anyone else really dislike Angel Starr when playing through that trial? Posted: 17 May 2020 02:32 PM PDT I'm still on the first day of the trial (haven't quite finished it as of writing this) but every time she offers someone a boxed lunch I want to punch her in the face so bad. It wastes so much time, she has to do the full animation every dang time, and no one seems to be bothered by the fact that she interrupts everything with multiple dozen boxed lunches! And as a result, most of her analogies barely make any sense because she's too busy forcing a connection to boxed lunches. Thank you for reading my rant. Hopefully another witness gets introduced soon so I can never think about her ever again. Or if not, maybe she'll be the murderer so she'll never be able to offer anyone her stupid squid wheels ever again. [link] [comments] | ||
Posted: 17 May 2020 03:49 PM PDT | ||
“Garyuu Wave ~ Twilight Gig” in AA5 OST... Posted: 17 May 2020 03:18 PM PDT Does anyone know where does this tune come from in the game? Thanks! [link] [comments] | ||
What’s everyone’s thoughts on AAI 1 Posted: 17 May 2020 09:18 AM PDT |
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